This looks like an awesome pain in the ass. I'm curious about the room where samus floated across the ceiling, what was up with that? Also, did you increase the desgeega's health or did you lower the amount of damage done by screw attack? I like the swarms of enemies, btw.
I can tell this is going to be a save state abuse festival.
Cider's looking great Card. I loved the shutters pushing Samus across the crumble blocks, it's so creative. I noticed a lot of suitless underwater segments though, are you sure that there aren't too many? I know a lot of people don't like extended suitless underwater segments.
Like I say with every hack that grabs my attention and leaves me begging for more, damn skippy! But like very hard as hell hack I've ever played, I'll probably never beat it! XD
This is why we told you to make a full hack Card, we knew you could do it!
Also, did you increase the desgeega's health or did you lower the amount of damage done by screw attack?
I believe he altered the way in which the Screw Attack works, so that the enemy is damaged the longer you hover on it with Space Jump. I'm pretty sure that the vid shows the enemy being damaged twice while he's 'in' it.
Also, did you increase the desgeega's health or did you lower the amount of damage done by screw attack?
I believe he altered the way in which the Screw Attack works, so that the enemy is damaged the longer you hover on it with Space Jump. I'm pretty sure that the vid shows the enemy being damaged twice while he's 'in' it.
That's exactly how I use screw attack in M1 to kill Ridley.
-Those tiles that samus seemed to stick to and "float" along the ceiling are the sticky tiles I found. As long as you keep moving horizontally, you'll stay at the same vertical position. Works a bit like spiderball when used on the ceiling. -Screw attack has always does damage per frame. I lowered the damage.
Also, thanks for the feedback. Means a lot to me.
Finally, 2010 is an estimate given my current pace. It could very easily get done early.
It'd be nifty if you could use the 'Grapple' Beam for that. Ataach it to enemies, and absorb their health. Would make it more useful.
I've already done that (in a simple way), except for a few bugs to work out. I could help if anyone else wants to figure out how to make it themself, but at the moment I haven't finished it because I'm still trying to figure out the whole grapple system/make new grapple AI reactions.
I know this is from nearly a year ago, and I have no idea when you were last here, but this is something that I'd like to know more about if possible. I've only recently gotten into all of this (Two or so months, ever since I finished playing SM:Redesign) so I'm relatively new to SMILE and hacking in general. I'd love to be able to implement this into what I'm working on since I'm making the Grapple Beam a central focus and the first item you'd find. (For instance, I tried to figure out how to change an enemy's grapple reaction to match the outlets in Draygon's room [Where you steadily drain your health but cause damage to him while grappled to the outlet] with no success.)
If you see this and can help me out, I'd really appreciate it.