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Was thinking of possibly trying a 100% run (and even if I don't this will probably help whoever does), and I made this route today/yesterday:

Quote:
Segment 1
-skip first puzzle
-skip Ghor's security scan
-go to save station, save

Segment 2
-meet Admiral Dane and other hunters
-Vent Shaft energy tank (1%)
-Missile Launcher (2%)
-save

Segment 3
-SC Berserker Lord
-fly to Norion, save

Segment 4
-Grapple Lasso (3%)
-Substation East energy tank (4%)
-Pirate bridge fight
-activate first generator
-fly to first landing site, save

Segment 5
-Meta-Ridley
-activate second generator
-go to control room
-PED (5%)
-fly to Cliffside Bryyo, save

Segment 6
-get Bryyo map early
-Crash Site missile expansion (6%)
-open gate in Gateway
-fight Alpha Hoppers
-fly to Fiery, save

Segment 7
-Imperial Hall missile expansion - shoot both discs on the way up (7%)
-get corrupted for the first time
-Gel Hall missile expansion 1 (8%)
-save

Segment 8
-2C Rundas
-Ice Missiles (9%)
-return to Gel Refinery Site, pull down pipe
-Gel Refinery Site missile expansion (10%)
-fly to Cliffside Bryyo, save

Segment 9
-kill Reptilicus Hunters in Grand Court
-Hillside Vista missile expansion (11%)
-Grapple Swing (12%)
-Do first Grand Court BSJ
-Reliquary III missile expansion (13%)
-Grand Court Path missile expansion (14%)
-Ruined Shrine energy tank (15%)
-Ruined Shrine speed tricks
-Hangar Bay speed tricks
-Hangar Bay energy cell (16%)
-Ship Missiles (17%)
-fly to Fiery, save

Segment 10
-Gel Hall missile expansion 2 (18%)
-bomb generator
-fly to Thorn Jungle, save

Segment 11
-Vault energy tank (19%)
-bomb gate
-SC Korakk
-attempt to bomb generator
-Generator Hall North missile expansion (20%)
-do north turret backwards; trigger pirate fight before destroying the turret
-bomb generator
-Jungle Generator missile expansion (21%)
-fly to Bryyo Seed, save

Segment 12
-Mogenar
-Hyper Ball (22%)
-fly to Elysia, save

Segment 13
-Transit Hub missile expansion (23%)
-Barracks Access missile expansion (24%)
-Hyperball on Steamlord
-Steambot Barracks energy tank (25%)
-save

Segment 14
-Skybridge Hera missile expansion (26%)
-Construction Bay speed trick
-Boost Ball (27%)
-repair AU217
-save

Segment 15
-return to the landing site
-Ghor
-Plasma Beam (28%)
-save

Segment 16
-Main Docking Bay missile expansion (29%)
-Arrival Station energy tank (30%)
-fix/talk to AU217
-unlock Landing Site A
-fly to Fiery, save

Segment 17
-Main Lift missile expansion (31%)
-Screw Attack (32%)
-Tower energy tank (33%)
-Hall of Remembrance ship missile expansion (34%)
-return to ship, fly to Landing Site A, save

Segment 18
-shoot metal in front of the morph ball tunnel, use twisty thing
-Security Station ship missile expansion (35%)
-go to east Elysia, BSJ to second floor in Concourse
-climb Chozo Observatory
-Botanica missile expansion (36%)
-unlock Federation landing site, call ship
-save

Segment 19
-Ship Grapple (37%)
-Gearworks missile expansion (38%)
-climb Turbine Chamber, collect first bomb component, go to Xenoresearch
-Xenoresearch B energy cell (39%)
-Seekers (40%)
-Xenoresearch A Lift energy tank (41%)
-Concourse missile expansion (42%)
-second bomb component
-third bomb component
-save

Segment 20
-drop off bomb
-talk to AU
-defend spire
-fly to Elysia seed, save

Segment 21
-Helios
-Hyper Missiles (43%)
-fly to Pirate Homeworld, save

Segment 22
-enter morph ball tunnel in Command Courtyard from the front
-Command Courtyard missile expansion (44%)
-Command Courtyard energy cell (45%)
-X-Ray Visor (46%)
-Security Air Lock missile expansion (47%)
-Pirate Homeworld map
-fly to Research Facility, save

