Was thinking of possibly trying a 100% run (and even if I don't this will probably help whoever does), and I made this route today/yesterday:
Only took two days to write this so there's probably some parts that could be better... anything that could be improved here?
Quote:
Segment 1
-skip first puzzle
-skip Ghor's security scan
-go to save station, save
Segment 2
-meet Admiral Dane and other hunters
-Vent Shaft energy tank (1%)
-Missile Launcher (2%)
-save
Segment 3
-SC Berserker Lord
-fly to Norion, save
Segment 4
-Grapple Lasso (3%)
-Substation East energy tank (4%)
-Pirate bridge fight
-activate first generator
-fly to first landing site, save
Segment 5
-Meta-Ridley
-activate second generator
-go to control room
-PED (5%)
-fly to Cliffside Bryyo, save
Segment 6
-get Bryyo map early
-Crash Site missile expansion (6%)
-open gate in Gateway
-fight Alpha Hoppers
-fly to Fiery, save
Segment 7
-Imperial Hall missile expansion - shoot both discs on the way up (7%)
-get corrupted for the first time
-Gel Hall missile expansion 1 (8%)
-save
Segment 8
-2C Rundas
-Ice Missiles (9%)
-return to Gel Refinery Site, pull down pipe
-Gel Refinery Site missile expansion (10%)
-fly to Cliffside Bryyo, save
Segment 9
-kill Reptilicus Hunters in Grand Court
-Hillside Vista missile expansion (11%)
-Grapple Swing (12%)
-Do first Grand Court BSJ
-Reliquary III missile expansion (13%)
-Grand Court Path missile expansion (14%)
-Ruined Shrine energy tank (15%)
-Ruined Shrine speed tricks
-Hangar Bay speed tricks
-Hangar Bay energy cell (16%)
-Ship Missiles (17%)
-fly to Fiery, save
Segment 10
-Gel Hall missile expansion 2 (18%)
-bomb generator
-fly to Thorn Jungle, save
Segment 11
-Vault energy tank (19%)
-bomb gate
-SC Korakk
-attempt to bomb generator
-Generator Hall North missile expansion (20%)
-do north turret backwards; trigger pirate fight before destroying the turret
-bomb generator
-Jungle Generator missile expansion (21%)
-fly to Bryyo Seed, save
Segment 12
-Mogenar
-Hyper Ball (22%)
-fly to Elysia, save
Segment 13
-Transit Hub missile expansion (23%)
-Barracks Access missile expansion (24%)
-Hyperball on Steamlord
-Steambot Barracks energy tank (25%)
-save
Segment 14
-Skybridge Hera missile expansion (26%)
-Construction Bay speed trick
-Boost Ball (27%)
-repair AU217
-save
Segment 15
-return to the landing site
-Ghor
-Plasma Beam (28%)
-save
Segment 16
-Main Docking Bay missile expansion (29%)
-Arrival Station energy tank (30%)
-fix/talk to AU217
-unlock Landing Site A
-fly to Fiery, save
Segment 17
-Main Lift missile expansion (31%)
-Screw Attack (32%)
-Tower energy tank (33%)
-Hall of Remembrance ship missile expansion (34%)
-return to ship, fly to Landing Site A, save
Segment 18
-shoot metal in front of the morph ball tunnel, use twisty thing
-Security Station ship missile expansion (35%)
-go to east Elysia, BSJ to second floor in Concourse
-climb Chozo Observatory
-Botanica missile expansion (36%)
-unlock Federation landing site, call ship
-save
Segment 19
-Ship Grapple (37%)
-Gearworks missile expansion (38%)
-climb Turbine Chamber, collect first bomb component, go to Xenoresearch
-Xenoresearch B energy cell (39%)
-Seekers (40%)
-Xenoresearch A Lift energy tank (41%)
-Concourse missile expansion (42%)
-second bomb component
-third bomb component
-save
Segment 20
-drop off bomb
-talk to AU
-defend spire
-fly to Elysia seed, save
Segment 21
-Helios
-Hyper Missiles (43%)
-fly to Pirate Homeworld, save
Segment 22
-enter morph ball tunnel in Command Courtyard from the front
