<- 123 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
I agree that the ending was somewhat less than satisfactory. It's not made clear why the death of AU313/Dark Samus should destroy Phaaze, and it's certainly not clear why we should believe the outrageous idea that the death of Phaaze automatically destroys all Phazon in the entire galaxy or even the universe. The true origin of Phazon is not explained either, which is something we were promised. We are left to conclude one of two things:

1) Phazon arose naturally and is part of the natural universe. In this case, I would highly suspect that Phaaze is neither the only nor the original Phazon world, but only one of a chain reaching across time and space.

2) Phazon was an engineered substance, perhaps created by an ancient race as a bioweapon, and got out of control, taking over the entire planet and then spreading itself. Phaaze is likely the original world.

In either case, it's reasonable to assume, given the thousand some odd years the Chozo knew of Phaaze's existence, that hundreds if not thousands of other worlds were corrupted in that time frame (Tallon IV and Aether were corrupted within only a few years of one another). I think the idea that they're all now magically purged of corruption and healed back to their natural state is silly and requires metaphysics to explain. The only reason they added that element to the story is so that they can be done with Phazon from now on. The Prime series ended up elevating Phazon to the status of a god, and then it has to kill its new god in order to move on.

I think a more open ending would have been better, as well as an escape sequence. Prime 3 is missing far too many Metroid elements, and that's one of them. After Prime 2's ending, I figured it was a given. Unfortunately Retro was convinced that everything they did in Prime 2 was wrong, apparently.
red chamber dream
No, they were right. They left in the only good part about Echoze (the Screw Attack) and changed everything else. The only problem was that they still didn't come up with something excellent.
OH ****!!!!
Quote from Ntsc:
Quote from Mr. Shadow:
I actually liked the last boss, try hyper mode and tell me how "disapointing" it is. laugh new
I'm going to agree with you here. After ramping up the difficulty the final boss(es) feels much more like like it deserved to be there.


Oh god i just destroyed the pirate generators and man after i destroyed the one you needed to grapple the coloum down, not the three poles, i had like 58 energy left. The aerotrooper one was surprisingly easy though, i got a perfect exacution for it.:D

Quote from Ntsc:
That was the perfect place for it =\

We had like 2 of them in the game so it might have been because of that, i agree though they should have had one, and had ridley come back for the hell of it. Samus is running out of rivals fast! laugh new
Quote from Quasar:
...the death of Phaaze automatically destroys all Phazon in the entire galaxy or even the universe. The true origin of Phazon is not explained either, which is something we were promised.


Did they actually say that? I don't remember hearing anything about all phazon in the universe being destroyed just that "Samus' arduous fight against phazon has ended...".

Well I think that Phaaze was the source of all Phazon. It was supposedly a living creature itself? Some of the scans point to that. The scans also make me think that all the strange creatures were actually part of the planet and not just creatures living on it. How it came into being wasn't explained though.

Also since there was absolutely no Red/Orange Phazon on Phaaze can we assume that at least Red Phazon isn't completely gone or what?

The whole lore around it is really confusing. Anyway I think it is best just to think of it as a video game and realize that the laws of space/time don't apply lol.
plasma beam v.2.0
i thought that the lack of environmental damage was rediculous.  the hazard shield is over rated.
my umbrella goes directly to Bankai
more like underused.

it blocked fuel gel damage also but there's fuel gel in bryyo only.
Phaaze was cool. I liked all of the creepy Phazon shit they crammed into the relatively short level- made it interesting. I wouldn't say it's my favorite place, though, which is Bryyo. SkyTown is overrated.

I'll be honest. That mother brain fight SUCKED. I was totally disappointed- it didn't look NEARLY menacing enough for the conclusion of the entire Prime trilogy. Sure, Retro's always sucked with ending their games, but it was just lame. It wasn't imposing enough, and the music was effing retarded. Probably the worst boss music in the game. The creatures on Phaze would have made a cooler final boss than that.

I'll admit that the final Dark Samus fight was cool, though. And I kind of wish Ridley would have taken Dark Samus's place as the main antagonist in Prime 3, it would fit more. I think Ridley's intelligence is too downplayed. He's the pirate ruler, not an animal. He should have a more calculating persona. Oh well, you can't have your cake and eat it too. Dark Samus was fun to fight, much more fun than in Echoes.

