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everybody knows it's true
Quote from RT-55J:
Quote from njahnke:
isn't it weird how you become better at something you do over and over?

Nope.

that would be the definition of improvement
PAGE BREAKER
Ready and willing.
Okay, people, let's stop answering rhetorical questions and get back on topic.
everybody knows it's true
Back on topic!

The lower the percent, the lower the time!

doesn't count on 1%, I guess

Quote from Mr. Aran:
doesn't count on 1%, I guess

actually, at one time, this was up for debate. i think that the optimal percent is now thought by most experts to be in the neighborhood of 6% or so ... 30 something missiles at nettori, right?
Yeah, and a few E tanks in order to plow through enemies, such as Nightmare. Well, when I fought him, I allowed him to plow through me, but it's pretty much the same thing.
30 missiles + 1 energy tank (in NOC of course). I guess you could skip that energy tank, but it only wastes like 2-3 seconds and it makes Nightmare much easier. I don't tend to lose more than 1 tanks worth so I wouldn't pick up any more (both Arachnus and Yakuza tanks waste about 5 seconds :?). That's 5% right? Now as for which missile expansions... here's a list of goodies:

2x before Arachnus
1x before PBs
1x "mandatory"
1x after Mega-X
1x habitation

I should time them to see how much extra they take each. But yeah, pick four of the previous six. Actually, the two before Arachnus are probably must haves so pick two. Well, you're probably not crazy enough to skip the "mandatory" one so pick one. Choices, choices.
Quote from Zeke:
Anyway, my bloodletting continues -- I just got 1:08 with 9%.  I never thought I'd say this, but I'm actually thinking about trying a 1% run.  For the first time, it seems like something I could really do.  But first I'm going to get a sub-hour game if I possibly can.

I did my first completed 1% run over 6 months ago, and I got sub 1:00 for the first time last sunday. Though, you do what you want to.

And I find that 3 Missile tanks before SRX makes it much easier to not have to restart due to a lack of missiles. The two before Arachnus and one after. It can save enough time through the game, for me, to only be a 2 second loss, I think. I tend to have 2 missiles at the eye door.

I have to nerf Nettori soon...
The optimal % is 5 IMO, and when playing on the japanese version, the ones I thinnk are best are: 1. Missile tank after missile download. 2. The "unskippable" missile tank in PYR. 3. E-Tank in NOC while yer bomb is asploding. 4. Missile tank after freeing the Etecoons and Dachoras. 5. Missile tank to the left of the elevator from the main deck to the place with all the elevators. You get this on your way to ARC for the power bombs, after the "Rescue Mission". Speed boost to break the speed blocks.

Thats 5%, and the quickest ones to get. I skip the second missile tank before arachnus, cause going into that room and destroying that block 'n stuff is slower I think that getting that one before power bombs. Plus, since it's on easy you don't need more than 15 missiles to beat arachnus. Hope that helps.
everybody knows it's true
Quote from Kridly:
4. Missile tank after freeing the Etecoons and Dachoras.


I unagree with this one. For a change, how about the missile tank near the entrance to ARC (the room where you start your shinespark for Nightmare)? You can just get in there, grab the tank, then do the shinespark.
I'll be back. Maybe...
My policy is that

Detour to get item(measured in rooms, not counting "pipes", rooms which are 1x1 and have not much in) = Number(of items reached by making detour) - 1.

This means that I will get anything in the way, and go out of my way only when it is easy, or when it doesn't take long. I am more likely to go out of the way earlier (e.g. I will get every item before Arachnus because none of them take long and it's easier to kill it that way (with 2 ETs and 20 missiles))

Well... that's just me, and I usually end up getting more than I intend because I get sidetracked and think I'm 100%ing. Also, I am the antithesis of a speed runner, so my method may be completely useless.

However, I don't see the purpose of skipping Yakuza's and Nightmare's Energy Tanks, as they take virtually no time and give you much more health and energy against the most difficult bosses in the game.
PAGE BREAKER
Ready and willing.
In t3h Fusion, you lose time while it's displaying the "OMFG YOU GOT AN ENERGY TANK" message. A fair amount of time, in fact.
The message lasts about 3 seconds.

And Mr. Aran. That one after the rescue mission doesn't take as much time as you think. After freeing the animals, instead of exiting immedietly, you fall down a few floors, costing only a second or two. Far less than it would take to grab the one you're mentioning.
Quote from Mr. Aran:
Quote from Kridly:
4. Missile tank after freeing the Etecoons and Dachoras.


