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What's a twink?

That is dumb about soul memory.  If you lose too many souls then pvp becomes kind of pointless and stays that way.
Someone who basically levels up as little as possible and puts the vast majority of their souls into equipment upgrades and spell purchases. Hence, pyromancy is ridiculously good for twink characters.
What about invisible weapons?  Some of them have thrust or slash weapons in their hands but there's nothing there.
Those are just particular pieces of equipment. Dark Souls II has an assload of equipment.
One shall stand, one shall ball.
Quote from Opium:
What about invisible weapons?  Some of them have thrust or slash weapons in their hands but there's nothing there.

There's a spell that allows you to make your weapon invisible, pvpers tend to like it.
Lots of them tend to use only magic and it's interesting to see what they can do because I haven't used most of the magic.  Some of that stuff is incredibly powerful, almost seems like cheating.  Nothing like going through a place of swords and shields when you have a bazooka.
Jesus whitechapeldan doesn't give up.  I can't get through the harvest area wihthout him invading and killing me.  This is the 8th time today.  After the 6th time, I left to do other things.  Thought I would try again and sure as shit he shows twice in a row.  I don't stand a chance against this guy and it's making my game unplayable.
How many hours in a day can he just sit there and kill people in the same place?  Doesn't he have a job?  I've probably lost 200K+ souls permanently because of him.
I'm playing in offline mode from here on.  The immersion factor is completely ruined by the invader's shenanigans and all the messages written by 8 year olds all over the place.  I just hope it hasn't already been ruined so much that I'm not able to get into this game at all.
One shall stand, one shall ball.
lol if anyone actually cares about ~immersion~
Are you being serious?  It might be the most important factor in a game.  It's what separates an adventure game from pacman.  If there's no immersion, it's completely boring as hell. 
Welcome to the wonderful world of Offline Mode. Enjoy your stay.

Quote from Da Dood:
Stamina in 2 is over so fast even when you run. I hate it.

DS1 has a lot of places where how to progress is a genuine mystery, like TotG and Crystal Cave, some that reward you for knowing your ground (Catacombs and Depths with their drop shortcuts), and some that are designed almost like Zelda dungeons like Sen's and Anor Londo. DS2's areas you just... power through. Sure, some of them have their gimmicks, but the real obstacles are always enemies with too much HP and mobs/ambush spots everywhere. There's nothing in DS1 like that final hallway @ Undead Crypt or the entirety of Iron Passage. It's really obnoxious design IMO.

I love DS2 and I understand that they wanted to keep vets from turning yet another game into Jog Souls, but they really overdid it at times.


Everything you like about DS1 and dislike about DS2 here applies to both of them. It's really just a matter of having played DS1 first and getting used to the way the designers think. I've co-oped through both games with several people for whom either was their first Souls experience, and they were equally confused all the time. Also Tomb of the Giants is the worst area in any Souls game and scrapping the "real darkness" idea in DS2 was the best decision ever. :p That's not a mystery, that's "I can't see what I'm doing in a game that's all about carefully observing your surroundings".
One shall stand, one shall ball.
Quote from Opium:
Are you being serious?  It might be the most important factor in a game.  It's what separates an adventure game from pacman.  If there's no immersion, it's completely boring as hell. 

At no point has my being aware of the fact that I am playing a game had any affect on my enjoyment of the game. It means nothing.
Don't mind this guy, he's just not dopey enough for us immersionists. I for one love being immersed. In chocolate milk.
One shall stand, one shall ball.
Very rude, sir, I am lactose intolerant.
Dood Trigger™
Quote from Serris:
Everything you like about DS1 and dislike about DS2 here applies to both of them. It's really just a matter of having played DS1 first and getting used to the way the designers think.

Not true at all. You really gotta stop thinking you're the only experienced player in these games, Serris... >_> DS2 has way, way more of that stuff than DS1.