Segment 23
-BSJ in Scrapvault
-Scrapvault missile expansion (48%)
-Scrapworks energy tank (49%)
-Scrapworks ship missile expansion (50%)
-Metroid Processing energy cell (51%)
-BSJ up Metroid Processing
-kill Gandrayda sub-50 seconds
-Grapple Voltage (52%)
-fly to Landing Site A, save

Segment 24
-Spider Ball (53%)
-Powerworks missile expansion (54%) (jump into terminal fall afterwards)
-Zipline Station Charlie energy tank (55%)
-go left in Junction
-Construction Bay missile expansion (56%) (activate grapple voltage terminal)
-kill Steamlord with X-ray visor
-Ballista Storage energy cell (57%)
-go left again in Junction
-Hoverplat Docking Site ship missile expansion (59%)
-Steambot Barracks missile expansion (59%)
-return to Junction, go left yet again
-go to east Elysia
-Concourse Ventilation missile expansion (60%)
-return to Landing Site A
-fly to Command Center, save

Segment 25
-get past acid rain without Hazard
-Phazon Quarry missile expansion (61%)
-Nova Beam (62%)
-Phazon Quarry energy cell (63%)
-Phazon Mine Entry missile expansion (64%)
-open up mine landing site, fly to Research Facility, save

Segment 26
-Processing Access ship missile expansion (65%)
-Metroid Processing missile expansion (66%)
-Craneyard missile expansion (67%)
-Hazard Shield (68%)
-Creche Access missile expansion (69%)
-kill Hatcher with x-ray/nova
-Metroid Creche energy tank (70%)
-save

Segment 27
-take transit to Command Center
-take lift to second floor
-disable pirate defense systems
-Command Station missile expansion (71%)
-Flux Control missile expansion (72%)
-meet up with Admiral Dane
-trooper escort mission
-Pirate Commander
-fly to Pirate Homeworld seed, save

Segment 28
-Omega Ridley
-Hyper Grapple (73%)
-fly to Docking Hub Alpha, save

Segment 29
-Docking Hub Alpha missile expansion (74%)
-Cargo Hub missile expansion (75%)
-Maintenance Station missile expansion (76%)
-weld
-Substation West missile expansion (77%)
-kill Hopper Metroids
-kill Hatcher with X-ray/Nova
-Generator B energy cell (78%)
-call ship, fly to Cargo Dock A
-Cargo Dock A missile expansion (79%)
-fly to Cliffside Bryyo, save

Segment 30
-Reliquary II energy tank (80%)
-Gateway missile expansion (81%)
-Falls of Fire missile expansion (82%)
-pick up golem head
-Fuel Gel Pool missile expansions (83%) (84%)
-open Burrow from the back with Hyper Ball
-Burrow missile expansion (85%)
-Hall of the Golems missile expansion (86%)
-drop off golem head
-Colossus Vista ship missile expansion (87%)
-spin spinner in Machineworks Bridge
-go to Federation landing site, call ship, fly to Thorn Jungle, save

Segment 31
-Ancient Courtyard missile expansion (88%)
-BSJ up GHN
-Auxiliary Dynamo ship missile expansion (89%)
-pick up battery in North Jungle Court
-Machineworks Bridge energy tank (90%)
-Hidden Court missile expansion (91%)
-Hidden Court energy cell (92%)
-fly to Fiery Bryyo, save

Segment 32
-Temple of Bryyo missile expansion (93%)
-fly to the Valhalla, save

Segment 33
-Docking Bay 5 energy cell (94%)
-Weapons Cache missile expansion (95%)
-Auxiliary Lift missile expansion (96%)
-MedLab Alpha missile expansion (97%)
-Munitions Locker energy tank (98%)
-do cells skip
-Pirate Code
-MedLab Alpha ship missile expansion (99%)
-fly to Command Center, save

Segment 34
-Lift Hub missile expansion (100%)
-give Federation control of the leviathan
-save

Segment 35
-Phaaze
-Final bosses (2C AU first form)


