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I personally don't.
I think it's the most useless thing in whole SM.
Discuss.
Thread title: 
Quote from Raccoon Sam:
I think it's the most useless thing in whole SM.
I remember I put moonwalk on my brother's game, and after that, trust me, he wasn't happy =((((((
Putting moonwalk on completely screws up certain parts of the game, like the Phantoon fight.  I hinestly don't see why the developers even bothered making it.
I thought it was cool for like... 5 min... then I for pissed when i wanted to turn around while chargng.

moonwalking is worthless... the only moonwalk i like to see, is captain falcon moonwalking in SSBM
http://video.google.com/videoplay?docid=2406790604231341361
Devonodev: Other D
i hate moonwalk. but i have to use it when fighting draygon without grapplebeam.
Every Bit Counts
Quote from BlueGlass:
Putting moonwalk on completely screws up certain parts of the game, like the Phantoon fight.  I hinestly don't see why the developers even bothered making it.


how does it screw it up?
Quote from Fano7:
Quote from BlueGlass:
Putting moonwalk on completely screws up certain parts of the game, like the Phantoon fight.  I hinestly don't see why the developers even bothered making it.


how does it screw it up?


I'd like to know, too. I've never heard of any Moonwalk-related glitch.
I like Big Butts and I can not lie
He means he screws up the fight because he can't turn around while charging his beam, nothing glitch related
Armor Guardian
Can't you turn around while ducking in moonwalk mode?
One shall stand, one shall ball.
Yes, you can, but it is an extra step and I know I'd forget about that when I'd actually need to do it.
Moonwalk itself would be cool, but the implementation isn't very good, and some parts of the game design are a total mess if you cannot turn around while charging. It's been awhile, but I seem to remember some trouble with Crocmire when moonwalk is 'on'.
One shall stand, one shall ball.
Why would you need to turn around against Crocomire? He's less mobile than Kraid.
Edit history:
Von Richter: 2008-04-02 11:41:22 pm
Quote from tomatobob:
Why would you need to turn around against Crocomire? He's less mobile than Kraid.


It slows you way down, and has a crappy "sticky" feel. Very bad for charged shots. I never said it's impossible to beat Crocmire with it, just that it hinders. There are many places in the game where it's highly obnoxious.

If moonwalk were well-implemented, it should logically be a big help against Croc. But it's not.

If you want to slow to an 0.1 pixel crawl while charging when you could be grabbing powerups instead, have fun with that.
One shall stand, one shall ball.
Oh, heh, I don't mess around much with moonwalk so I forgot just how slow it was, plus if I fight Crocy at all I have the Plasma Beam by then so I only need to hit him once or twice. I tend to forget how the fight's supposed to work. :-)
I hadn't played the game in a few years and I fired it up last week... I had also forgotten how slow it was... I figured "hey, Croc is always on the right side, perfect excuse to use this pointless feature!"

So much for assumptions!
Actually, I read the controls for Wii-SM the other day (from the 'Home' menu or whatever) and it mentioned shooting while you walked backwards. 'Shooting' as opposed to 'charging'. So I guess the developers originally meant for moonwalk to be used before players got the charge beam, and actually I have to admit that sounds useful (since without charge beam there's no reason to walk around holding in the shoot button); maybe the devs thought the charge beam was reasonably well-hidden. Maybe.

Next time I play I'm going to skip charge beam and try some hardcore moonwalking.



If nothing else, the moonwalk sprites were helpful in making a bad Michael Jackson-style dancing Samus sprite:

Eschews avatars
Cute sprite. Also, I believe you can shoot continuously while moonwalking with or without charge. Just hold shoot. Also, releasing shoot for just a moment won't break the moonwalk.
Phazon Vasteel Autobot
No, it's a ridiculous feature.
Mister ...
I have moon-walk turned on.  I'll sometimes use it, but there's not a 'right situation' for it.  And it always screws me up during boss fights (Mother Brain phase 2 might be the only exception).  So, why do I keep it on? 
Quote from mooseproduce:


It is a neat little feature, but again, not necessary. 

And I must say, that is the smoothest animation I have ever seen. 
red chamber dream
lol @ the random frames with just her legs.
I've never seen the use of Moonwalk

My girlfriend (Yes, my girlfriend plays Metroid  :D)

She put it on for some reason and she screamed at the crappyness that it was

Seriously, moonwalk is just there to be there, it's not even useful...

Except if you want to brag about having done a Moonwalk only run
Hey Shekb! This is OmegaSneaky from gameFAQs.

Moonwalking is entirely useless. You could run, turn around, and shoot faster than moonwalk.
Nice to see you here :P

I need an avatar now :P
I'm just going to use my Gamespot avatar »_»

And yes, I do know that moonwalk is just complete crap
Quote from Sneaky Paradox:
....Moonwalking is entirely useless.


If anyone has seen the teaser for SR-388 (in the Metroid 2 forum section) you can see some good uses of the Moon-walk.

....Okay.  So it doesn't work like that in and you don't have (m)any opportunities to use it in those ways.

Perhaps...  The idea could've been implemented in a better way.  8-)