Tomb of the Giants is not worse than Amana or Blighttown. TotG is a kick in the nuts, but there is a solution and I appreciate how that's part of the strategy in the game. To me that's better than oh, here, have another ambush room with 400 hyperarmor enemies.
You really gotta stop telling people what they're thinking. :> And unless you say something not vague about what's good about TotG I can't really respond to that. I don't see the strategy in "it's dark, gee I sure wish I could see, maybe I will stumble upon a solution", and for Sen's I can't even begin to comprehend comparisons to Zelda dungeons. The DS2 DLCs are the closest Souls ever got to that, and Sen's is just a dangerous but straightforward environment. Oh yeah and Anor Londo archers is the worst enemy placement in the series. See, I can cherrypick examples too! :p I just think you like DS1 more rather than actually compare the games fairly. That's fine, but your reaction to Opium's very early DS2 impressions so far seemed pretty aggressive in a "let me tell you how it really is" sort of way, so it just comes across as crusading to me. Or maybe I just feel telling someone in the middle of a game about how this and that is gonna suck is in poor taste since it colors their experience.

Also Amana and Blighttown are both fine. I can tell because I can actually SEE those places. :p
Dood Trigger™
Quote:
And unless you say something not vague about what's good about TotG I can't really respond to that. I don't see the strategy in "it's dark, gee I sure wish I could see, maybe I will stumble upon a solution"

Area A is dark. That sucks. You can find permanent solution to darkness in Area B. That means you have a good reason for visiting Area B before Area A. It's called strategy. It's a good thing.

Quote:
Oh yeah and Anor Londo archers is the worst enemy placement in the series. See, I can cherrypick examples too!

Anor Londo archers are *awful* enemy placement. I probably agree that it's the worst enemy placement in the series. That still is cherrypicking, though, because it's not the norm in DS1. In DS2 there are countless examples of ambush spots where you're trapped in a room until something happens (pyro girl room, Brume Tower gate rooms, Huntsman's Copse ninjas, FoFG grunts that get up when you get close, Ivory King gauntlet, Darklurker gauntlets, etc. etc. etc.), rooms with too many high HP/hyperarmor enemies in general, and rooms where unless you have a speedrun mentality to reach a specific equation to get from point A to B, are designed with the sole purpose of stopping you in your tracks, regardless of your progress in the game (Undead Crypt final hall, Dragon Shrine stairs, Iron Passage).

I like DS1 better than 2 because it *is* better than 2 >_> The comparisons I make are perfectly fair. These are different games with different elements, pacing and design. It's not because DS2 also has enemies that the execution is the same.

Quote:
your reaction to Opium's very early DS2 impressions so far seemed pretty aggressive in a "let me tell you how it really is" sort of way

I'm not telling anything like it is, though. I'm just talking about videogames and giving my impressions. I don't claim to be an expert at these.

I can say the same thing about you trying to pick my posts apart whenever I say anything negative about DS2. I'm allowed to talk about a videogame in a videogame forum. I don't intend to ruin anything for Opium, pretty sure she's an adult who can form her own opinion. Don't take anything I say personally.
Well that was certainly a fruitless exchange. Sorry about that.
One shall stand, one shall ball.
Quote from Da Dood:
Tomb of the Giants is not worse than Amana or Blighttown.

I disagree cause I hate those fucking skeledogs. They are big jerks!

The Darklurker Gauntlets are objectively the worst part of either game though. Maximum tedium and death pits in a low visibility environment. No thank you.

Also Amana is fine.
One shall stand, one shall ball.
Yes, I'm that guy. I like Shrine of Amana. Fight me.
Shrine of Amana is the worst area in any Souls game because reasons. How'd ya like that huh?
One shall stand, one shall ball.
It's pretty. GET REKT
Dood Trigger™
Skeledogs are awful. I would like Amana if it had about 80 less mages. But it is pretty. My first time through that was my favorite DS2 area for about 5 minutes >_>

Serris, it's okay if we disagree on stuff, is all.
You can't see if you can stand on a water-covered spot or not. That's low visibility crap like TotG, and TotG is awful. You lose.

@Dood, I reall don't care about disagreements. I'm not even saying I like DS2 better than DS1 if that's what you suspect my motivation to be. I just have yet to see a fair point about why DS1 is better from you. :p Fight me. Actually don't I'm really weak.