Only took two days to write this so there's probably some parts that could be better... anything that could be improved here?
Thread title: 
Every Bit Counts
I don't know if it can br improved, but I do remember zell99 coming up with one.
kyupi+yakisoba=win
Oh boy, now i got a reason to do a test run for a 100% run. I was planning a route but didn't know where all the items were near well enough in my head.
Anywhere, everywhere
Quote from Paraxade:
Segment 6
-get Bryyo map early
-Crash Site missile expansion (6%)
-open gate in Gateway
-fight Alpha Hoppers
-fly to Fiery, save

Segment 7
-Imperial Hall missile expansion - shoot both discs on the way up (7%)
-get corrupted for the first time
-Gel Hall missile expansion 1 (8%)
-save

Segment 8
-2C Rundas
-Ice Missiles (9%)
-return to Gel Refinery Site, pull down pipe
-Gel Refinery Site missile expansion (10%)
-fly to Cliffside Bryyo, save

Segment 9
-kill Reptilicus Hunters in Grand Court
-Hillside Vista missile expansion (11%)
-Grapple Swing (12%)

How do you plan to return to Gel Refinery Site? If you want to get there from Gel Hall, you need Grapple Swing. I think that you need to do the ghetto up there in one of your first 2 trips there.
oh... heh, good catch. The reptilicus ghetto isn't written into the route because afaik it can only be done on harder difficulties and this was written for Normal. So I guess you'd need to either get Grapple Swing earlier which is definitely going to be much slower, or just don't get the pipe, going around the long way, adding another optional segment break before bombing the cannon. When I timed it, I found the pipe only saves a couple seconds if it saves any time at all; that timing wasn't taking into account kip's speed trick, which means GPS won't be set up correctly and it'll take a bit longer to get through it... so new route is just forget the pipe and go the long way I guess.

hmm, then we have the problem of the GRS missile expansion... perhaps delay the Imperial Hall missile expansion until the return trip for SA, then SA to the ledge from the plasma door?
I just now saw this topic.  I posted this on speed trick / seqence break topic a few minutes ago.  I still think this trick must be well known, but I did a search for "skybridge" and then "hera" and couldn't find a post about this.  This could be used when traveling to Construction Bay for the missle expansion.

Anywhere, everywhere
Quote from Paraxade:
hmm, then we have the problem of the GRS missile expansion... perhaps delay the Imperial Hall missile expansion until the return trip for SA, then SA to the ledge from the plasma door?
You could get it the fourth and final time through I guess. Just bsj over the gates every single time.
Every Bit Counts
Quote from rekameohs:
Quote from Paraxade:
hmm, then we have the problem of the GRS missile expansion... perhaps delay the Imperial Hall missile expansion until the return trip for SA, then SA to the ledge from the plasma door?
You could get it the fourth and final time through I guess. Just bsj over the gates every single time.
But bsjing over the gates is slower than olny doing it 1 time.
Going through the morph ball tunnel is also slower than bsjing over the gates every time.

...wait a sec, actually can't you just BSJ up to where the plasma door is? let's just do that and SA to the pipe from there on the fourth trip for the Temple of Bryyo missile. (i'll go test and see if that's actually possible now)

EDIT: haven't managed it yet; it's a tight fit but it looks possible. would be pretty tough to do in an SS.

EDIT 2: ok, I did it. I made a vid but I can't upload it without interrupting the upload of my run (accidentally just did actually, won't be doing that again :P), so text instructions: you need to go over the grating stuff to get the required height to make it to the ledge. Do a ghetto and let yourself drop down a bit still on the side with the plasma door, then jump again this time going over the grating; Samus should get stuck at the top for a second or so then fall on the other side. Then do the SA. The SA needs to be done very low while still getting the required amount of height to make it to the ledge or you'll hit the morph ball tunnel. I did this on a completed file, so if the pipe is in the way of SAing straight from the ledge to the expansion before you pull it down, then just aim it a bit to the right so you land in front of it and jump over/around it.

I'll update the route in the first post. Anything else?