In closing:

I hereby forbid Retro Studios from ever, ever, ever, making an ending cinematic. EVER.
my umbrella goes directly to Bankai
he doesn't seem that intelligent if he is so eager to get himself killed so many times by the same woman.
Quote from Melancholy Spork:
I was totally disappointed- it didn't look NEARLY menacing enough for the conclusion of the entire Prime trilogy. Sure, Retro's always sucked with ending their games, but it was just lame.

I hereby forbid Retro Studios from ever, ever, ever, making an ending cinematic. EVER.


What? I think Prime 1's ending was perfect(short, understandable). Prime 2's was meh( could have been that the game also just wasn't very compelling). Prime 3's was horribly corny.
my umbrella goes directly to Bankai
prime 1 didn't have to wrap up the series and conclude everything so it's simple ending was good for what it was (the game can stand up on it's own). the game's story was pretty straightforward too.
prime 2 is kinda similar in that respect but the ending couldn't have been more than what it was because the story itself was simple enough and meeh that you don't really care that much about what happens after the ing die.
now, prime 3 was supposed to put an end to the series and explain a few things on the way and it failed to do that. instead, it gave us an ending that is so anticlimatic that you end up feeling frustrated and lost because the whole thing seems pointless without a more meaty ending. you wonder "that was it? wut?" once the final cinema ends.

i hope their next game isn't planned as a trilogy or anything. imo prime shouldn't have become a series and the sequels should have been named differently. you wouldn't have even noticed it since the games themselves are very loosely connected.
plasma beam v.2.0
Quote from Ntsc:
Quote from Melancholy Spork:
I was totally disappointed- it didn't look NEARLY menacing enough for the conclusion of the entire Prime trilogy. Sure, Retro's always sucked with ending their games, but it was just lame.

I hereby forbid Retro Studios from ever, ever, ever, making an ending cinematic. EVER.


What? I think Prime 1's ending was perfect(short, understandable). Prime 2's was meh( could have been that the game also just wasn't very compelling). Prime 3's was horribly corny.


prime 1 was the most amazing thing E-V-A-R!!!!  it was the best thing ive ever seen in any of the games.  the MP1 ending was more worth my first-time-through time of 24:31 than 10 seconds into the other games.  and MPC didnt even have weapon changes.  the best part about prime was the diverse features of the guns. 
in conclusion:
retro fell asleep for 5 years, worked for a month on MP3 then went back to hybernate.
Anywhere, everywhere
Quote from Dark Phoenix:
worked for a month on MP3
wut?
plasma beam v.2.0
Quote from rekameohs:
Quote from Dark Phoenix:
worked for a month on MP3
wut?


prime 3 was not nearly as good as i was hoping for.  in fact, im tired of playing it.  i played for total time of maybe 40 hours with 6 files and im done.  not even finished with hyper yet.  its just boring.  amazing game for everything else besides music, but the replayability is gone.
Quote from Ntsc:
Quote from Melancholy Spork:
I was totally disappointed- it didn't look NEARLY menacing enough for the conclusion of the entire Prime trilogy. Sure, Retro's always sucked with ending their games, but it was just lame.

I hereby forbid Retro Studios from ever, ever, ever, making an ending cinematic. EVER.


What? I think Prime 1's ending was perfect(short, understandable). Prime 2's was meh( could have been that the game also just wasn't very compelling). Prime 3's was horribly corny.


Prime 3's ending made me want to cry from disappointment. In Prime 2 you get to see DS try to grope Samus... which... may be  anticlimatic or not, depending on your tastes. Prime 1 wasn't that great either. It's not horrible, but it wasn't particularly impressive, felt a little too short given how much work you put in so you could see it.

I've never been impressed with any of Retro's endings, and they just keep getting worse.
Corruption altogether isn't bad, but it wasn't much of a jump from Echoes, and its not as good as prime, but it wasnt bad.
OH ****!!!!
Quote from Dark Phoenix:
Quote from rekameohs:
Quote from Dark Phoenix:
worked for a month on MP3
wut?


prime 3 was not nearly as good as i was hoping for.  in fact, im tired of playing it.  i played for total time of maybe 40 hours with 6 files and im done.  not even finished with hyper yet.  its just boring.  amazing game for everything else besides music, but the replayability is gone.


