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Mister ...
This is a "What if?" section.

For example, what if you could skip the Power Grip in Zero Mission, what would happen in the Suitless Samus phase of the game?  Would you be able to grab onto a ledge still? Or wouldn't you?
Thread title: 
Actually you can't skip that upgrade...
Mister ...
Quote from Dragon Man:
Actually you can't skip that upgrade...


But WHAT IF you could?
(user is banned)
Why don't you try on yourself? Use AR and a Rom and give us a description!
you can't man. ZM will screw up if you skip certain unskippable items by using AR, just like fusions event++ system.
Mister ...
Quote from Laney:
Why don't you try on yourself? Use AR and a Rom and give us a description!


1) I don't have AR, and I don't like ROMS and emuators, PC controls suck.

2) I don't have the game.  I borrowed it from a friend, long enough to beat all 3 modes. (Easy, Normal, Hard)

I was just wondering though.  Makes ya wonder though. (well, me at least)
Bah, post didn't post...  I had no trouble trying to beat the game using  the infinite health, super/misssile, and power bombs code, with a up+l speed charge code, collecting the morph ball, long and charge beams, a pack of missiles, and the bombs, except for the fact that I couldn't damage the black pirates right before the escape pod.  I even went by the fully powered suit gizmo, which worked quite fine; it even gave me gravity suit effects without the relevant upgrade.
One time i uses an AR and got suitless samus in kraids lair. What's wierd is the gun can kill things in there, Even that eye door. But i couln't get past the missile hatch after that, meh.
red chamber dream
Quote from nn12000:
[...]I don't like ROMS and emuators, PC controls suck.

Use a controller, then.
Mister ...
Quote from Arkarian:
Use a controller, then.


It would slow down my computer so bad, that it wouldn't be worth it.
PAGE BREAKER
Ready and willing.
...A controller driver would slow down you computer by that much?
I'll be back. Maybe...
this is things that happen with ar

you can still grip without the power grip... just not in the suit. interesting is the locking of doors like in fusion. it shows that actually they weren't that keen on sequence breaking after all.
Beware: off duty ninja
every time event ++ is used in a metroid game to stop SBing I die a little on the inside. well acutally, I die a lot.

that seems to be the case wih a lot of things in MZM, and I also think that nintendo found rather interesting ways to apply event ++
and that application would be MZM. seeing as there is only one true SB in the whole game (acid worm skip) and if you try to do anything else such as early PBs and the like, the game slaps you in the face with it's pimp hand. but what I would like to know is how event ++ can be applied to a game with removing the blatant linearity like fusion's. I have a very limited understanding of event ++ from this fourm, so could someone with more knowledge enlighten the rest of us?
event++:

Name is thought up by a forum member. (x)++ means to increment (x) with 1.

The game has a set variable, named X for example. Everytime you do a certain event that is critical to the game, X is raised by 1. The game changes according to the number X is on at the moment.

That's the simple version. However, certain events add different amounts to X, so you get weird results (like when you kill netorri in fusion after doing the TRO trap, you unlock level 1 doors instead of getting the plasma beam).

Atleast, that's what I understand from what I read. It might be completely wrong though. :D
Ask jigglysaint or someone like him for a correct explanation.
Mister ...
Quote from Yoshi348:
...A controller driver would slow down you computer by that much?


Yeah, probably.  My CPU sucks.
red chamber dream
Having a controller plugged in is like having a keyboard or mouse plugged in. It's just an input device; shouldn't slow down your computer at all.
lol no way
I love shutting down peoples' excuses using logic and facts. Go ark!
I'll be back. Maybe...
as far as i can tell, the use of event++ is much more limited, as the items are real items and not created by boss death. almost all of them (pbe in ship room excepted) exist all the time (unlike the grav suit in super). however, the access to them is restricted by event++, leading to very strange results in crateria. if anyone could interpret these in terms of roomstates (i don't think anyone did in the old topic) it would be much appreciated. i would also assume that the increments are mostly 1,2,4,8,16 so as not to interfere with each other, and only that bit is checked (so as to be similar to standard triggers).

however, the security doors in fusion are very strange and i will try to work out how this works (probably there is a master event++ with states for all the security door settings including none between arc2 and yakuza.