EDIT 3: actually there's also the option of going through and pulling down the pipe in the second or third visit so we can go up that way in future visits, plus then we don't have to worry about that difficult SA - which one sounds better? This actually seems like it'd be a bit quicker.
I posted a 100% route a few weeks ago which can be found here: http://membres.lycos.fr/zell99/others/zell_mp3_100p_route.html

It looks pretty much the same besides a few things.

First, the way you grab the Botanica and Gearworks missiles earlier in segments 18 and 19 and Concouse Vent in segment 24 with the rest of Elysia cleanup is very nice. Didn't think of that. Actually I didn't know you could climb Chozo Obs. early when I did my route.

I'm not sure that going back to Phazon Quarry to grab the e-cell after Nova is faster than going through there on the way to the Leviathan like I wrote in my route. It seems to me that, after the Valhalla, landing in Pirate Mines and grabbing the Phazon Quarry e-cell and missile expansion is faster, since the transit station takes you right beside the green door to the Leviathan thingy.

Your segment 30, going through Burrow backwards, is probably faster than the "intended" way through the Hangar Bay like I did. Very nice.

And about the Reptilicus boost, I added it to my route but if it's not possible on Normal, getting that missile expansion with a SA, like you were talking about, on the way back from Ice Bryyo, is probably the best option. That way, the pipe shortcut will be available when you go grab the Temple of Bryyo missile expansion in the end.

Edit:
Quote:
EDIT 3: actually there's also the option of going through and pulling down the pipe in the second or third visit so we can go up that way in future visits, plus then we don't have to worry about that difficult SA - which one sounds better? This actually seems like it'd be a bit quicker.
Pulling the pipe down on the way to destroy the generator would be a possibility, but in a segmented run I have the feeling that the SA would be faster. I haven't tried it though, if it's really hard it might not be worth it.
hm, out of the 4 trips to Fiery, on trip 1 we can't get the pipe, trip 2 we can but it's not necessary, trip 3 we don't go back there, and trip 4 we can get up there without the pipe...

Best route is probably don't get the pipe at all, on trip 4 SA back there and grab the expansion then go around the pipe and proceed to Temple of Bryyo.

Another difference between our routes is the flux control/Command Station expansions. I get those in my route right after disabling the defense systems since the CS missile is right there, FC is right through the tunnel, and the other end of the tunnel takes you right to Command Courtyard.

interesting about the Phazon Quarry cell, that probably is better.
Edit history:
kirbymastah: 2012-08-31 05:01:35 pm
Hey everyone,

this is a bit of a bump (a bit, lol), but I've been doing casual SS 100% speedruns of MP3. The main issue I have is getting grapple lasso after ice missiles. Though actually doing that is no problem for me, it means that I can't take down the pipe in Fiery Bryyo on my first trip due to missing grapple lasso at the time. So obviously, it's a lot faster if I just take the shortcut every time I go to the end of fiery bryyo, and never take down the pipe.

I've read the discussion above, and I really don't know how you screw attack from the plasma door into the missile tank by the pipe. Though BSJing to the plasma door itself is no problem, every time I try to screw attack from there, I either bump into one of the obstacles in the ceiling, or fall because I delayed the screw attack jump for too long. Am I missing something here? If I can get this trick, it'd save a TON of time. But if it's too hard for SS, I feel that getting Grapple lasso first may be faster than getting Ice Missiles first...

Also, any tips for getting the Tower E.Tank early more consistently? I skip it for now because it's so unreliable for me and essentially luck-based <_<
The trick to screw attack straight to the top of Gel Refinery Site is really hard iirc, you need to have the perfect amount of height. I don't really have any other advice for you unfortunately because it's been so long since I've done it. For an SS I would probably recommend pulling down the pipe on the way back to the ship after you take out the fiery generator.

As for Tower, which version of the game do you play on? On the PAL version they attempted to block the early e-tank and you need to use a different strategy to get it early. If you're on NTSC then I'm not sure because I don't remember it being that difficult, but I suppose the instant morph into the top would be rather tricky. Don't think skipping the trick is a good idea though, it saves so much time to not have to come back to ice bryyo.
Ok, so IMO if I'm not doing the early tower e-tank, I'm basically never going to use the pipe if I delay grapple swing, because on my last trip, I'm going to backtrack to ice bryyo. The only reason I'd take it down is to get the missile tank there. So I might as well get the missile tank during fiery bryyo cleanup since I'll have boost ball and screw attack by then to speed up getting to the pipe (which I won't when doing it on the way from the fiery generator).

