Y'know, I'm surprised a topic hasn't been made for this yet. Metroid 2 has all sorts of glitches, moves, and glitchy moves, and a proper enumeration of them is in order I think.
Save-Anywhere Glitch: I found this last night. Press start on a save point to save (duh ), then move away to wherever you want. At the exact moment that the "Game Saved" bar disappears from the bottom of the screen, press start again. Instead of pausing, you'll hear the "save" beep sound again, and the "Game Saved" bar will remain for however long again. Reset your game and you will load in that spot. You can even save in mid-air! I'm calling this "save anywhere" because theoretically, you could pull off a chain of saves (since the "game saved" bar appears again) and get very far away from a save point.
Bump Jump: Yeah, get hit by something and you get a free jump. Very useful. (I always used to call this "Flash Jump" )
Unmorph Jump: Unmorph and you get a free jump as well. Very useful again.
Spider Throw: I don't really know the details of this, but involves the Spring Ball and the Spider Ball to get more distance or something?
Slow Jump: If you do a vertical spinning jump, and hold UP, you will move very very slowly: up slowly, hover there for a minute, and fall slowly. Useless I think, except for the cases of those missiles in the little ceiling alcoves; you shoot the block, then do a slow jump until the block reappears and bumps you up to the missile.
Jump Boost: I really don't know what to call this. carlmmii found it, if you jump immediately after landing, you get a half-block of extra height. Could be useful in a few very specific cases.
Select Trick: Jam on the select button like crazy while moving around, and sometimes a hole will appear in the ground or wall, leading to secret worlds. Mucho fun is to be had with this.
Corner Fastfall: If while falling from a jump, you move past a corner just right, you will begin to fall much faster and lose some of your forward momentum. If you are spin jumping, you will stop spinning and go into a normal fall. There's a very specific case this is useful, and that's in the main tunnel on your way to the first ruins. You spin jump over a chunk of ground, then catch the corner and fastfall to avoid being hit by an Arrow(?).
Disappearing Metroid Glitch: This has happened to me a couple of times. If a Metroid charges at you and moves through a doorway as a result, the Metroid will get stuck offscreen and you won't be able to hit it or be hit by it. If you leave and come back, the Metroid will have reset.
Scroll Warp Glitch: This one's pretty weird. Roll towards a doorway (it can't be a "fade to black" doorway) and go through it, except turn in the other direction at the very last second. The screen will begin scrolling in whichever direction your were moving, and will not stop scrolling. All buttons have no effect, you're caught in an endless loop and have to reset. With this, you can see how the rooms of the game are laid out in 16x16 grids that aren't always connected how they seem to be (and as a result, every map ever made of Metroid 2 has not been a continuous map; different sections of the map have to be connected with lines to avoid overlap).
"Dripper" Oddity: I encountered this guy in the main tunnel somewhere. A "dripper" is one of those guys that drips from the ceiling, hits the floor, and respawns on the ceiling until you kill it. Well this particular dripper is caught in the rocks in the corner of the screen, and he keeps dripping and respawning over and over within a single block. I think he was near that offshoot that leads to a single gamma metroid before the fourth ruins. Above it, maybe. He's in the lower left of the screen while you're moving southeast through the tunnel.
I'm thinking about making a sub-section for all the different types of bomb jumps you can do, there's a metric ass-ton of them and each of them is special in its own way =P
That's all I can think of for now, but there's definitely a lot more glitches or whatever. Feel free to add anything you've found, it's always good to have more!
Save-Anywhere Glitch: I found this last night. Press start on a save point to save (duh ), then move away to wherever you want. At the exact moment that the "Game Saved" bar disappears from the bottom of the screen, press start again. Instead of pausing, you'll hear the "save" beep sound again, and the "Game Saved" bar will remain for however long again. Reset your game and you will load in that spot. You can even save in mid-air! I'm calling this "save anywhere" because theoretically, you could pull off a chain of saves (since the "game saved" bar appears again) and get very far away from a save point.
Bump Jump: Yeah, get hit by something and you get a free jump. Very useful. (I always used to call this "Flash Jump" )
Unmorph Jump: Unmorph and you get a free jump as well. Very useful again.
Spider Throw: I don't really know the details of this, but involves the Spring Ball and the Spider Ball to get more distance or something?
Slow Jump: If you do a vertical spinning jump, and hold UP, you will move very very slowly: up slowly, hover there for a minute, and fall slowly. Useless I think, except for the cases of those missiles in the little ceiling alcoves; you shoot the block, then do a slow jump until the block reappears and bumps you up to the missile.
Jump Boost: I really don't know what to call this. carlmmii found it, if you jump immediately after landing, you get a half-block of extra height. Could be useful in a few very specific cases.
Select Trick: Jam on the select button like crazy while moving around, and sometimes a hole will appear in the ground or wall, leading to secret worlds. Mucho fun is to be had with this.
Corner Fastfall: If while falling from a jump, you move past a corner just right, you will begin to fall much faster and lose some of your forward momentum. If you are spin jumping, you will stop spinning and go into a normal fall. There's a very specific case this is useful, and that's in the main tunnel on your way to the first ruins. You spin jump over a chunk of ground, then catch the corner and fastfall to avoid being hit by an Arrow(?).
Disappearing Metroid Glitch: This has happened to me a couple of times. If a Metroid charges at you and moves through a doorway as a result, the Metroid will get stuck offscreen and you won't be able to hit it or be hit by it. If you leave and come back, the Metroid will have reset.
Scroll Warp Glitch: This one's pretty weird. Roll towards a doorway (it can't be a "fade to black" doorway) and go through it, except turn in the other direction at the very last second. The screen will begin scrolling in whichever direction your were moving, and will not stop scrolling. All buttons have no effect, you're caught in an endless loop and have to reset. With this, you can see how the rooms of the game are laid out in 16x16 grids that aren't always connected how they seem to be (and as a result, every map ever made of Metroid 2 has not been a continuous map; different sections of the map have to be connected with lines to avoid overlap).
"Dripper" Oddity: I encountered this guy in the main tunnel somewhere. A "dripper" is one of those guys that drips from the ceiling, hits the floor, and respawns on the ceiling until you kill it. Well this particular dripper is caught in the rocks in the corner of the screen, and he keeps dripping and respawning over and over within a single block. I think he was near that offshoot that leads to a single gamma metroid before the fourth ruins. Above it, maybe. He's in the lower left of the screen while you're moving southeast through the tunnel.
I'm thinking about making a sub-section for all the different types of bomb jumps you can do, there's a metric ass-ton of them and each of them is special in its own way =P
That's all I can think of for now, but there's definitely a lot more glitches or whatever. Feel free to add anything you've found, it's always good to have more!
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