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Thread title: 
Would it be safe to assume it can't go (or display) above 255?
Retro specifically capped percent at 255 because retro. Same with Prime 3.
Edit history:
arkarian: 2015-06-30 07:57:15 pm
arkarian: 2015-06-30 07:55:51 pm
red chamber dream
Quote from playe:
Would it be safe to assume it can't go (or display) above 255?

256 = 2^8

or, the number of possible values for a byte
Percent is stored in 4 bytes though.
red chamber dream
lol why would they do that

retro >_>
Percent is part of your inventory and everything in inventory is 4 bytes.
Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
red chamber dream
ah ok

maybe they capped it at 255 then because they didn't want there to be the possibility of displaying 4 characters for whatever reason, and 255 is a nice "round" number
Anywhere, everywhere
You can translate the shit outta stuff now
Edit history:
Aruki: 2015-06-30 11:59:54 pm
Quote from rekameohs:
You can translate the shit outta stuff now


He only got the translator once. The game increments your % at the beginning of the cutscene, and it gives you the translator/disables the cutscene at the end. So all he was duping was the % increase, and he didn't actually get the Cobalt Translator until he let the cutscene play out fully without duping it.

edit: I'm just gonna quote what Miles wrote in the video description:

Quote:
The Translator cutscenes give you 1% at the start of the cutscene, but don't actually give you the Translator or remove the cutscene until it ends. By getting Light Suit before one of the Translators, and warping away at the same time you finish the scan, you can start the cutscene as many times as you want and get 1% each time.

This trick can be used to get up to 255%, which is the maximum possible. No, it does not roll over or anything like that.

It's probably easiest to do this with Cobalt. It's important to avoid events that add a scan to the room (getting Spider, Main PBs or Echo adds a scan telling you where to go next), as those scans take priority over the Translator and would make this trick far more difficult.

I'm not sure how large the window for this trick is; a random guess is 3 frames. There's two possibilities: the first is you finish the scan and then enter the teleport the frame afterward (the first attempt in this video), in which case you have to select on the map blindly; moving up and mashing A usually works. Otherwise you can finish the scan probably up to 2 frames after you use the teleport (the second attempt in this video).
Quote from arkarian:
Quote from playe:
Would it be safe to assume it can't go (or display) above 255?

256 = 2^8

or, the number of possible values for a byte


That's also why you can only carry 255 rupees in the original LoZ. 
red chamber dream
yeah, you'll encounter that in a lot of old games. it's everywhere in pokemon
1+2+4+8+16+32+64+128, or the 1 value for each bit in a byte, = 255, at least that's the way it was explained to me in school.
Edit history:
Aruki: 2015-07-01 09:54:48 am
It's the same deal with missiles really. Your missile counter won't increase past 255. Yet Miles showed me a picture once (maybe he can post it if he still has it) where he'd hacked the game and changed the internal missile cap, and had like 2147483647 missiles. So clearly it's not an 8-bit limitation.
Edit history:
arkarian: 2015-07-01 09:57:11 am
red chamber dream
Quote from Opium:
1+2+4+8+16+32+64+128, or the 1 value for each bit in a byte, = 255, at least that's the way it was explained to me in school.

yeah, i mean that's just 2^8 which is how i think of it. a byte has 8 bits, each of which has two possible values. thus 2^8
red chamber dream
parax that is so weird - my guess is what i said earlier then, they wanted everything to be limited to three digits and just picked 255 because it's a nerdy number
To be pedantic it's actually (2^8)-1
red chamber dream
no, 256 = 2^8 ...
Yeah, and Opium said 255. :P
red chamber dream
oh, yeah

gotta remember the 0 counts too :)
red chamber dream
maybe the 255 was a throwback to the original metroid? i forget if there were any items limited to 255 in that game, but probably so
Yeah that was the max missile amount in original metroid