Rawrgh.
Hey, Archlord Pie here. You may or may not remember a Game Maker remake of Metroid 1 that I started working on over a year ago. Since then, through working on that and another GM project, I realized that I'm much better at coming up with ideas than I am at actually developing games to use them in, so if anyone wants to try to pull this one off, be my guest.
The concept is simple: Samus saves an overrun Federation world from an army of n00bs (this is not a joke, I assure you!) in a game that's basically a hybrid of Super, Fusion, Zero Mission, and a little bit of Metroid 2. The mechanics are Fusion's (meaning no single wall jump or IBJ), the upgrades are standard Metroid fare save one or two exceptions, and the bosses... well, you'll see in a bit.
Game overview:
-Start on a research station orbiting a planet which has yet to be named. Samus does one lap around the facility and is about to leave when something explodes. Samus does another lap around the facility but sees the wall that blew up and goes through the hole. Climb the shaft, then at the top Ridley shows up. Cue SM-prologue-style fight. After that, Samus leaves and lands on the planet.
-First area: Wayteria (there's a reason for the names). Explore. Minor twist: The first required item is an Energy Tank. Another path leads to a machine that looks like a ZM Map Station, but it sucks 100 health out of you when you activate it (that's what the Energy Tank is for). Giving it your energy unlocks the door behind it, leading to an elevator.
-Elevator leads to Ninestar. Go left, get the Morph Ball.
-Go right, climb the shaft, go right through the tunnel. Climb the next shaft, go right, find another energy machine, activate it with 100 energy. There's a Save Station beyond this door. Keep going, go to the bottom of the shaft, Missile Tank is in the next room.
-There's another energy machine nearby, but it requires 200 energy. Backtrack to Wayteria, find the missile door, open it to get Bombs. Backtrack to the second really tall shaft in Ninestar, go to the bottom, open the missile door, get an Energy Tank in the next room. Take the elevator in the next room.
-Elevator leads to Warfair. One of the doors on the left in the first really tall shaft leads to a room with the High Jump (all the doors on the right lead to superheated rooms).
-Backtrack to Ninestar, find the Long Beam at the top of the first tall shaft and the Varia Suit in the same spot you'd find it in Metroid 1 (Ninestar is basically a stripped-down M1 Brinstar).
-Backtrack to Warfair. Pick up the Speed Booster at the end of a long hallway on the right of the main shaft. Enter another room on the right and use the Speed Booster to get another Energy tank. The next room has the Giant Core X from Fusion (the one that gives you the Varia in Fusion). Kill it for Super Missiles. Continue to the next room to find the statue of the 4 bosses from Super. Lay bombs on all 4 eyes (doesn't need to be perfect; it counts as long as part of the explosion hits the eyes) to open the door on the right. Door leads to a room with powerups all over the place that disappear when you get close (one of the Super Missiles is real, however). Three exits on the right in this room, all of which lead to identical hallways. The middle one has a false wall at the back leading to Phantoon, who yields the Jump Ball.
-Backtrack to the hallway where the Speed Booster was found, use the Jump Ball to access an alcove with an Energy Tank in it.
I'll finish later; gotta go get stuff done.
The concept is simple: Samus saves an overrun Federation world from an army of n00bs (this is not a joke, I assure you!) in a game that's basically a hybrid of Super, Fusion, Zero Mission, and a little bit of Metroid 2. The mechanics are Fusion's (meaning no single wall jump or IBJ), the upgrades are standard Metroid fare save one or two exceptions, and the bosses... well, you'll see in a bit.
Game overview:
-Start on a research station orbiting a planet which has yet to be named. Samus does one lap around the facility and is about to leave when something explodes. Samus does another lap around the facility but sees the wall that blew up and goes through the hole. Climb the shaft, then at the top Ridley shows up. Cue SM-prologue-style fight. After that, Samus leaves and lands on the planet.
-First area: Wayteria (there's a reason for the names). Explore. Minor twist: The first required item is an Energy Tank. Another path leads to a machine that looks like a ZM Map Station, but it sucks 100 health out of you when you activate it (that's what the Energy Tank is for). Giving it your energy unlocks the door behind it, leading to an elevator.
-Elevator leads to Ninestar. Go left, get the Morph Ball.
-Go right, climb the shaft, go right through the tunnel. Climb the next shaft, go right, find another energy machine, activate it with 100 energy. There's a Save Station beyond this door. Keep going, go to the bottom of the shaft, Missile Tank is in the next room.
-There's another energy machine nearby, but it requires 200 energy. Backtrack to Wayteria, find the missile door, open it to get Bombs. Backtrack to the second really tall shaft in Ninestar, go to the bottom, open the missile door, get an Energy Tank in the next room. Take the elevator in the next room.
-Elevator leads to Warfair. One of the doors on the left in the first really tall shaft leads to a room with the High Jump (all the doors on the right lead to superheated rooms).
-Backtrack to Ninestar, find the Long Beam at the top of the first tall shaft and the Varia Suit in the same spot you'd find it in Metroid 1 (Ninestar is basically a stripped-down M1 Brinstar).
-Backtrack to Warfair. Pick up the Speed Booster at the end of a long hallway on the right of the main shaft. Enter another room on the right and use the Speed Booster to get another Energy tank. The next room has the Giant Core X from Fusion (the one that gives you the Varia in Fusion). Kill it for Super Missiles. Continue to the next room to find the statue of the 4 bosses from Super. Lay bombs on all 4 eyes (doesn't need to be perfect; it counts as long as part of the explosion hits the eyes) to open the door on the right. Door leads to a room with powerups all over the place that disappear when you get close (one of the Super Missiles is real, however). Three exits on the right in this room, all of which lead to identical hallways. The middle one has a false wall at the back leading to Phantoon, who yields the Jump Ball.
-Backtrack to the hallway where the Speed Booster was found, use the Jump Ball to access an alcove with an Energy Tank in it.
I'll finish later; gotta go get stuff done.
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