-Command Courtyard missile expansion (44%)
-Command Courtyard energy cell (45%)
-X-Ray Visor (46%)
-Security Air Lock missile expansion (47%)
-Pirate Homeworld map
-fly to Research Facility, save
Segment 23
-BSJ in Scrapvault
-Scrapvault missile expansion (48%)
-Scrapworks energy tank (49%)
-Scrapworks ship missile expansion (50%)
-Metroid Processing energy cell (51%)
-BSJ up Metroid Processing
-kill Gandrayda sub-50 seconds
-Grapple Voltage (52%)
-fly to Landing Site A, save
Segment 24
-Spider Ball (53%)
-Powerworks missile expansion (54%) (jump into terminal fall afterwards)
-Zipline Station Charlie energy tank (55%)
-go left in Junction
-Construction Bay missile expansion (56%) (activate grapple voltage terminal)
-kill Steamlord with X-ray visor
-Ballista Storage energy cell (57%)
-go left again in Junction
-Hoverplat Docking Site ship missile expansion (59%)
-Steambot Barracks missile expansion (59%)
-return to Junction, go left yet again
-go to east Elysia
-Concourse Ventilation missile expansion (60%)
-return to Landing Site A
-fly to Command Center, save
Segment 25
-get past acid rain without Hazard
-Phazon Quarry missile expansion (61%)
-Nova Beam (62%)
-Phazon Quarry energy cell (63%)
-Phazon Mine Entry missile expansion (64%)
-open up mine landing site, fly to Research Facility, save
Segment 26
-Processing Access ship missile expansion (65%)
-Metroid Processing missile expansion (66%)
-Craneyard missile expansion (67%)
-Hazard Shield (68%)
-Creche Access missile expansion (69%)
-kill Hatcher with x-ray/nova
-Metroid Creche energy tank (70%)
-save
Segment 27
-take transit to Command Center
-take lift to second floor
-disable pirate defense systems
-Command Station missile expansion (71%)
-Flux Control missile expansion (72%)
-meet up with Admiral Dane
-trooper escort mission
-Pirate Commander
-fly to Pirate Homeworld seed, save
Segment 28
-Omega Ridley
-Hyper Grapple (73%)
-fly to Docking Hub Alpha, save
Segment 29
-Docking Hub Alpha missile expansion (74%)
-Cargo Hub missile expansion (75%)
-Maintenance Station missile expansion (76%)
-weld
-Substation West missile expansion (77%)
-kill Hopper Metroids
-kill Hatcher with X-ray/Nova
-Generator B energy cell (78%)
-call ship, fly to Cargo Dock A
-Cargo Dock A missile expansion (79%)
-fly to Cliffside Bryyo, save
Segment 30
-Reliquary II energy tank (80%)
-Gateway missile expansion (81%)
-Falls of Fire missile expansion (82%)
-pick up golem head
-Fuel Gel Pool missile expansions (83%) (84%)
-open Burrow from the back with Hyper Ball
-Burrow missile expansion (85%)
-Hall of the Golems missile expansion (86%)
-drop off golem head
-Colossus Vista ship missile expansion (87%)
-spin spinner in Machineworks Bridge
-go to Federation landing site, call ship, fly to Thorn Jungle, save
Segment 31
-Ancient Courtyard missile expansion (88%)
-BSJ up GHN
-Auxiliary Dynamo ship missile expansion (89%)
-pick up battery in North Jungle Court
-Machineworks Bridge energy tank (90%)
-Hidden Court missile expansion (91%)
-Hidden Court energy cell (92%)
-fly to Fiery Bryyo, save
Segment 32
-Temple of Bryyo missile expansion (93%)
-fly to the Valhalla, save
Segment 33
-Docking Bay 5 energy cell (94%)
-Weapons Cache missile expansion (95%)
-Auxiliary Lift missile expansion (96%)
-MedLab Alpha missile expansion (97%)
-Munitions Locker energy tank (98%)
-do cells skip
-Pirate Code
-MedLab Alpha ship missile expansion (99%)
-fly to Command Center, save
Segment 34
-Lift Hub missile expansion (100%)
-give Federation control of the leviathan
-save