Of course, I'd take the pipe down if I can find some way to get the tower trick consistently (NTSC), since it can then be used in fiery bryyo cleanup to get that lone missile tank by the generator. Believe me, I wish I can do the tower e-tank consistently since it does save a sizeable chunk of time... For now, I'm not doing the tower trick since last time I tried it in a SS run, I lost over 10 minutes. Getting the ball to roll into the e-tank is the part I can't get (not the BSJ) <_<

Any pointers on the tower trick? I basically follow the (old) metroid2002 guide, to pull back on the first jump, forward on the second and morph before the peak.
No, sorry. :/ Haven't done it in years.

You can also make it into the tunnel through the exit, but IIRC it's harder. That's the PAL method.
Edit history:
kirbymastah: 2012-09-21 12:25:54 am
kirbymastah: 2012-09-21 12:17:28 am
Are you sure it's faster to grab the gearworks missile tank in segment 19 right after ship grapple, rather than when cleaning up east elysia after spider ball? You need to grab the concourse ventilation missile tank anyways, and the lower path from that room to the landing site in east elysia has gearworks anyways. It seems like this would be faster... unless I'm missing something?

Also, are there any WRs for SS/RTA 100% runs? Just wondering how I'm doing overall haha, though I haven't finished a run in a while thanks to various circumstances screwing me over <_<

Finally, I think it's fastest to get the Burrow and hall of golems missile tanks on the way out from jungle. My current route for cleaning up bryyo basically picks up the golem head, goes through the burrow upwards and unlocks one side of the connecting room to the jungle, then go straight to where you get ship missiles (not through the burrow). Then I go through the jungle bryyo, and after picking up the battery and getting the e-tank, THEN I grab the missile tank in the hall of the golems and go through the burrow, getting the missile tank there while descending. I figured this may be faster because when you get the missile tank in the hall of golems, you're in position to do the BSJ+screw attack to get to the burrow quickly. Then you're descending the burrow anyways, which the missile tank is less out of the way than when youre ascending it the first time.

I'm not sure if this really makes sense... <_<
The idea for Concourse Ventilation was that after you got that missile expansion you would turn around and go back to west Elysia, then exit through Landing Site A, not keep going to Landing Site B. I never timed it though so maybe it is faster to keep going through east Elysia instead if you factor in the detour to Gearworks.

As for WRs, nobody ever seriously attempted 100% afaik.
Edit history:
kirbymastah: 2012-09-21 09:10:54 am
Hmm so going to concourse ventilation and turning around would be noticeably faster, but that would mean you'd have to make a small detour to gearworks instead. But the detour to gearworks is literally a one room detour; you can just go past Turbine Chamber to Gearworks, then immediately turn around (heck, just fall after you get the missile tank) back to Turbine Chamber to skip the berserker lord. Whereas with my route, you go through about 7 extra rooms as opposed to turning around, going back through two rooms and a loading screen. I think it'd be noticeably faster to grab the gearworks missile tank right after getting ship missiles then :P

One last thing to ask about your route though. When returning to the research facility for Hazard shield and cleaning it up, I'm not sure if it's faster to go through the back way where you fought Gandrayda. I'm pretty sure it's slower RTA, but in-game it actually may be faster (train and an elevator) and after the train and elevator, you land right by where you get Hazard Shield. Thus, you can just go to metroid processing make a one room detour to grab that ship missile tank that requires nova beam, then go back to metroid processing and clean up everything. This should be faster because you take a train and elevator that don't cost in-game time, and you're one room away from hazard shield, whereas if you take the forward route, you'd ride an elevator that DOES cost in-game time, and then have to go through an extra room.

I think besides that, my route is pretty well optimized (and from skimming yours, it matches yours besides that). The only different thing is the fiery bryyo crap, and me being unable to get the tower e-tank early (I really need to get that consistent...)

