Thought I'd make a thread for everyone to share what they've learnt about Zero Mission and how they connect to Super Metroid.
The most obvious one is where you start. The Morph Ball is in the EXACT same location as before.
From your ship the path to Brinstar is identical in both games, except Zero Mission has no eleveator, you ballspark up it. Differences are that there is no rocks blocking the path.
The room near where you start that has a block taking up most of the room and you must roll under it, the one that has an energy tank near the ceiling. This also exists in Super Metroid.
After beating Mother Brain, this room and the escape path is identical to the destroyed Tourian room in Super Metroid. There's even an item in the same place! (under Mother's tank)
Crateria, the watery bit in the lower right that has fishies is also in Super Metroid. They BOTH have an item in the lower left corner (I think) and they BOTH give access to a spaceship! In Super Metroid it's the Ghost Ship, in Zero Mission it's the Pirate Mothership. I think they're the same ship. Of course the Mothership has been trashed over time and isn't quite the same.
Both Zero Mission and Super Metroid have the "power bomb the glass path to shatter it" in ZM it's in the Pirate ship, in Super it's an entrance to Maridia.
In Norfair there is an area where the walls are made up of graan bubbles. Super Metroid also has an area of Norfair with green bubbles. This is more of a terrain similarity though.
The most obvious one is where you start. The Morph Ball is in the EXACT same location as before.
From your ship the path to Brinstar is identical in both games, except Zero Mission has no eleveator, you ballspark up it. Differences are that there is no rocks blocking the path.
The room near where you start that has a block taking up most of the room and you must roll under it, the one that has an energy tank near the ceiling. This also exists in Super Metroid.
After beating Mother Brain, this room and the escape path is identical to the destroyed Tourian room in Super Metroid. There's even an item in the same place! (under Mother's tank)
Crateria, the watery bit in the lower right that has fishies is also in Super Metroid. They BOTH have an item in the lower left corner (I think) and they BOTH give access to a spaceship! In Super Metroid it's the Ghost Ship, in Zero Mission it's the Pirate Mothership. I think they're the same ship. Of course the Mothership has been trashed over time and isn't quite the same.
Both Zero Mission and Super Metroid have the "power bomb the glass path to shatter it" in ZM it's in the Pirate ship, in Super it's an entrance to Maridia.
In Norfair there is an area where the walls are made up of graan bubbles. Super Metroid also has an area of Norfair with green bubbles. This is more of a terrain similarity though.
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