Segment 35
-Phaaze
-Final bosses (2C AU first form)
-skip first puzzle
-skip Ghor's security scan
-go to save station, save
Segment 2
-meet Admiral Dane and other hunters
-Vent Shaft energy tank (1%)
-Missile Launcher (2%)
-save
Segment 3
-SC Berserker Lord
-fly to Norion, save
Segment 4
-Grapple Lasso (3%)
-Substation East energy tank (4%)
-Pirate bridge fight
-activate first generator
-fly to first landing site, save
Segment 5
-Meta-Ridley
-activate second generator
-go to control room
-PED (5%)
-fly to Cliffside Bryyo, save
Segment 6
-get Bryyo map early
-Crash Site missile expansion (6%)
-open gate in Gateway
-fight Alpha Hoppers
-fly to Fiery, save
Segment 7
-Imperial Hall missile expansion - shoot both discs on the way up (7%)
-get corrupted for the first time
-Gel Hall missile expansion 1 (8%)
-save
Segment 8
-2C Rundas
-Ice Missiles (9%)
-return to Gel Refinery Site, pull down pipe
-Gel Refinery Site missile expansion (10%)
-fly to Cliffside Bryyo, save
Segment 9
-kill Reptilicus Hunters in Grand Court
-Hillside Vista missile expansion (11%)
-Grapple Swing (12%)
-Do first Grand Court BSJ
-Reliquary III missile expansion (13%)
-Grand Court Path missile expansion (14%)
-Ruined Shrine energy tank (15%)
-Ruined Shrine speed tricks
-Hangar Bay speed tricks
-Hangar Bay energy cell (16%)
-Ship Missiles (17%)
-fly to Fiery, save
Segment 10
-Gel Hall missile expansion 2 (18%)
-bomb generator
-fly to Thorn Jungle, save
Segment 11
-Vault energy tank (19%)
-bomb gate
-SC Korakk
-attempt to bomb generator
-Generator Hall North missile expansion (20%)
-do north turret backwards; trigger pirate fight before destroying the turret
-bomb generator
-Jungle Generator missile expansion (21%)
-fly to Bryyo Seed, save
Segment 12
-Mogenar
-Hyper Ball (22%)
-fly to Elysia, save
Segment 13
-Transit Hub missile expansion (23%)
-Barracks Access missile expansion (24%)
-Hyperball on Steamlord
-Steambot Barracks energy tank (25%)
-save
Segment 14
-Skybridge Hera missile expansion (26%)
-Construction Bay speed trick
-Boost Ball (27%)
-repair AU217
-save
Segment 15
-return to the landing site
-Ghor
-Plasma Beam (28%)
-save
Segment 16
-Main Docking Bay missile expansion (29%)
-Arrival Station energy tank (30%)
-fix/talk to AU217
-unlock Landing Site A
-fly to Fiery, save
Segment 17
-Main Lift missile expansion (31%)
-Screw Attack (32%)
-Tower energy tank (33%)
-Hall of Remembrance ship missile expansion (34%)
-return to ship, fly to Landing Site A, save
Segment 18
-shoot metal in front of the morph ball tunnel, use twisty thing
-Security Station ship missile expansion (35%)
-go to east Elysia, BSJ to second floor in Concourse
-climb Chozo Observatory
-Botanica missile expansion (36%)
-unlock Federation landing site, call ship
-save
Segment 19
-Ship Grapple (37%)
-Gearworks missile expansion (38%)
-climb Turbine Chamber, collect first bomb component, go to Xenoresearch
-Xenoresearch B energy cell (39%)
-Seekers (40%)
-Xenoresearch A Lift energy tank (41%)
-Concourse missile expansion (42%)
-second bomb component
-third bomb component
-save
Segment 20
-drop off bomb
-talk to AU
-defend spire
-fly to Elysia seed, save
Segment 21
-Helios
-Hyper Missiles (43%)
-fly to Pirate Homeworld, save
Segment 22
-enter morph ball tunnel in Command Courtyard from the front
-Command Courtyard missile expansion (44%)
-Command Courtyard energy cell (45%)
-X-Ray Visor (46%)
-Security Air Lock missile expansion (47%)
-Pirate Homeworld map
-fly to Research Facility, save
Segment 23
-BSJ in Scrapvault
