I am not a fan of Diablo-style-games. But if you compare it to its predecessors you see the difference. It doesn't even have to get to the lood-stuff. Just take a look at the map in D3. It is just a linear pipe. Also there is no atmosphere, the visual style is not serious, every action is oversaturated with flashy effects. It feels just like soulless arcade-action. I think the game-developers are underestimating the audience, thinking all they need are dumbed down games.
i agree with you about all those things. but diablo iii is still a really fun game, because it's not really about those things.
but yeah i dunno, i got partway through act iii a few days ago and haven't picked up the game since ... hard to say why, really. i think i just get bored with it after a while, because there's really not much to the actual gameplay. it's the sort of thing that's really fun for a few hours, then i just have to put it down and do something else.
The dungeons and maps are just as "pipelined" as the previous one <_<. And they aren't half as bad as Skyrim's extremely linear dungeons, D3 actually has dungeons that loop around and are very expansive. The only time you get linear dungeons (in D3) is if you go into the little ones that just end up going to a gold chest and pack of blue mobs, so maybe that's just what Jsnake is talking about?
And everything else is a vast improvement over D2, you can tell Jsnake hasn't actually played D3 yet (or probably will). The way they changed the skill system is honestly the best level-up system I've ever seen in a rpg. Things like shitty talent trees, where you get one point every level, and you put one point into a skill that adds damage by 5% and adds the chance to crit by 5%, that's just dumb and not fun. It's pretty mind blowing how much variation they've put into all the skills, and how the runes change how those work. I also didn't find out until last night you could chagne it in the gameplay options to allow any skill to go into any slot, so the skills you see for your right-click can also be applied to the number keys, etc.
That and it's just far better visually. The skills might be flashy, but you know EXACTLY what is going on during the whole battle because of it. It's very easy to see, for example, your electric attacks arcing between enemies, who is casting what, and how to avoid them.
and of course there's the little thigns, like the physics they've added to destruction of objects and things like that. It makes the battles feel a lot more impactful when you blow up an enemy, and it breaks the table he was standing behind, and knocks over the books on the side of the room, and just little things like that. It's very stylized and very atmospheric. Jsnake have you seen any of the heaven or hell levels? If you compare those dungeons to the shittyass visuals of D2 it's infinitely more immersive and atmospheric.
Got about halfway through Act II (on Nightmare) but started it over again to play with my friend. The co-op is top notch so far, looking forward to it on Inferno or Hell.
Seriously, it shows Diablo3 was made for the casual teanager generation. Flashy and blurry graphics, easy straight-forward gameplay. I doubt I am wrong with that.
Hehe, J_SNAKE, every game is rubbish to you unless it's one of the few you like. Metal Gear an Far Cry spring to mind.
Quote from arkarian:
i got partway through act iii a few days ago and haven't picked up the game since ... hard to say why, really. i think i just get bored with it after a while
I think that quite a few people have felt like this with it, and part of the problem has been the lack of the old skill tree. It was nice in D2 because if you knew what you were doing, you could choose the right skills and synergies, and you could witness your character morphing into the killing machine you want it to, but here it just seems to plod slowly forward with each level you gain.
nah, i think it has more to do with me than anything - i remember a similar thing happening when i started playing dii. i just can't keep my attention focused on one game for so long. no matter how much i'm enjoying something, i'll get bored with it pretty quickly.
every time i do play diii though, i love it again.
Seriously, it shows Diablo3 was made for the casual teanager generation. Flashy and blurry graphics, easy straight-forward gameplay. I doubt I am wrong with that.
all of this is true of diablo ii as well ... if you don't like the formula, you don't like the formula i guess.
Seriously, it shows Diablo3 was made for the casual teanager generation. Flashy and blurry graphics, easy straight-forward gameplay. I doubt I am wrong with that.
I'd love to see you try to take down an Act boss on Hell (at the appropriate level and gear of course). And honestly, what games aren't made for teenagers? The super srs Metal Gear games?
Yeah, there are only few AAA games I consider good because only few of them stay true to their vision. I take Witcher2 as example. Of course a teenager can play it if he likes but it is a game from adults for adults. The point is that it stays true to its vision. It doesn't adapt to casual mainstream on purpose like countless other games do. Whether I like to play it or not is just a matter of preference at this point. But the sure thing is my respect and appreciation for it.
do most people really prefer it, or do they eat it because it's cheap, reasonably tasty, and they can't afford to buy anything else? sounds like a good business decision to me!
If anybody is interested, the latest Humble Indie Bundle has some fantastic games. Amnesia, Psychonauts, and Limbo. As usual, it's pay what you want, but you'll need to pay $1 or more to get the Steam keys, and if you beat the average, you'll get Bastion too.