@turtle r&c is just too silly for me (well, maybe not the first game), but definitely sly's were really cool (though i wasn't a huge fan of the two sequels)
@turtle r&c is just too silly for me (well, maybe not the first game), but definitely sly's were really cool (though i wasn't a huge fan of the two sequels)
Sensing a pattern here.
Again, I found that the sequels just really expand on all the mechanics in fun ways. Especially the second game. I liked the third one but not quite as much for story and length reasons.
I would hazard a guess and say that you liked the first Jak and Daxter game better than its sequels, too?
but see some people really like that, like it's exactly what they want from a game because they like having lots of choices and they can make their own fun with them, and maybe you're like that and that's good
but i think i prefer having a more sculpted experience from someone who wants to present people with the same thing, something strong and intentional from the artist
yeah it's so good. that game is just so purely good that it's hard to believe anyone actually doesn't like it
People mostly get turned off by the time limit thing. Which I do understand because I'm not the biggest fan of them either cause I like to dick around, but the game gives you the power to negate it almost immediately and once you know what you're doing it pretty much doesn't exist, but it can be a tough barrier to get over initially, I think. Admittedly losing all of your bombs and arrows on saving can be a bit annoying. Not that getting them back is hard it just seems kind of unnecessary.
Oh, I actually played PS4 for a couple of hours last month. It was actually pretty cool, though I didn't get half the references from older games in the series without people pointing them out to me.
The first games in all three "mascot" trilogies for the PS2 are such odd ducks. Not bad, they just seem like prototypes.
Now, like, I did kind of get that impression with the third games - like, they started putting a bit too much in relative to the amount of it you could actually be expected to use - but in my opinion the second installments all got their respective series just right.
like you go through these kinda open but really linear levels, can't take more than one hit so it feels really old school, but the animation is fluid and looks awesome and the music is great
no the time limit thing is also just plain good. it rules.
Oh I don't mind it, it's just on of those things that put me and others off of giving it a shot because it wasn't really clear how much leeway you really had when you started out. It's really one of those things you have to know how to manage before it clicks and stops seeming so oppressive. Kinda like Pikmin.
there's only a couple of collectibles to look for in each level, so each one feels like a big reward, and getting them actually helps you get REAL rewards that you can use in levels
I had trouble reconciling the premise of the story with the fact that not too much "thieving" was going on as opposed to just storming 5-7 fortresses per world and fighting a boss. It was indeed fun but it didn't really match.
I agree about the aesthetic, but I think the other two games do that equally well.
Oh, I actually played PS4 for a couple of hours last month. It was actually pretty cool, though I didn't get half the references from older games in the series without people pointing them out to me.
The references are totally unimportant, though, so it's not really worth worrying about.