Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
Not talking
Brick wall
Very Happy
Shhh
Confused
Applause
Boo hoo!
Dancing
Shame on you
Whistle
extra_smug
aiwebs_008
aiwebs_016
aiwebs_032
aiwebs_031
aiwebs_030
aiwebs_029
aiwebs_028
aiwebs_027
aiwebs_026
aiwebs_025
aiwebs_024
aiwebs_023
aiwebs_022
aiwebs_021
aiwebs_020
aiwebs_019
aiwebs_018
aiwebs_017
aiwebs_015
aiwebs_014
aiwebs_013
aiwebs_012
aiwebs_011
aiwebs_010
aiwebs_009
aiwebs_007
aiwebs_006
aiwebs_005
aiwebs_004
aiwebs_003
aiwebs_002
aiwebs_001
aiwebs_000
Angel
Drool
Speak to the hand
Liar
Pray
Sick
Silenced
d'oh!
Eh?
Liar
grin new
Twisted Evil
Neutral
Mr. Green
Anxious
Think
cookie
laugh new
Shocked
Arrow
Smile
winky
stern
teach
Evil or Very Mad
Wink
Embarassed
Rolling Eyes
Very Happy
Cool
Razz
Idea
keks
whoa (@c.bags)
pwuh
Sad
Surprised
Confused
Laughing
Mad
Crying or Very sad
wub
gah
Exclamation
Question
page  <- 12345678910 -> <- 1 .. 3 .. 10 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
interdpth:
registered on 2005-12-27 05:45:28 am.
 
Ok, i'll throw away that idea paper.
Dark__Echoes:
registered on 2008-01-13 07:41:31 pm.
 
Gender: male
Location: I Are Here
Hmm....
A hack generator. That'd be nifty laugh new
uNsane:
registered on 2007-09-26 07:38:10 pm.
 
Gender: male
Location: where the wild things are
¯\_(ツ)_/¯
It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.
Zhs2:
registered on 2008-05-05 10:02:03 am.
 
Gender: male
Yo.
Quote from Dark__Echoes:
hack generator

Oh, no. Not ZM SLIGE! :O
Dark__Echoes:
registered on 2008-01-13 07:41:31 pm.
 
Gender: male
Location: I Are Here
Quote from uNsane:

It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.

I was think more of it generating complete hacks; rooms maps, etc.
It wouldn't be really hard to program, just very time consuming.
Sadiztik Fish:
registered on 2008-07-17 04:05:21 am.
 
Location: Canberra Australia
OMG FLAN!!!!!!!
Quote from Dark__Echoes:

Quote from uNsane:

It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.

I was think more of it generating complete hacks; rooms maps, etc.
It wouldn't be really hard to program, just very time consuming.


About as time consuming as making the actual hack yourself lol  laugh new
Dark__Echoes:
registered on 2008-01-13 07:41:31 pm.
 
Gender: male
Location: I Are Here
Is there a way to extract the graphics from ZM and Fusion so I can edit them in Tile Layer Pro, then insert them back in the game?
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
Check this thread.

It contains logs from a session that interdpth held, and details what you're asking.
Dark__Echoes:
registered on 2008-01-13 07:41:31 pm.
 
Gender: male
Location: I Are Here
Thank yoos very much. :D
interdpth:
registered on 2005-12-27 05:45:28 am.
 
Did that class actually help anyone?
Quietus:
registered on 2008-09-13 07:03:27 pm.
 
Gender: male
Super Secret Area - Dead Ahead!
I had a read of the majority of it, but I have to say that I felt you'd have been better off covering the basics of just hacking rooms, doors, and enemies, rather than going straight into tiling and hex work.

Harking back to the earlier days of SMILE, everybody that was hacking it was simply reshaping rooms with existing tiles, and it took a while for anything new (don't misread this as saying hacks were bad until this time) to filter through.

And please don't be disheartened, as I still like DH, and am using it at the moment. Very Happy
interdpth:
registered on 2005-12-27 05:45:28 am.
 
The class was to help people grasp techniques that aren't just for a single game. DH doesn't need a class it's too stupid not to be able to use. XD
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
Does anyone know how to use DH's IPS Patch Applier?  I have some patches that I'm adding to my hack.  Oh, and by the way, my original MF hack has been temporarily cancelled, I'm now working on a better hack, but using similar ideas.
Xaggoth:
registered on 2008-04-08 07:30:09 pm.
 
Gender: male
Location: Oregon
How can I make gray doors that open when enemies are killed in ZM?  I think Brinstar room 18 uses it, but I don't see the state for that room after you get bombs.
interdpth:
registered on 2005-12-27 05:45:28 am.
 
The little bugs do it in their AI.
Sylux99:
registered on 2007-07-27 01:42:34 pm.
 
Location: I dunno. Where am I?
um... i have a question regarding the minimap. I'm looking for a tile that shows an item next to a red door on the right with a ceiling and floor, and space to the left. why is there not a piece for that?
interdpth:
registered on 2005-12-27 05:45:28 am.
 
Change the palette till you see the correct one.
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
Also, regarding minimap, how do you move room locations to prevent the map from moving all over the place?
P.JMan:
registered on 2005-11-30 10:52:21 am.
 
Gender: male
I like Big Butts and I can not lie
You move rooms in the header editor
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
I'm taking a guess that it's the X,Y coordinate thing or whatever in the header editor.  Just want to know, as I'll have to move the rooms to their "correct" new positions for my final release.
interdpth:
registered on 2005-12-27 05:45:28 am.
 
Quick question, which has the better copy ability

Main Map or Tileset please answer quickly and i'll reveal the special ability the minimap editor has
Phazar:
registered on 2008-01-19 05:24:52 pm.
 
Gender: male
Location: Phaaze....or maybe Zebes, or Tallon IV. Wherever I am, I am speed running.
...
Main map.
Juice:
registered on 2007-09-21 04:27:53 am.
 
Location: Holland Rotterdam
I have a question regarding to lava (yes lava again).

For example in room 26 in bringstar, the clipdata for lava is not lava itself. But whenever you jump in the lava, it 'acts' like lava. Is there a that i can do the same thing?
Electrometer Prime:
registered on 2004-02-10 09:14:07 pm.
 
Location: >_>;;
Main Map
Xaggoth:
registered on 2008-04-08 07:30:09 pm.
 
Gender: male
Location: Oregon
Does anyone know Kraid's ai very well?  All he will do is move back and forth.  If I drop down he shoots from his chest, but he won't shoot nails or claw.