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Weird title see ?

In fact I tried to do a 0% run on emulator and I succedeed (Hum I succedeed due to gameshark code, no credits for me, that is not the topic of this topic.). So I duplicate the save file just before final Sa-X and on the copy I try to get 100% to have a 0% and a 100% file (Not using Code this time ^^__^^).

But I can only get 99%. The missile pack that we are supposed to get on a 1% run vanish. It's no longer here.

So it's the proof that a 0% is not expected but the 1% one is.

I make a vid of this.

The question is when exactly it vanished ? I can't tell  since I duplicate the file just before Final Sa-x.

And, for purpose, I use Gameshark code for early running at full speed and time 0:00 (that explain the time on file B).

Only this pack vanish, all the other were at their place. So I don't think using Gameshark Codes was the reason.

Glitch or Surprising coincidence due to GS codes ?

Anyway this case won't appear on console since the 0% run was not (yet ?) possible on it.
Thread title: 
I think this was already discovered.
First I have heard of it, but I don't hang around the Fusion board all that much anymore. Nice find, Seraphim.
Interesting, but I would rather hear about skipping it to get 0% than hearing I can skip it at the end of the game.
From what I've heard, it's known that it disappears after it is skipped.
EDIT: Here ya go.
Quote from Ekarderif:
Edit: interesting bug. The "mandatory" Missile Expansion disappears: http://www.metroid2002.com/ekarderif/missile_expansion_bug.avi

First 0% run ever:


Simple how-to diagram for getting 0%
Edit history:
BioSpark: 2008-07-29 03:01:48 am
Is there an explanation? I can't see why that would happen because the missile tank should be like all the others but the others don't disappear.
Here you go again.
Quote from njahnke:
oops! guess the layout of the room after the super missiles event simply doesn't have the m.tank (artifact of warrior style). hmm. perhaps i was correct, but the problem had been corrected by the final version of the game or something. that leads to the conclusion that they actually didn't care that there was no low percent game to speak of in fusion, which i guess is what we thought before the missile disappeared. cool; glad to hear it's not going to hamper a real 0% game.
I'm assuming it has something to do with the entire area changing after BOX appears. A few of the rooms are destroyed, for example. That room also has an 'after BOX' appearence, (door exploded) and I think of it as an entirely new room. Since the missile is 'forced' on to you before BOX comes, there's no need to keep in in the 'after BOX' room, so why waste the memory by coding it back in?

EDIT: Looks like Jack beat me to it.
Thanks, I understand now.
Ok, so the 0% run is definitively not expected.

On other hand, I will remake a 0% run to see when exactly it vanish.

And As you see in the vid I am using the French Pal version of the rom, I don't think that it will be some differences with other version but if someone can confirm with other versions.
Quote from Final Séraphin:
Ok, so the 0% run is definitively not expected.

On other hand, I will remake a 0% run to see when exactly it vanish.

And As you see in the vid I am using the French Pal version of the rom, I don't think that it will be some differences with other version but if someone can confirm with other versions.

I don't expect them to change the layout of something that was supposed to not be there, but feel free to try.
It's pretty much confirmed for the NA one in that other (0%)thread, in which the missing tank is mentioned.

http://www.metroid2002.com/forum/viewtopic.php?t=2328