Yeah but the best sequence breaks are the ones where you really do something that wasn't intended to be possible at all, like in the phase where they designed the game they were sure something like this wouldn't be possible in any way. Torizo Skip, early Nettori and early LN break-in for the win.
sure, i agree. but that's no reason to arbitrarily decide that zero mission is "stupid" just because the developers included "intentional breaks".