I'm currently working on trying to beat every Metroid game within the span of a single day. Has anyway ever tried this before? I tried it back before Other M was announced but only had an hour and a half left in the day when I was at the end of Super Metroid and I still had Fusion left, so I failed. With Other M I need to get about 3.5 hours more time, but I've improved Prime 1 and 2 by about an hour each, which helps. Here is the spreadsheet of my times:
Note that Pinball doesn't really have a Non-TAS so I made that up, and Other M's stats are a little screwy because the ingame timer says a time that is greater than real-time (also I based the time off of SilverShadow02's hard mode run of 3:06 game time and then added an arbitrary 15 min for the second ending). Secs More/Min means that if a speedrunner can complete a section of the game in one minute, it will take me on average that many seconds more to complete that same section.
In general I'd like to know what times you think could easily be improved. I'm currently working on getting my Fusion, Corruption(I think the only reason my secs more/min is decent for this game is because one fourth of the game is waiting for doors to load), Other M, and Return of Samus times down, and I haven't even touched Hunters in like 3 years, so I'll probably be able to get another hour out of all of them.
A few things:
Echoes: Is the scan dash across Grand Abyss worth learning for a real time run? Is it even possible to do this 50% of the time? And if I can't and I have to go through the secret world, is it faster to just change my route and go to Torvus rather than to take 7 minutes going through that long wallcrawl?
Hunters: I haven't started this yet but I watched the 1:16:33 speed run on SDA, and there's one trick that seemed hard and I don't think it was on Metroid 2002. It's getting to Celestial Archives 2 early by doing a tricky looking bomb jump to an unmorph. Does anyone know how to do this/how hard is this? Also, does it save enough time to be worth doing in a real time run?
Super: Okay, I think I just suck at this game. I pretty much follow the :31 run exactly, maybe not doing a few mockballs and picking up a few extra e-tanks and super missiles, but my time is way over. How do you get fast in this game?
Pinball: This game's really annoying and I can really only win it about 50% of the time. While I do love the game as a pinball game, I find it difficult to not die. I recently learned how to escape Triclops grip by rubbing the touch screen but haven't tried it yet, but are there any general tips to being better at the game? Does anyone have a good strategy or a good link to ways to beat this game easier? I'm less concerned with speed for this and more concerned with just surviving. I was planning on playing the games in chronological order, but I'm reconsidering that at least to an extent because of how inconsistent I am at pinball. If I do that first rather than after Prime, I can still cancel the attempt if I fail the game and waste too much time trying to beat it.
Corruption: Are there any sequence breaks that can be done within reason that have been discovered since Paraxade's run? I know you can skip most of Bryyo, but from what I've seen of the Early Elysia skip, it seems ridiculously hard.
Note that Pinball doesn't really have a Non-TAS so I made that up, and Other M's stats are a little screwy because the ingame timer says a time that is greater than real-time (also I based the time off of SilverShadow02's hard mode run of 3:06 game time and then added an arbitrary 15 min for the second ending). Secs More/Min means that if a speedrunner can complete a section of the game in one minute, it will take me on average that many seconds more to complete that same section.
In general I'd like to know what times you think could easily be improved. I'm currently working on getting my Fusion, Corruption(I think the only reason my secs more/min is decent for this game is because one fourth of the game is waiting for doors to load), Other M, and Return of Samus times down, and I haven't even touched Hunters in like 3 years, so I'll probably be able to get another hour out of all of them.
A few things:
Echoes: Is the scan dash across Grand Abyss worth learning for a real time run? Is it even possible to do this 50% of the time? And if I can't and I have to go through the secret world, is it faster to just change my route and go to Torvus rather than to take 7 minutes going through that long wallcrawl?
Hunters: I haven't started this yet but I watched the 1:16:33 speed run on SDA, and there's one trick that seemed hard and I don't think it was on Metroid 2002. It's getting to Celestial Archives 2 early by doing a tricky looking bomb jump to an unmorph. Does anyone know how to do this/how hard is this? Also, does it save enough time to be worth doing in a real time run?
Super: Okay, I think I just suck at this game. I pretty much follow the :31 run exactly, maybe not doing a few mockballs and picking up a few extra e-tanks and super missiles, but my time is way over. How do you get fast in this game?
Pinball: This game's really annoying and I can really only win it about 50% of the time. While I do love the game as a pinball game, I find it difficult to not die. I recently learned how to escape Triclops grip by rubbing the touch screen but haven't tried it yet, but are there any general tips to being better at the game? Does anyone have a good strategy or a good link to ways to beat this game easier? I'm less concerned with speed for this and more concerned with just surviving. I was planning on playing the games in chronological order, but I'm reconsidering that at least to an extent because of how inconsistent I am at pinball. If I do that first rather than after Prime, I can still cancel the attempt if I fail the game and waste too much time trying to beat it.
Corruption: Are there any sequence breaks that can be done within reason that have been discovered since Paraxade's run? I know you can skip most of Bryyo, but from what I've seen of the Early Elysia skip, it seems ridiculously hard.
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