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...that you can't grip onto ledges until you get the powerup? You can jump just as high without the suit as you can with it... If the suit is heavy, then obviously it enhances her strength as she can still jump the same height without it... So shouldn't she be able ti grip ledges as soon as you start? Shocked
Thread title: 
Because maybe the ledges are slippery. Hence Power Grip.
I call everything a powerup. Missle tanks, Energy tanks, new suit upgrades. It's all the same to me.
red chamber dream
The Power Grip gives Samus's suit's gloves a stronger, "sticker" (if you will) grip, enabling her to hold onto ledges. That's just how the game is.
Look, witty text!
Imagine wearing a suit of armor that weighs as much as you do.

Now imagine wearing it, but while hanging off a slippery ledge with one hand, automated turrets firing at you, and pits of deadly acid mere inches below your dangling feet--all while firing missiles at a giant brain that shoots lasers out of its single eye.

That's why the Power Grip is necessary.  The same goes for the Grapple Beam, too, really.






...Granted, there is that whole jumping thing to consider, but it's not hard to imagine the leggings of the suit being designed, through some means or another, to allow for that kind of maneuverability; they're certainly a large enough component to house whatever mechanisms would be necessary.
The arms of the Power Suit, however, are tiny in comparison--at least, I don't see where the appropriate mechanisms would go.

That, and Samus isn't going to have the most muscular arms in the world anyway (all she does is point and shoot that cannon, really), while her legs are very strong from all her running, jumping, and so on.
Don't forget her suit has an artificial array of Muscle fiblers underneath her suit, look at metroid prime 2's artwork and you'll see what I mean, that also allows her strength to be increased dramatically, hence her suit, to her, eighs practically nothing, and the suit allowes for high jumping..... the only flaw I see in the game is how high she can jump without the suit, seriously, sanding idle, most people can only jump 1/2 their height
Shifty Leader
That M2k2 guy
You've jumped on Zebes? Surely the gravity's a bit lighter.
Actually the mass of Zebes is only less than 2% lighter than Tallon 4.

On tallon 4 samus could only jump slighty higher than her own height with the suit..... the gravity on zebes allows for samus to jump a bit higher than that, imo, Zero mission does a better job showing this than the original and super metroid.
Shifty Leader
That M2k2 guy
Yeah, it's ridiculous. They should have checked the height Samus jumped in Prime before writing the physics for Metroid 1 and Super Metroid.
Cook of the Sea
All the moving around and acrobatics and aiming the cannon at things would give you very strong arms.
I like Big Butts and I can not lie
what about falling from like, the top of a room to the bottom
and not get hert
i've never gotten hert in real life either, so yeah.
Quote from JaggerG:
Yeah, it's ridiculous. They should have checked the height Samus jumped in Prime before writing the physics for Metroid 1 and Super Metroid.


nonoon, if anything I mean that retro should have not labled Zebes as having near equal mass as tallon 4, and instead given it about half.


But I hated the floaty jump
l'appel du vide
Why is it that you can't grip onto ledges until you get the powerup?

The same reason you lose all of your items at the very start...

...it's a game.  ;)
Then what about Fusion? You can grip w/o the powerup. I just wonder how she uses her arm cannon to grip on latters on fusion
magnetism.
my umbrella goes directly to Bankai
MZM comes before Fusion story wise, so Samus had picked up the Power Grip already and never lost it, like the Power Beam...

at least that's how they can justify the abscence of the thing in the following games..
l'appel du vide
Well, uh...I don't think they really care enough to justify its absence.

This discussion reminds me of an interesting interview...
Quote:
[Richard Honeywood said,] "On the other hand, I find Japanese writers in general like to leave things up to the audience to decide. For example, horror novels or movies don’t usually reveal why or how things happen. To Westerners this feels as if it is leaving things up in the air, and lacks ‘closure’. The same applies to games. Japanese planners are happy not to explain every background story or reason, or even tell you what happens after. As localisers, we often find we have to try and add some further hints, as the Western audience isn’t accustomed to endings that don’t really complete the story."

http://www.edge-online.co.uk/archives/2006/02/qa_square_enixs_1.php
Huh.  That point came up in an argument...I mean, a discussion on another board I'm on with regards to whether it's necessary to fill in "what happened after".  That interview would have been useful, and in fact will probably be handy for the next argument about localization liberties.  Thanks for linking it.
I like Big Butts and I can not lie
well, she's got the fusion suit now, maybe the powers come with it(being the latest suit) and not being made by chozo's might also explain not being able to single wall jump, and when you grip a ledge you can jump (no spin) on to it
the only problem i can think of is the gravity and varia suit
but then it only upgrades her suit(see the design)

                                          i don't know
Time bomb set get out fast!
Makes me think of the Roc's Feather from Zelda (specifically, Link's Awakening).  It enables you to jump.  Yep, that's it.  It's not like the High Jump in Metroid games -- Link can't jump at all without the Roc's Feather, and with it, he can jump his own height, which is pretty standard for a videogame character (if not for real people).

Similarly, X requires a leg upgrade to figure out he can run faster, and Mega Man has no idea he can aim his arm cannon any direction but forward.  File it under suspension of disbelief.

(Disclaimer: The Roc's Feather is not to be confused with the Roc's Cape, which lets Link fly briefly; the Roc's Wing, which lets Nathan Graves fly briefly; or rocks, which crush scissors with extreme prejudice.)
The fusion suit looks a lot lighter then the power suit does. That's probably why she can grab onto ledges without the power grip in that suit. And X doesn't RUN faster with the leg upgrade, he gets the ability to dash.
On X6 I found an upgrade that allows him to run.
Time bomb set get out fast!
The Speedster part?  Nah, that just makes him walk faster.  (It's also in X5, Zero 3, and Zero 4.)  And what's "dashing" if not a quick sprint?  The other Leg capsules give X genuinely new abilities, but the first one isn't really something he couldn't have done on his own.  Aside from kicking holes in stuff, I mean.
直死の魔眼使い
Zeke, you somewhat missed X8. There's an armor/armor piece in X8 that effectively allows all three characters (X, Zero and Axl) to run much faster.

Besides, do note that the dashing enhancement was something that was stated on the manual to be something entirely optional. ;)