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Would giant Kraid have worked on the NES?
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Sasuke_Kun
(user is banned)
2005-10-18 03:35:32 pm
Now I get it. So you're restricted by the emu, the computer and the console. Now I get it.
Now I get it. So you're restricted by the emu, the computer and the console. Now I get it.
LordJimmy
2006-03-21 09:35:44 am
Quote from LifeMega:
You can't put 16-bit sprites on an NES hack and run it in an NES emu. It wasn't designed to run 16 bit things. It wouldn't be NES anymore either.
They did it with "Mario is Missing" but that turned out terrible.
But it would, simply, overload and cause massive slowdown. Metroid Slows down with little enemies on the screen.
[quote="LifeMega"]You can't put 16-bit sprites on an NES hack and run it in an NES emu. It wasn't designed to run 16 bit things. It wouldn't be NES anymore either.[/quote] They did it with "Mario is Missing" but that turned out terrible. But it would, simply, overload and cause massive slowdown. Metroid Slows down with little enemies on the screen.
trh
2006-03-21 11:03:51 am
Quote from LordJimmy:
Quote from LifeMega:
You can't put 16-bit sprites on an NES hack and run it in an NES emu. It wasn't designed to run 16 bit things. It wouldn't be NES anymore either.
They did it with "Mario is Missing" but that turned out terrible.
But it would, simply, overload and cause massive slowdown. Metroid Slows down with little enemies on the screen.
The topic is 5 months old..
[quote="LordJimmy"][quote="LifeMega"]You can't put 16-bit sprites on an NES hack and run it in an NES emu. It wasn't designed to run 16 bit things. It wouldn't be NES anymore either.[/quote] They did it with "Mario is Missing" but that turned out terrible. But it would, simply, overload and cause massive slowdown. Metroid Slows down with little enemies on the screen.[/quote] The topic is 5 months old..
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Would giant Kraid have worked on the NES? [locked]