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Serious as in, new map, new item locations, edited enemy/boss stats, ect.

So far all I've seen is Metroid Disturbance, and Neon City, both of which keep to the original map. Even though Neon City is pretty unique, half the game felt the same with different graphics. Disturbance, from what I've played, only has about two rooms done.

Anyway, while I'm pretty much keeping the same ROOM layout, I'm changing the doors around to connect to different places, so it only SEEMS like a different map, when in reality, the doors were just shuffled around.

Background and minimap is probably my only issue, aside from actually ADDING enemies to a room. Zero fission and double helix can't edit those yet.

I'll get screens a little later, when I actually have more than two rooms done. >_>

Also, if anyone would like to help in any way, I welcome the contact. My MSN is mickey_sandlin@hotmail.com.
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uNsane: 2008-05-05 12:10:54 am
¯\_(ツ)_/¯
Neon City felt like half the game was the same with different graphics because that's basically what it was. 90% of the changes I made to the actual level layout were just to account for suitlessness.

I'll also start working on a "serious" hack after the final release of DH, which interdpth has announced as being 1-1-09. For now, I've been working on a boss rush and finishing up NC.

But yeah, good luck with this. It sounds like it'll be fun.

Edit: I just noticed, welcome to the forum.
Quote from uNsane:
Neon City felt like half the game was the same with different graphics because that's basically what it was. 90% of the changes I made to the actual level layout were just to account for suitlessness.

I'll also start working on a "serious" hack after the final release of DH, which interdpth has announced as being 1-1-09. For now, I've been working on a boss rush and finishing up NC.

But yeah, good luck with this. It sounds like it'll be fun.

Edit: I just noticed, welcome to the forum.


Thanks for the welcome, and I apologise for the misunderstanding.

I also was thinking about doing a boss rush, but got lazy. As for DH, it's usable as is, but right now, I'm mainly waiting for the June 1st v1.0 release. I think I can get enough done with that, at least.
You should do plans on paper 'n stuff and when DH gets a new release, get on turning your paper-based visions to the wonders of MZM.
That's what I did with Super Metroid: Awesome. Too bad I scrapped it :/

But hey, good luck to what you're doing. It's great to see a serious hack for a change instead of all those 'Metroid hard mission' or 'Metroid spike challenge' -ones. If you're in need of a beta tester/design helper, be sure to hit me.
Quote from Raccoon Sam:
You should do plans on paper 'n stuff and when DH gets a new release, get on turning your paper-based visions to the wonders of MZM.
That's what I did with Super Metroid: Awesome. Too bad I scrapped it :/

But hey, good luck to what you're doing. It's great to see a serious hack for a change instead of all those 'Metroid hard mission' or 'Metroid spike challenge' -ones. If you're in need of a beta tester/design helper, be sure to hit me.


That's pretty much the plan. I can still get a little done (not that I have, I touched this a grand total of 1 time since I made this thread...) in what we have now, but a few important things like how to get the foreground lava/water (underwater Kraid battle, for example) and how to make white doors function properly (destroy every enemy) is out of my power, which is a shame because I have plans for "custom bosses" (such as making the geemer stronger and making it a morphball boss ala Spider Guardion of Prime 2, utilizing Samus Only blocks and Enemy Only blocks to make it a bit more interesting than just rolling away spamming bombs.) but can't lock the player in that room until the enemy is defeated.

Well, since I was lazy, I guess I just have pics of the first room, which I couldn't change very much.









Hated by all
You know, this might be the Redesign of Zero Mission. I hope this can break a lot of hacking limits.
That doesn't look very 'serious'. You barely did anything new.
If I can suggest something, kill the whole foreground and start off from scratch. Use a new palette, too.
Quote from Raccoon Sam:
That doesn't look very 'serious'. You barely did anything new.
If I can suggest something, kill the whole foreground and start off from scratch. Use a new palette, too.


I would do that, if it didn't completely kill Zero Fission and/or the rom. Zero Fission, or at least the latest version I could find (1.00) crashes if it loads a room with it's scroll data and size modified, and since that's the default room, I can't do a whole lot in it. Other problems included the starting position moving to weird places, such as inside the leftmost wall.

As for tilesets and palettes, I'm waiting for the 6/1/08 release of DH so the background doesn't get screwed. That, and I have no way to edit the palettes with ZF 1.00. The only link I found to the version after was corrupted.
I like Big Butts and I can not lie
Um, that actually looks like very bad design. Usually those blocks in MZM5 are only meant to be places as single blocks, not a SPAM area. What you wanna do is use some of the Brinstar designed blocks. And puzzles and plain weirdness aren't very good design, especially so early in the game