I didn't really thing that with this game, as of now i'm on hypermode and it seems the replay value increases with the difficulty. Its a new experiancen now with hypermode and that is going to fuel my dry to keep going until i beat the game.
(We are still talking about end cutscenes right, not final bosses?)

Quote from Melancholy Spork:
Prime 1 wasn't that great either. It's not horrible, but it wasn't particularly impressive, felt a little too short given how much work you put in so you could see it.

I've never been impressed with any of Retro's endings, and they just keep getting worse.


Hmm well it could have been longer but I don't know how much more they could have added to it. It kind of depends on what you call a worth while ending. Zelda Games (fly through of the levels, some wrap up story in the ending cutscene), Mario Galaxy's ending (...what?!?), Metal Gear Solid games (another 2 hours of story after you finish the game).

I generally like all types of endings. Usually there isn't a whole lot they can do in an ending to dissapoint/impress me unless they do something really retarded like Mario Galaxy where you don't understand what the hell just happened.
plasma beam v.2.0
Quote from Ntsc:
(We are still talking about end cutscenes right, not final bosses?)

Quote from Melancholy Spork:
Prime 1 wasn't that great either. It's not horrible, but it wasn't particularly impressive, felt a little too short given how much work you put in so you could see it.

I've never been impressed with any of Retro's endings, and they just keep getting worse.


Hmm well it could have been longer but I don't know how much more they could have added to it. It kind of depends on what you call a worth while ending. Zelda Games (fly through of the levels, some wrap up story in the ending cutscene), Mario Galaxy's ending (...what?!?), Metal Gear Solid games (another 2 hours of story after you finish the game).

I generally like all types of endings. Usually there isn't a whole lot they can do in an ending to dissapoint/impress me unless they do something really retarded like Mario Galaxy where you don't understand what the hell just happened.


first, my first time through MP1 i finished 99% at 25 somethin hours...  and TP was about 50 hours long for me.  i find it hard to believe that the 100% record is just over 8 hours.
my umbrella goes directly to Bankai
you can't beat mp1 with 99%
it's either 98 or 100.

also, the gameplay in zelda is much slower than most metroid games. that's why those games are long but speedrunning makes eveything short.
I need to quote myself here on something before you guys go off on what I was trying to say.

Quote from Ntsc:
(We are still talking about end cutscenes right, not final bosses?)


I was mostly talking about the ending cutscenes and not the ending bosses. So I don't know why you are comparing Zelda/Metroid playtimes. 
OH ****!!!!
Quote from Ntsc:
I need to quote myself here on something before you guys go off on what I was trying to say.

Quote from Ntsc:
(We are still talking about end cutscenes right, not final bosses?)


I was mostly talking about the ending cutscenes and not the ending bosses. So I don't know why you are comparing Zelda/Metroid playtimes. 


So are you going to say something now about the subject that gets breifly sidetracked or are you just going to keep whineing about it? Besides what you said sounded like more of a suggestion then a statment...the question mark and what not.
plasma beam v.2.0
Quote from PiccoloCube:
you can't beat mp1 with 99%
it's either 98 or 100.


huh?  i missed a powerbomb, that should be 99%, how is it not?

and for th ezelda/metroid thing, you sayd you just fly through levels and i was saying that it took me 50 hours to beat it, not what i would call flying.
my umbrella goes directly to Bankai
in mp1, percent goes from 98 to 100. i know well because i have a hard mode save with 98% and i get 100% when i get the last artifact to fight meta ridley an i've replayed that part a lot to make various vids.

i meant gameplay is faster because samus has items like boost ball/speed booster to make things fast while link walks around most of the time. also, the game itself has a slower pace in zelda.
red chamber dream
I'm pretty sure that's because the Hyper Beam counts as a percent. Or something.
plasma beam v.2.0
Quote from Arkarian:
I'm pretty sure that's because the Hyper Beam counts as a percent. Or something.


it is logged with the PS but yes i think its %ed when you use it.  but that still doesnt make sence, i missed a tank so i should have one less %.  it would be 97% to 99%.