had a weird idea while listening to the uncharted ost on a walk today ... basically an adventure game that plays like a film. people say uncharted or whatever does that, but i mean something totally nonstop where you can never die or anything, just progress. but not an interactive cutscene because those are lame.
so if you're running from a bunch of guys, they'll be shooting at you but will always miss (because bad guys in movies don't know how to aim), or if they do hit you, control shifts to a different character. it wouldn't necessarily need to be linear either. if you're running from the guys on top of a cliff you can jump off into the water and start moving down the river. so that way you wouldn't get to see what would have happened had you stayed on the cliffs ... so it's not the same story every time either. could be hundreds of branching paths all leading to different endings and whatnot. so maybe something on an island where you can basically go anywhere, and wherever you go ends up advancing the story. it would have to be very complex to work, but that's the sort of game i'd really like to play.
heavy rain is maybe the closest thing i can think of (though i've never played it), but that seems like a more novel-like, slow-paced thing that's way more restrictive.
Well, its close enough. I wish Monster Hunter was more explorey, but its always really confined and stuff.
Someone should seriously make a game where you start off in a forest, and you have like, a stick, and you have to go and make yourself a shelter and stuff in order to survive.
I guess a "Lost in Blue" style game that isn't on a crappy handheld. Wurm is probably the closest game out of any other, and I would love it if it didn't have shitty-as-hell graphics and hard-as-hell gameplay. Minecraft is also pretty close.
had a weird idea while listening to the uncharted ost on a walk today ... basically an adventure game that plays like a film. people say uncharted or whatever does that, but i mean something totally nonstop where you can never die or anything, just progress. but not an interactive cutscene because those are lame.
That sounds lame as shit. Being movie like is pretty much the worst thing a game can be.
Honestly, the story is crap. It's a lot more fun to just go around stealing cars, doing stunts, and blowing crap up. It's a lot like Grand theft auto, but a lot bigger and a better story.
well idk than, I've never played a GTA game where the story interested me at all. Maybe if I actually payed attention to the story, instead of just turning god mode on and just going around exploring and doing stuff I'd enjoy it more :/
JC2 story in a nutshell: You're an American undercover agent who has to befriend the shady rebels on an island that's ruled by some evil guy. You befriend the rebellious people to gain trust to take down the evil guy. I actually tried to pay attention to the story and play along with it, but all it ever did was distract me from having fun by taking over cities and getting stuff.
You should download the demo on steam (or on the 360/ps3 if you're planning on playing it on a console). But a bit of warning, after playing the demo, you will never be able to get the following phrase (and the terrible voice acting that goes with it) out of your head: "MY NAME IS BOLO SANTOSI, I AM THE LEADER OF THE REVOLUTIONARY ARMY KNOWN AS THE REEEEPAHS" and she talks a little more after that but that's as much as I care to recall.
so if you're running from a bunch of guys, they'll be shooting at you but will always miss (because bad guys in movies don't know how to aim), or if they do hit you, control shifts to a different character.
Heh, just had a random thought related to this as I was reading further down. Say there's a group of two dozen or so people running around, and if you're playing one of them and they die for whatever reason, you shift to one of the others and simply keep going. Each one could have different characteristics/personalities/abilities and such, so that losing any one of them not only keeps you from saving them all, but you lose out on an interesting person that is also useful in their own unique way. Try to get to safety with all of them (or as many of them) as you can! (Although with my setup you could theoretically lose the game if you lost all of the people, but that would be something like 24 lives from a pure math standpoint.)
Hmm... that sounds interesting in a way, and there could be a lot of variety in what happens since you could have somebody else handle a task than the last time for instance, altering the story and possibly saving/killing that person depending on how well they accomplish the task at hand.
And all of the sudden I'm getting a LOST vibe from both my description and reading the part about being on an island in Ark's original post about this. 24 people stuck on an island and they can go anywhere and encounter all kinds of weird stuff that some are better suited to handle.