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Hi all. I've had this game for awhile, but I was wondering what y'all thought of it in comparison with the game it's supposed to be improving on.

My personal thoughts:

Better graphics, better sound, better just about everything, but I realize that it's a lot less involving then the original. Also much easier.
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well like this better but only cause you can duck/crouch and aim diagonaly.
SHINESPARK! WOOOOOO!!!

That is why ZM is better.

Try doing this on the NES.
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Ready and willing.
I find it hard to compare things from two different eras. ZM has quite a bit less challenge, but it also has quite a bit less "HAHA YOU START WITH 30 NRG LOL" and "HAHA YOU CANT SHOOT DOWN LOL" "challenge". Story of all of gaming, actually.
Yeah, by today's standards ZM is more fun, but NES has its charm. It's like trying to compare Prime and Super: you really can't. They are my favorite Metroid games, but I can't choose which one is better. I have three categories of Metroid: 3D, 2D old school, and 2D new. old 2D is inherently better than new 2D, but NES Metroid gets a little tedious sometimes, which is why I like ZM better.

And of course, SHINESPARK!!!!
Mega Flare
I've played both, and I prefer Zero Mission, not because of graphics or new abilities, but because of the simple fact that it's FASTER. NES Metroid was tedious because it was so damn slow. It was limited by the primitive NES hardware in how fast it could process graphical information, so jumping and shooting and room transitions were like pouring molasses in January in North Dakota. Granted, it also used a new engine (correct me if I'm wrong), but that's no excuse for making me want to cry because I couldn't move any faster.
I('d) like to watch (some MP3 runs)
I can still replay Metroid after doing runs; I think I have actually gone through Zero Mission once since doing my last run on it.
I think the original is better, but only by a little bit. The main reason being is that ZM's ending was utterly criminal in my view. It just seemed tagged on, which spoiled the end of a perfectly good game. Metroid just stuck with having the normal ending, but making the rest of the game harder to compensate.
It depends how you look at it. In terms of gameplay and graphics i'ld have to say MZM. All the new items also make it more fun.  However, the original Metroid has the old NES charm, originality and in my opinion(compared to normal mode on Zero Mission)it is much harder.
Yes, the origanal nes metroid is much harder than zm, but it isn't harder in a good way most of the time.  It's hard in, haha unless you find a energy tank you cant have full life, hard, not fun hard.


And no that isn't the only thing I dont like about nes metroid, but its the only thing that really tips me to be in favor of zm.
I just tend to conserve energy as best I can on the game, that way I don't have to worry too much about having to search for Energy Tanks all the time.
Shifty Leader
That M2k2 guy
I think Scarlet's tip was probably the best one for having full health: Don't get hit. When I first started, I got killed way too many times trying to refill my health. Ironic. But I think not getting hit was probably easier than waiting so long for health without messing up.
my umbrella goes directly to Bankai
i think the order in which you play the games affects a lot.

my first Metroid games were Fusion and then Zero Mission. i tried NES metroid after unlocking it in ZM and it seemed too clunky and limited to be fun. also was hard because of it's limitations.

also, someone lent me Super last year for a bit and i didn't like it too much. the handling was odd compared to the GBA games. it has been a while since that so i'll see if i can get it again and play it again to give it a chance.
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also, someone lent me Super last year for a bit and i didn't like it too much. the handling was odd compared to the GBA games. it has been a while since that so i'll see if i can get it again and play it again to give it a chance.



*twitch twitch*

Not... you don't... like super metroid?

Anyway,  Fusion just plain old irks me because no matter how hard I can try I can never do any of the minimal number of tricks there are.


[ontopic]  I never thought about just out and out avoiding getting hit... it's honest to god genius! (not sarcasm)
Well, the handling is different.  If you're used to being able to grip ledges or do much more rapid bombjumping or just hold down a shoulder button briefly to switch to super missiles it will seem strange to switch to SM, even if the latter has a ton more flexibility.  Not to mention the jumping and various buttons you have to manage.  And if you're having trouble getting anywhere then you're not going to have much fun -- this was probably why I didn't make any major effort after first playing SM to find my own copy, because I'm not really a platform gamer and it took me two or three tries just to get out of Ceres the first time because I had a hard time with the jumps.  It's not much fun if you don't get anywhere.
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Ready and willing.
In SM, you already have floaty jump! lolololololol

For some reason I could never really get wall jumping in SM. That Ectoon shaft... embarrasingly painful.
Too many fangirls to count
The original metroid is the best game in history, so what do you think?
Time bomb set get out fast!
Quote from Yoshi348:
In SM, you already have floaty jump! lolololololol


So, so true.  That's funny about the wall jumping, though.  For me, wall jumps in Super are by far the easiest -- I almost never miss one.  In contrast, single-wall climbing in ZM often takes me many tries.

On topic... I love both games, but if I could only keep one, it would be the original.  I've said it before and I'll say it again: there's no purer joy than playing Metroid on a NES.  That's not unique to this series, either.  I've been on a huge Zelda kick in the last couple of weeks, playing around with half the games in the series, from Link to the Past to Minish Cap -- but what I've enjoyed most is my first full playthrough of the NES game.  There's something so right about the old-school stuff.
Beware: off duty ninja
Quote from Chanoire:
Well, the handling is different.  If you're used to being able to grip ledges or do much more rapid bombjumping or just hold down a shoulder button briefly to switch to super missiles it will seem strange to switch to SM, even if the latter has a ton more flexibility.  Not to mention the jumping and various buttons you have to manage.  And if you're having trouble getting anywhere then you're not going to have much fun -- this was probably why I didn't make any major effort after first playing SM to find my own copy, because I'm not really a platform gamer and it took me two or three tries just to get out of Ceres the first time because I had a hard time with the jumps.  It's not much fun if you don't get anywhere.


whatever you do, don't play SM after MZM. you press R and ant missles, but get aiming. . . . this has happened more times that I am willing to admit to <_<;; 

but I can't say I like the original more than MZM, I just prefer the control setup that they ripped from fusion with alterations to allow the IBJ and single wall wall jumps. while some of the stuff in MZM feels tacked on just for the sake of adding something (suitless samus, SM weapons, iron ted) it's more playable to me than the original.
Embarrasingly enough I died to ridly yesterday because I kept trying to get missles with the l button...


I find the wall jumping in both to be very easy, but mzm is much easier for ibjing.
twenty eight fifty
i never really liked metroid 1 and i played it in 1986.
I enjoyed ZM alot, and replayed it several times. However, I saw the NES metroid on the GBA as the main appeal of the package, and have played it about as much as ZM itself. ZM feels like an apology for the linearness and long dialogue scenes of fusion, but as fas as actual gameplay goes I'm happy with the simplicity of the original. And don't go blaming it on nostalgia, because NEStroid was my 3rd metroid game, and I got it not long before prime and fusion.
definitely agree about the apology part, but i think that, having read an interview with the producer, in reality the game probably took shape like that because of the team's goal of remaking the original metroid, not because of how fusion was. however, having said that, it was suggested in the interview that the reason they decided to remake metroid was because of how fusion was and its reception following from that. so i think it still probably has a lot to do with fusion, just more indirectly than directly.