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So, I put together this short clip of some glitches and stuff. No purpose to pretty much any of this (the quick Acid Worm kill might be useful in a 100% run, if you leave that section for the clean-up), but whatever :P

Thread title: 
Edit history:
Thomaz: 2013-01-22 04:58:24 am
That was pretty cool. :P

I wonder how the quick Acid Worm kill holds up in 100%. Worthy to test maybe? I wouldn't like the whole Diagonal Bomb Jump though. D:

That AWS is pretty nice as well. I knew it was possible, just never tried really. Is it difficult?


lool@the missile.
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ZX497: 2013-01-22 11:32:56 am
The bombless AWS is deceptively difficult, it looks like it's the simplest thing, but is actually very precise. I guess the one advantage it has, is that you don't need to blow up the blocks, which means you can just keep trying until you get it :P

The Acid Worm kill is not the whole picture. Doing the whole area later on in the game saves you around 40 seconds vs. doing it early, because you have Hi-Jump, Space Jump and Plasma Beam, enabling you to just blast through everything. On the other hand, it naturally loses time on HBJ (I'd estimate if you do that area perfectly, you'd only lose about 20 there), and furthermore, you have three less missile tanks and one less energy tank to spare.
There's also a couple other route changes to be considered (leaving the items near Varia for later, leaving Long Beam for later etc.), and pretty much none of these mesh well together, considering you need at least 4 Energy Tanks to make it through the hot rooms in Norfair without having to do extra refills. All things said, I think leaving Acid Worm for later is the fastest, yet most challenging overall route... so, if someone's working on segmented, I think that's the way to go! The TAS already does it ;)

Lastly, regarding the Metroid shinespark (from the youtube comment), it's actually very situational. What happens (at least, what I think happens), is that Samus' hitbox is just barely missing both the door and the wall, since the Metroid is blocking her. If you initiate that spark a little higher or little lower, you will actually hit something and fall out of it... it's just that position between the wall and the door where this magic happens :P

Sorry for the long post O_o
The thing with acid worm skip in 100% is that both of the energy tanks in kraid's lair require the conveyers. So unless there's some workaround I'm missing, you would only have 3 tanks to do norfair, which seems...impractical.

I love the video though zx. How did you find the power grip statue glitch?
Oh, yeah, I didn't even remember the other Energy Tank in Kraid's lair... you can get it without a conveyer, you'd just have to walk back through lava, which would waste even more time. Not to mention, there's one Missile Expansion right before Kraid, which you basically need the conveyer for, if you want to get it even remotely quickly (it's possible to get it without it, but it's very tricky, and very inconsistent, especially without Hi-Jump).

So yeah, I guess skipping Acid Worm doesn't really work in real time for any 100% route.

The Power Grip statue glitch I found just by messing around with the game. I noticed the game actively prevents you from re-entering the Power Grip room after you collect it by disabling the crumble block, so I wondered what would happen if I'd somehow get back inside. So, this is what I came up with, and that's what happened, lol.
lol @ ridley's missile
my umbrella goes directly to Bankai
i wonder if someone has had their run die to that metroid grab in the shinespark.
Haha well we never shinespark after that, but a new runner who thinks shinesparks are amazing might :P
Edit history:
ZX497: 2013-04-11 10:28:37 am
ZX497: 2013-04-11 10:02:38 am
It's very, very unlikely that's happened to anyone on accident. For one, you need to do the shinespark literally the exact same way I did in that video, and it's a very tight timing... if one were to shinespark through that room, they'd open the door, and then just shinespark, instead of going in, spinjumping right, then shinesparking left. Beyond that, the height of the shinespark needs to be just right, and the Metroid must give you the fastest possible spawn :P
Edit history:
ZX497: 2013-07-23 12:11:13 pm
ZX497: 2013-07-23 12:10:17 pm


More useless stuff!

EDIT:

Re-uploaded the whole thing, cause I noticed something cool I could do.
4:26 WHAT
It's a frame perfect shine charge. You have to hold forward the entire time you're falling, and then on the very frame you land you can charge the spark.
Edit history:
kirbymastah: 2013-07-23 09:50:35 am
kirbymastah: 2013-07-23 09:50:27 am
kirbymastah: 2013-07-23 09:49:46 am
hey guys, let's get ice beam after tourian, and ridley during cleanup, and the first super missile tank after getting your suit back

Anyways, 2:56 is actually useful as a back-up strat if you miss getting that missile tank on your first trip through norfair.
Quote from Mobiusman:
4:26 WHAT


doesn't watch fusion speedruns enough #DansGame
Quote from kirbymastah:
hey guys, let's get ice beam after tourian, and ridley during cleanup, and the first super missile tank after getting your suit back

Anyways, 2:56 is actually useful as a back-up strat if you miss getting that missile tank on your first trip through norfair.


Yeah, except you're better off Space Boosting back, instead of doing the Power Bomb Ball Spark shenanigans :P
Quote from kirbymastah:
Quote from Mobiusman:
4:26 WHAT


doesn't watch fusion speedruns enough #DansGame

I've seen it in fusion, didn't know there was anywhere in ZM you could do it though :P
So because Zx has silly ideas sometimes:

shame it doesn't set the "kraid dead" flag.
Super Secret Area - Dead Ahead!
That's what I thought.
Yeah, that's why it's in the useless topic :P

Although, this does boost NBMB a whole 9%.
Edit history:
BioSpark: 2013-09-07 02:01:43 pm
could you get behind him as he's dying to save some time?
No. The game puts up an invisible barrier which covers the whole screen as soon as Kraid is dead (can't even noclip through it on debug-mode). On top of this, it's impossible to kill Kraid from behind from what we know, nothing goes through (for some reason Kraid is immune to Plasma). Lastly, Kraid seems to have invulnerability to diagonal and vertical missile shots (and Charge Beam shots for that matter), which make it impossible for you to kill Kraid while being behind that invisible barrier when you kill him.

So yeah, nicely covered ZeroForce.


Glitches and tricks and whatever.
What'd you say?
Interesting. They're all new to me. Nice finds.
ANKOKU
Jesus christ that Mecha Ridley death.