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I'm really enjoying working my way through Zero Mission at the moment, getting all of the different endings that can be displayed in the gallery, it makes the game feel complete and there is a POINT to getting all of the different endings, and I kind of feel sad that you can't do the same in Fusion like the Japs get to do with their version, y'know? 

I know you can transfer the end screens to ZM with a link up, but that doesn't give you incentive to ply through and get all of them.  It kind of sucks really...  I mean REALLY SUCKS, it bothers me big time.  Anyone the same?
Thread title: 
Yes, I felt as though Fusion should have had Zero Mission's extras after beating it for around the 50th time. Although getting less than 15% would have been pretty darn easy with Fusion. Maybe an extra ending for 1% runs?
Time bomb set get out fast!
The ZM feature I'd most like to have in Fusion is more specific clear-game map extras.  Knowing how many of each item are left to find in a given sector is surprisingly useful compared to just knowing if you're done.  Difficulty levels would also be nice, though we can simulate that with high- or low-percent games.

Of course, the one thing that would raise Fusion's replay value by about 1000% is something Zero Mission didn't have either: skippable cutscenes.  (See also Ocarina of Time, where you can't even speed up the text.)  Capcom's better about that -- almost every Mega Man game lets you skip them.

However, I'd trade any extra Fusion features for something, anything in the Prime games to help you find the one item you're missing....
Or you could have just no cutscenes like NES Metroid. Although it may seem a bit second-rate if you did that nowadays.
Quote from Sasuke_Kun:
Or you could have just no cutscenes like NES Metroid. Although it may seem a bit second-rate if you did that nowadays.
Nah, cut-scenes are great; I think they make a game complete but for skippability on replays, they should allow you to just hit a button - how hard is that?!
yes , but they wanted the game to be more oriented towards the story, not the gameplay, AFAIK, thats a really bad decision.


offtopic: groove, what is that gif of in your signature? that wasnt in either MM or OOT as far as i know...
I'll be back. Maybe...
It might work to allow you to keep control during some cutscenes, or show them in PIP... or even in some games, a log of cutscenes, like in some games there is a script log. I think all of these exist in a few games, under certain circumstances...

The ZM cutscenes aren't too bad, anyway. What are really annoying are some RPG cutscenes, which you can't even leave as you have to press A continually to advance the text.

supuh: apparently there is a secret dungeon in oot only accessible with cheat codes. it might be that.
Quote from Supuh:
yes , but they wanted the game to be more oriented towards the story, not the gameplay, AFAIK, thats a really bad decision.
I disagree - Fusion wasn't the longest of games but is solid.  The better things about ZM are the gallery, original Metroid and extra completeion option, not the actual levels themselves.  If anything I would have liked to have seen more story in ZM as long as the game wasn't sacrificed.

Quote from Supuh:
offtopic: groove, what is that gif of in your signature? that wasnt in either MM or OOT as far as i know...
Ah, OoT Beta-Quest video. Wink  It's not in the 'proper' version of OoT even with codes.
Import the japanese version of fusion.  IIRC, it has ending galleries and an easy mode.
Quote from Maur:
Import the japanese version of fusion.  IIRC, it has ending galleries and an easy mode.
Yeah, and no English.
直死の魔眼使い
And who ever said english was a necessity? :P
I think we've determined that a person who's going to skip cutscenes doesn't care what the words say or how they're said.

It'd be worth it, just barely, to find out which language has the least text characters pop up during cutscenes. Could possibly shave a second or two, but...
Cook of the Sea
Well, wouldn't the japanese almost certainly have fewer?  Doesn't matter anyway; since fusion isn't artifically timed, the cutscenes don't count.  Unless you mean for some other purposes.
yeah, the japanese text takes up fewer "screens" or times you have to hit continue, at least if you have kanji on. yet another reason why the jp version is ideal for speed running.
It's the oppoesite with the European version.  If you set it to any of the other available languages (Outside of our English) then it takes around twice as much room.  I noticed that when I originally was going to do my Morph Ball Run on Italian, but when I was going up to the Operations Deck for the Missile Download, it took two whole screens for her to stop talking.
things like that fascinate me. english has 444032099390 extra/silent letters per word, yet it still manages to beat most other languages written using alphabets in terms of physical size to express something (japanese doesn't count because it's partly symbolic).
Cook of the Sea
How about Chinese?
entirely symbolic, unless you want to start getting into how many characters it takes to write foreign words, which is just ridiculous.
Cook of the Sea
Oh right, had a brainfart and thought you were saying that Japanese didn't count because it wasn't entirely symbolic. 

I love the Chinese for "tortoise".
Armor Guardian
Quote from njahnke:
[...] english has 444032099390 extra/silent letters per word [...]

Wow. That's a lot of letters.
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Ready and willing.
AIEIAGHIAEGHDGKAEIGHAE
Cook of the Sea
Here's how you pronounce that: 

"..."
LOL.

Did you know that the American versions of MZM and Fusion are harder than the Japanese versions? Kinda makes me feel proud. But you can make 3 diffrent files and aim for 3 diffrent endings. That's somewhat of a gallery.
Mister ...
Quote from Adron:
LOL.

Did you know that the American versions of MZM and Fusion are harder than the Japanese versions? Kinda makes me feel proud. But you can make 3 diffrent files and aim for 3 diffrent endings. That's somewhat of a gallery.



Why is it that the Japanese get everything easy? I'm Jealous! ^-^
The ZM feature I'd most like to have in Fusion is more specific clear-game map extras. Knowing how many of each item are left to find in a given sector is surprisingly useful compared to just knowing if you're done.

Am I the ONLY one who has noticed that pressing select when you have the game total will switch the expansion listings to those of the current sector? I would have liked to be able to see the maps for other sectors without going there, however.