And technically, I have the WR... That must mean I'm amazing at this game /sarcasm
For the Gearworks thing there's one other thing to keep in mind. IIRC when you try to do the Berserker skip in Turbine Chamber the game is weird and loads different stuff at the top of the room depending on which direction you enter the room from. I don't remember for sure, but it might be that it loads something up there so you can't do the trick anymore if you come from Gearworks. You'd have to check that to make sure nothing weird happens. I think it should probably be fine, but yeah.

For the research facility I honestly have no idea. I wrote that route nearly 5 years ago and I never did any runs using it. I can't remember where all the stuff is or why I wrote it how I did.
Edit history:
kirbymastah: 2012-09-25 07:34:03 pm
kirbymastah: 2012-09-25 07:00:13 pm
kirbymastah: 2012-09-25 06:59:58 pm
Yeah last run I did, after Ship Missiles, I went straight to Gearworks to grab the missile tank then back one room and did the BL skip in Turbine Chamber. It worked fine for me, though to note I did do the ghetto jump from the other side of Turbine (the side opposite of Gearworks)

Well once I get a actually half-decent run (by my crappy standards), I'll put it up on youtube so any interested person can use it as a route guide (cough axon cough). The main thing is, of course, I can't get the early tower e-tank which is very important... ugh <___<

I've been looking around threads, and I've never tried early spider ball, but since you've done it before, would it ever be worth it to get spider ball early via the secret world at landing site A? Spider ball is basically the only thing you need to clean everything up in elysia, meaning before fighting helios, we can clear out everything in one go.

So what I was thinking, is maybe after grabbing screw attack (because it makes life easy, and we have to get it anyways), get spider ball early since we're landing at landing site A anyways, and then continue on clearing out east elysia while assembling the bomb? We'd never have to return to east elysia ever again, and the ship missile tank and missile tank requiring spider are also cleared out.

Oh wait, you need grapple voltage for the energy cell... <_<

I also doubt you ever want to speedrun this game ever again, or so I've heard :P Understandably too haha.
@early spider ball: Hell no. Early Spider is a horrendous wallcrawl that will cost a ridiculous amount of time no matter how well you can pull it off. There's about a zero chance it'll be worth it.
Anywhere, everywhere
I'm curious on whether any of those newer secret worlds in Elysia (Landing Site A, Concourse Ventilation) would be faster in a 100% so that the stuff in Bryyo could be done in less trips.
Edit history:
kirbymastah: 2012-09-27 09:28:23 am
kirbymastah: 2012-09-27 09:17:24 am
I'm not sure what you mean by using secret worlds in elysia to clear stuff in bryyo in fewer trips... By the time we reach Elysia, we have to revisit bryyo 4 times total. Cliffside and Jungle are revisited once each, and fiery bryyo is twice; the only way to decrease the number of revisits is to find a way to get that pesky missile tank in temple of bryyo during your visit to get screw attack, because that missile tank is literally the only reason we have to revisit fiery bryyo one more time after screw attack.

Unless "that the stuff in Bryyo could be done in less trips" is a typo and you meant elysia. In that case, it's not really a big deal imo, the detour to clean it up after spider ball isn't THAT time consuming, and I'm trusting parax on him saying that the wallcrawl for eary spider takes way too long to be worth it.

Now, if there's a reasonable way to get the concourse ventilation missile tank on your first visit to east elysia (reasonable, as in, takes about 2 minutes or less), then that would definitely save some time, and we can completely clear east elysia on our first visit and never have to revisit again.

By the time we get there, we should have screw attack. looks like a pain in the butt, but it's done without screw attack; is there a way to get this SW with screw attack that's easier and faster? I'm not sure if aether jumping is in MP3 though, because if you have to wall crawl up, then I doubt it'll be useful. (this is coming from someone with minimal SW experience; miles can attest to that after helping me a lot with learning mp2 <_<)
my umbrella goes directly to Bankai
aether jump is in every version of all the metroid prime games (even mp1 and 2 on trilogy). they'd need to reprogram the whole game to get rid of that.
That SW is fucking awful. You are reeeeeally not going to want to do it in a run. It might actually be faster, but I can't see it being worth the difficulty. Up to you though, really.