I don't know how to make Xkas to work. When I double-click the marked spot a window pops up but for only 3m.s and then it closes however I can make other ASM patches to work. Please help!
Not sure if this a large specification, but if you're compiling for a Super Metroid rom (or another SNES rom,) you want to make sure you've grabbed bhu's deprecated version of xkas. It can be found at http://byuu.cinnamonpirate.com/programming/; grab it from the "Discontinued" section. Good luck!
Not sure if this a large specification, but if you're compiling for a Super Metroid rom (or another SNES rom,) you want to make sure you've grabbed bhu's deprecated version of xkas. It can be found at http://byuu.cinnamonpirate.com/programming/; grab it from the "Discontinued" section. Good luck!
Not necessarily. The particularly evident difference between versions of xkas is the syntax. You can write whatever code you want to with the new one for whatever game you want. PJBoy actually uses the new one iirc. Either way, I only use the old one so I can ask the guys on #jzd how to do stuff and they'll be able to give me definite answers, as most of them use the old one as well. I probably should use the new one anyway...
Steyiak:
Go make yourself a batch file. I assume you're trying to compile my boostball code, right? I included a batch file in it. If you aren't too familiar with the concept of batch files, run a google search on them. A batch file basically copies whatever text you put into the file into a command prompt window when you double click on it. It automates the step of typing the same thing over and over again.
Everybody else:
I've been tending to spend more of my time on other things lately. I'll probably be taking another break from hacking for a while. Go ahead and cry some rivers or whatever, I'll be back.