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... when you nonchalantly make a suggestion that someone start doing MP-esque room names for Super Metroid, and start doing them yourself.

However, I'm pretty uncreative, I guess, so if anyone wants to help with this rather interest-piquing side project, feel free. This is what I came up with in the last 10 minutes (from start of game to approaching the Charge Beam). I'll eventually get a map to label all of them, if I feel like continuing, haha. For initial reference purposes, I was using this: http://www.classicgaming.com/mdb/sm/smmap2.jpg

SPACE COLONY
------------------
- Transport Entrance
- Research Access A
- Research Access B
- Main Research (omg dead scientists)
- Biocontainment Access
- Biocontainment Chamber (woot ridley)
(Reverse order to escape, duh)

CRATERIA
------------
- Landing Site
- Old Tourian Access
- Old Tourian Shaft
- Ruined Command Chamber
- Transport to Brinstar Area Central

BRINSTAR
------------
- Central Brinstar Tunnel (Morph Ball)
- Ruins B Access
- Missile Chamber (Missile)
- Ruins B Access
- Central Brinstar Tunnel

CRATERIA
------------
- Transport to Brinstar Area Central
- Ruined Command Chamber
- Old Tourian Shaft
- Old Tourian Access
- Storage Depot A Access
- Storage Depot A (Missile)
- Save Station A
- Old Tourian Access
- Sacred Chamber Entryway
- Sacred Chamber (Bombs)
- Sacred Chamber Entryway
- Crateria Map Station
- Path of [enemy] (Energy Tank)
- Forked Path
  -> Tourian Access B
- Brinstar Area East Access
- Transport to Brinstar Area East

BRINSTAR
------------
- Main Brinstar Tunnel East
- Map Station Access
- Brinstar Map Station
- Save Station 1
- Supply Access
- Supply Station A
- large pink horizontal room
- very uber-large pink area
  -> Save Station 2
  -> Sidehopper Chamber
  -> room with E-Tank
- Underground Chamber (Charge Beam)
  -> Tunnel Access
      -> Underground Tunnel (Energy Tank)

I was also thinking of naming the specific areas of the planet, like the three areas of Brinstar (two, really), or the two areas of Norfair. Suggestions for these so far? Only one I've thought of is Ancient Ruins for lower Norfair, and I stole that from the soundtrack. Also feel free to comment on whether or not this is a ridiculous idea, heh.

-Tim
Thread title: 
Viking
Precursor
We tried this over at SCU once, but it utterly failed.

Though I suppose it could work this time.
It will work because I conceived of the idea. And everyone here knows how well ideas work when I come up with them.

-Tim

Edit: actually, maybe that isn't the best example to use...
Viking
Precursor
XD
And you're saying I got problems...
I'll be back. Maybe...
Quote from Tim:
BRINSTAR
------------
- Main Brinstar Tunnel West
- Map Station Access
- Brinstar Map Station
- Save Station 1
- Supply Access
- Supply Station A
- *
- Main Pipe Chamber
-> Save Station 2
-> Sidehopper Chamber Is this the one which you need PBs for, or the pipe one?
-> Storage Chamber A
- Underground Chamber (Charge Beam)
-> Tunnel Access
-> Underground Tunnel (Energy Tank)


In the first Brinstar, there is also Missile Storage A (the room with the PB blocks and the shaft up to a room with water and spikes), Storage Tunnel (with water and spikes) and Missile Storage B

*three possible names for this room:
Pipechamber Access,
Launch Training Chamber,
Brinstar Transit West

...
Room to Spore Spawn: Vinechamber Access
Spore Spawn: Main Vinechamber
After Spore Spawn: Pipe Transit Chamber
Super Missile door room: Missile Range A
Room with all the pipes and the first shutter: Pipe Outlet Chamber
N00b Bridge: Main Tunnel East Access/n00b Bridge
Tall red tunnel: Main Brinstar Tunnel East
X-Ray Access: Utility Maintenance Chamber
X-ray room: Utility Storage Chamber
Re-fill room below: Energy Station B
Hi-jump off room: Drainage Pool A
Next water room: Drainage Pool B
Spazer access: Drainage Tunnel
Spazer: Drainage Tunnel Storage
N00b Tube access: Maridia Access West
n00b Tube: Maridia Observation Tube
N00b tube other side: Maridia Access East
Next room: Transport to Upper Norfair
Kraid entrance: Kraid's Maw
Room with eyeball crabs: Kraid's Path
Room with E-tank after Kraid: Kraid Storage Depot
Keyhunter room: Keyhunter Hunting Grounds
Kraid save: Save Station 3
Long green room with Fake Kraid: Kraid Guard Area
Next room: Kraid Antechamber
Recharge: Kraid Supply Depot
Kraid's Lair: Kraid's Lair
Varia Room: Inner Lair

On to Norfair, anyone?
Viking
Precursor
Quote from Skreemaster:
Next room: Houston Memorial Chamber

NOT.
I'll be back. Maybe...
Oops, I was going to go back and fix that before I submitted it.
It's done now.