-Scrapvault missile expansion (48%)
-Scrapworks energy tank (49%)
-Scrapworks ship missile expansion (50%)
-Metroid Processing energy cell (51%)
-BSJ up Metroid Processing
-kill Gandrayda sub-50 seconds
-Grapple Voltage (52%)
-fly to Landing Site A, save
Segment 24
-Spider Ball (53%)
-Powerworks missile expansion (54%) (jump into terminal fall afterwards)
-Zipline Station Charlie energy tank (55%)
-go left in Junction
-Construction Bay missile expansion (56%) (activate grapple voltage terminal)
-kill Steamlord with X-ray visor
-Ballista Storage energy cell (57%)
-go left again in Junction
-Hoverplat Docking Site ship missile expansion (59%)
-Steambot Barracks missile expansion (59%)
-return to Junction, go left yet again
-go to east Elysia
-Concourse Ventilation missile expansion (60%)
-return to Landing Site A
-fly to Command Center, save
Segment 25
-get past acid rain without Hazard
-Phazon Quarry missile expansion (61%)
-Nova Beam (62%)
-Phazon Quarry energy cell (63%)
-Phazon Mine Entry missile expansion (64%)
-open up mine landing site, fly to Research Facility, save
Segment 26
-Processing Access ship missile expansion (65%)
-Metroid Processing missile expansion (66%)
-Craneyard missile expansion (67%)
-Hazard Shield (68%)
-Creche Access missile expansion (69%)
-kill Hatcher with x-ray/nova
-Metroid Creche energy tank (70%)
-save
Segment 27
-take transit to Command Center
-take lift to second floor
-disable pirate defense systems
-Command Station missile expansion (71%)
-Flux Control missile expansion (72%)
-meet up with Admiral Dane
-trooper escort mission
-Pirate Commander
-fly to Pirate Homeworld seed, save
Segment 28
-Omega Ridley
-Hyper Grapple (73%)
-fly to Docking Hub Alpha, save
Segment 29
-Docking Hub Alpha missile expansion (74%)
-Cargo Hub missile expansion (75%)
-Maintenance Station missile expansion (76%)
-weld
-Substation West missile expansion (77%)
-kill Hopper Metroids
-kill Hatcher with X-ray/Nova
-Generator B energy cell (78%)
-call ship, fly to Cargo Dock A
-Cargo Dock A missile expansion (79%)
-fly to Cliffside Bryyo, save
Segment 30
-Reliquary II energy tank (80%)
-Gateway missile expansion (81%)
-Falls of Fire missile expansion (82%)
-pick up golem head
-Fuel Gel Pool missile expansions (83%) (84%)
-open Burrow from the back with Hyper Ball
-Burrow missile expansion (85%)
-Hall of the Golems missile expansion (86%)
-drop off golem head
-Colossus Vista ship missile expansion (87%)
-spin spinner in Machineworks Bridge
-go to Federation landing site, call ship, fly to Thorn Jungle, save
Segment 31
-Ancient Courtyard missile expansion (88%)
-BSJ up GHN
-Auxiliary Dynamo ship missile expansion (89%)
-pick up battery in North Jungle Court
-Machineworks Bridge energy tank (90%)
-Hidden Court missile expansion (91%)
-Hidden Court energy cell (92%)
-fly to Fiery Bryyo, save
Segment 32
-Temple of Bryyo missile expansion (93%)
-fly to the Valhalla, save
Segment 33
-Docking Bay 5 energy cell (94%)
-Weapons Cache missile expansion (95%)
-Auxiliary Lift missile expansion (96%)
-MedLab Alpha missile expansion (97%)
-Munitions Locker energy tank (98%)
-do cells skip
-Pirate Code
-MedLab Alpha ship missile expansion (99%)
-fly to Command Center, save
Segment 34
-Lift Hub missile expansion (100%)
-give Federation control of the leviathan
-save
Segment 35
-Phaaze
-Final bosses (2C AU first form)
Only took two days to write this so there's probably some parts that could be better... anything that could be improved here?
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