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This game is awesome I beat it on a weekly basis!!! I usually get 1:05 100% on my gba.

sure you can't sequence break but you can still do awesome things like try to play as fast as you can or do a morph ball only run or a beam only run unless it's somewhere necessary seriously this game rocks and needs to be better received like your mom
Thread title: 
It may not be at the top of anyone's list (except BioSpark's) but I think Fusion is fucking awesome.  I play through it about every week on average also.  I keep trying to beat my 1:30 100% and I'm not sure if I ever will, but it's an absolute blast to play and I love it.

The story/premise is really great if you think about it. In spite of the game's colorful and bright appearance, they succeeded in creating that isolated/marooned/desolate feeling more than any other metroid game except Super.  I think Fusion is so awesome that there's really only two things that I would change about it if I could: make bombs detonate faster, and make Adam's dialogue skippable.
idk about anyone else but when you first see the sa-x it gives me the chills every time no other metroidgame can do that.
Fusion is a fucking shitload of crazy awesome.
It's the game that got me into video games.
Wow all this uninhibited Fusion love - I think I'm gonna go play it right now!
Not impossible
just highly unlikely
My main issue with it is how it funnels you everywhere. You can't go where they don't want you to and every item gain is telegraphed. The whole thing feels very un-Metroid.
but liek it has a bunch of metroids and ridley and samus
that makes the game metroid why does it matter they tell you where to go? that's just selfish of you and i like adam he's awesome
Not impossible
just highly unlikely
Yeah, good to know you're capable of inteligent conversation.
It's not all that more restricting than other titles, it's just that the blocked off areas are more often inaccessible due to the linearity of the game vs. power bomb doors, super missile doors, grapple points over lava, etc.  In fusion it's nearly impossible to get lost, but there's plenty of opportunity to explore. It has the highest number of pick-ups in the series and planning the order in which you pick them up to increase your time is fun (there are plenty of pickups that its best to not grab at your first opportunity).  It's a damn fine game.
I don't know who you are mister double 'o' But just because my grammar is terrible doesn't mean you need to derail this thread off topic. You suck.
I love fighting Ridley at the end. He's noisy but it soo cool
Not impossible
just highly unlikely
I don't recall mentioning grammar.

And I have a feeling you'll know exactly who I am soon enough.
By mocking my spelling with "inteligent" I assumed you meant my grammar. and stop derailing my thread please thanks
Not impossible
just highly unlikely
The thread is far from derailed. Carry on.
Ready to internet!
Quote from trolltank:
but liek it has a bunch of metroids and ridley and samus
that makes the game metroid why does it matter they tell you where to go? that's just selfish of you and i like adam he's awesome

He meant that the way the game is played isn't very "Metroid"y. The first three Metroid games, you weren't blocked off by locked doors that required a terminal to open. Everything opened with something in your inventory, and everywhere was open from the start, it just required the correct items to get past obstacles.

I can understand why Fusion wouldn't want you to go anywhere you shouldn't go. You're only meant to be on the space station to investigate a disturbance, and through a series of unfortunate events, find out that the entire crew have succumbed to the X and that there's an X version of Samus's Power Suit patrolling the space station. The CO doesn't want you finding out more than you should, and so instructs you to go only where you need to go. That gets thrown out of the window after a while, though, and you end up discovering what's actually going on in the space station.

I felt that Fusion was an interesting game that Nintendo used to experiment with the Metroid series. And if Fusion's lack of sequence breaking didn't satiate you, there's always Zero Mission, which was built around sequence breaking.
this guy is pretty amusing.

Quote from trolltank:
This game is awesome I beat it on a weekly basis!!! I usually get 1:05 100% on my gba.

nice time. do you know what the world record is?

i think it's worth it to mention, though, that the tas side of fusion has a lot of interesting stuff. there's one "secret world", and there are five early power bombs.

but yea metrode fushun its a p. cool gaem
Edit history:
Quietus: 2010-01-30 03:31:59 pm
Super Secret Area - Dead Ahead!
If I'm honest, I don't really consider it a Metroid game.  It feels like a story that they wanted to tell, and tried to make it fit into the Metroid theme, but I love the game nonetheless.  I've definitely finiehed it more times than any other, excluding Super.

Also, trolltank, I'm interested in knowing whether you're going to try and record one of your world record runs, since that's what this site is all about.
what's the secret world?
you can get stuck in the floor during the yakuza fight, and if you're near enough to the edge, you can sorta travel through the walls.
I like Big Butts and I can not lie
Quote from BioSpark:
five early power bombs

5?  What's the other one?
top of the first big room in sector 5. look at the tas i posted in the fusion section.
Quote from trolltank:
needs to be better received like your mom


I hate you.
I like Big Butts and I can not lie
Quote from BioSpark:
top of the first big room in sector 5. look at the tas i posted in the fusion section.

Haha, just watched it.  Nice one!
Quote from Toozin:
My main issue with it is how it funnels you everywhere. You can't go where they don't want you to and every item gain is telegraphed. The whole thing feels very un-Metroid.

I was going to say this game is like an on-rails shooter, but then I realised that doesn't describe it's linearity quite well enough.
Ready to internet!
Quote from Baby Sheegoth:
Quote from Toozin:
My main issue with it is how it funnels you everywhere. You can't go where they don't want you to and every item gain is telegraphed. The whole thing feels very un-Metroid.

I was going to say this game is like an on-rails shooter, but then I realised that doesn't describe it's linearity quite well enough.

It's not so linear that you have zero control over what you're doing. Nintendo just made it so that you couldn't sequence break with glitches they might've missed during development (a la Super Metroid). Metroid Prime is technically as linear as Fusion, it's just that there were bits that Nintendo failed to catch when they were ironing out the bugs and glitches, meaning the M2K2 community found ways to break it.

Metroid Fusion isn't un-Medroid, it's un-M2K2.
Not impossible
just highly unlikely
That's absolute bull and you've totally missed the point of what I was saying. I give no shits about sequence breaking or speed running.

Okay, look at it this way: in Super or Prime, if you can't go somewhere it's because some natural barrier or doorway is blocking your path that you need an item to bypass. In Fusion, if you can't go somewhere it's because a computer has sealed the door, EVEN IF IT'S A DOOR YOU'VE ALREADY BEEN THROUGH.

It may seem minor to some people but it's a very important distinction to be prevented from going somewhere because of a lock as opposed to an environmental barrier. Also, it's not the only reason why I'm disappointed in Fusion, but it plays an important role in shattering the series core.