i was wondering how did you record these movies because if the ones from the gba where done with the record function of the vba some tricks would be allot easier
To dislodge any false misconceptions, emulated runs are not accepted for speed runs. Gameboy/advance runs are usually recorded using the gameboy player for the gamecube. With it, you can use either the gamecube's controller, or the gameboy as a controller. Or, you could get my personal favorite... a hori pad (or two, or three).
There are also devices that let you output video from your GBA (but not SP). The two that come to mind are the GBA Transverser and the GBA TV. The GBA TV is better in every way except the Transverser can be modded (in the same fashion as many N64s) to output RGB. This is helpful in only about 2 ways: PAL TVs and the clip-on screen for the Sony PSone (it takes RGB). Look on [url]www.hackaday.com[/url] I don't think any runs have been recorded this way, but it's a possibility nontheless!
I believe that once upon a time emulated speed runs were accepted, but DaveB inadvertantly revealed that it was very easy to "cheat" an emulated speed run. By messing with the settings for the emulator, it is possible to make the game run VERY slowly, giving you far more time to react and basically making speedruns very easy. Unfortunatly, due to the nature of emulator recordings, this slowdown is completely undetectable when playing back the run. It was decided exploiting emulator slowdown was cheating, so runs using it would be automatically disqualified from competing for records. However, as this slowdown is undetectable, there is no way to tell if an emulator run has been cheated or not. The only fair solution was to disqualify ALL emulated runs, hence why there are no emulated speedruns linked to here.
Technical demonstrations such as Sess's 1% Fusion and Red Scarlet's 2 item Metroid 1 are a different matter, though. They're just designed to entertain and look good, they're not out to prove records. As such, there are no rules governing what is and isn't cheating for tech demos (you can't disqualify what isn't competing), so emulators are fine for these.
lod only missed one key point, the fact that at least on the vba of that time, the emulation was heavily flawed to the point that you couldn't be competing with the actual game even if you honestly wanted to. therefore, cheating/screwing with the integrity of the high scores was deemed inherent in emulation. the historical bannination thread (topic #321) is still here to see.
I have a question though, how would anyone know you didn't just convert them to MPEG-4 before you posted them?
Also, one of the most mind-boggling tricks ever was done on an emulator: the breaking of Fusion (0%). The reason it had to be emulated was not for speed reasons, but because up, left and down can't be pressed at the same time (or within milliseconds of each other, which is what the run required) when you're dealing with a D-pad as opposed to arrow keys. I believe the conversation left off with a suggestion to use both the analog stick and D-pad on a GameCube controller to make the run possible (as they aren't as limiting as just the D-pad on an SP or Advance). The run was never completed as a "legal" speed run.
Ok, let me try again. Why didn't the runners just avoid the ban by doing emulated runs, then converting them to MPEG-4 on their own computers? I may be missing something because I don't have VBA for Windows, but is it even possible? If so, how would you prevent it?
In a few cases, people are asked to watch the runs before they're released publically to verify whether or not things look out of place. I verified a few Mega Man runs, so I know a bit of the process. In most cases, it's pretty easy to tell if something's been emulated anyway.
that problem has reportedly been fixed in newer versions of vba. believe it or not, the gba's cpu can change its clock rate depending on the amount of power it's given. under normal circumstances it's running under "low power mode," and that's how vba used to run all the time, thus the slowdown and horrid audio. how the vba people missed something like that for that long, i may never understand, but yeah. that's what i heard.
lod only missed one key point, the fact that at least on the vba of that time, the emulation was heavily flawed to the point that you couldn't be competing with the actual game even if you honestly wanted to. therefore, cheating/screwing with the integrity of the high scores was deemed inherent in emulation. the historical bannination thread (topic #321) is still here to see.
That takes me back. Would have linked it myself, but didn't want to go through the hassle of finding it.
Feels kind of funny that I asked the question that kicked the whole thing off, but I guess it would have happened sooner or later anyway.