I unagree with this one. For a change, how about the missile tank near the entrance to ARC (the room where you start your shinespark for Nightmare)? You can just get in there, grab the tank, then do the shinespark.

The two methods used to get to Nightmare both skip this room. You can either save the charge from above and shine across or space boost through without ever entering the room. The detour would be quite costly. I still vote to skip the "unskippable" one. That wastes so much time... :P
Time bomb set get out fast!
I draw an absolute line at skipping any item that takes more effort not to get than it does to get.  That way lies madness.  (The only exception is 1% runs, which are madness anyway.)  Three Energy Tanks qualify for that description -- Arachnus's, Mega-X's, and Yakuza's.  In my last run, the other two I grabbed were Zazabi's and the one early in SRX; I only skipped Nightmare's because I wanted to see if I could win with five tanks.  In retrospect, that one's faster to get than the one in SRX, so I'll probably substitute it next time.

As for missile tanks, I'm stunned to hear the one in Habitation Deck recommended -- I think by any reasonable measure the extra pre-Arachnus tank is a better choice.  For that matter, so is the one right before you leave Main Deck the first time.  Just roll in, grab it, roll out.  I got four tanks last time, and I think that was the other one I picked (besides the two before Arachnus and the required one).  It's funny that they put so many Energy Tanks right in your way but only two missile tanks, isn't it?
lol ... i can remember timing a bunch of tanks before i started my 0:53 back in january of last year and taking the ones that were fastest. some, like the etes/dachs one i didn't even consider ... it might be useful if someone looked at these tanks with modern methods and made a "ranking" of the fastest tanks here.
1:41 saved at the middle of Main Deck, going for SA-X and Omega Metroid.
14 energy tanks
25 missle expansions
4 power bomb expansions
I know I suck badly Embarassed
Quote from njahnke:
lol ... i can remember timing a bunch of tanks before i started my 0:53 back in january of last year and taking the ones that were fastest. some, like the etes/dachs one i didn't even consider ... it might be useful if someone looked at these tanks with modern methods and made a "ranking" of the fastest tanks here.

Stay tuned...
In my 0:50 run, I wasn't even considering the Habitation one either. I was right before that segment and wondering what the next/last one I should get, and then I just said why not that. It's not a very big detour. I guess it was just a spur of the moment thing.
The Habitation Deck one takes time because you fall, but if you left the room you'd fall anyway, so it adds maybe 2-3 seconds of running if you're good.

Quote from Zeke:
For that matter, so is the one right before you leave Main Deck the first time.  Just roll in, grab it, roll out.
There is a big problem with that tank. You roll, and rolling is slower than running, in difference to Metroid Prime (and iirc RoS), which is why you should roll as little as is needed.

I also noticed that if you press down (or up) too early so the elevator doesn't activate, you waste nearly .2 seconds/attempt if you are unprepared. Thinking about how many elevator rides there are, being bad at activating them may waste 5 seconds throughout the game. Something to think about... Unless you already have.
I know I lost 1.4 seconds on the two elevators in the Meltdown segment (been playing it a bunch).
Time bomb set get out fast!
Elevators are a huge pain, no question.  I've had trouble working them smoothly since Super.  What I've taken to doing in Fusion is making a very short hop onto the platform -- I'm better at starting the elevator after landing than in mid-stride.  It's a smidge slower, but not half as slow as crouching by mistake.
I'm convinced that the items that I stated above are the fastest to get (In the japaese version. In NTSC I would get the second missile tank before arachnus, opposed to the final missile tank.) Jumping over those e-tanks that zeke was talking about is faster, cause the timer keeps ticking while the message comes up, and jumping over them is faster.
Only once in my lifetime I've done a 100% run in Fusion and that was 1:59! And in the end I was like "GODDAMN SHIP GET OVER HERE!!!" If it hadn't been for those few seconds I wouldn't have made it under two hours...

Normally I just suck at every Metroid game...
heh, wassup
you calculated me to be at 0:38 at ship?
well, i am at 0:37 at ship =)
One shall stand, one shall ball.
Heh, I finally completed a really old run from I think '03 and ended up with a time of 2:11 with 53%. Yay for way too many missiles.
Hey I'm back and with a new run:
1:03 12%;(beats my old one by 3mins: 1:06 14%) I'm getting better! Slowly but surly I am going to beat Fusion under an hour! I got a new run planned out and it's going to beat this runs time!