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No one is hard until you do low percent hard, then mecha ridley is pure insanity. I'm doing 10% hard and it's insane when you fight him, then you have to escape.
I'll be back. Maybe...
this poll is silly. where are ridley kraid and iron ted? and charge beamst doesn't even count as a boss, really.

also, whoever said there is nothing truly random in a game and everything is determined by the player, that isn't quite true. firstly, in some games the random seed is based on some arbitrary value, like (say) the clock time or the amount of blocks used on a memory card. and secondly, it is possible to obtain a random number generator based on radioactive decay, and while currently nothing except advanced research applications require the resulting true randomness, perhaps in a few years or decades we will see hardware (and games) that cannot be random-manipulated. this would not be nice for us, nor for our friends at tasvideos.
Shifty Leader
That M2k2 guy
Neither Kraid nor Ridley belong there. Iron Ted's placement is still circumstancial. Although he is certainly a harder boss, he doesn't have very much health, so he's a breeze if you have heavy artillery.

And arbitrary elements such as time and memory blocks ARE determined by the player. It's just that humans are naturally inconsistent, and therefore have too tough a time measuring and playing just right. Nobody has yet to prove that such a thing as "randomness" truly exists. There's some chain of events that leads to the definite conclusion that I choose to use scratching yourself on the back using your thumbnail as an example. There are micro-organisms or chemicals that cause supposedly "random" itches and irritations.

"Random" is simply our excuse for being too imperfect to control an event. Our limited resources and patience has led people to believe that the probability of a Boss Eye-door shooting a plasma contact damage lens is "really random." All you need to do is make a script that is so complex and based off of such small units that nobody is going to care to even try to comprehend it. There are a couple things like this that are commonly used, such as framecount and possibly even total damage taken.

I personally think there's never going to be randomness. Sure, people can try to make things more and more complex, but you have to reach a complexity of infinite value to get it. And of course, by definition, that makes it impossible.