This is a question I've been asking myself a bit recently. Having come from hacking Super Mario World, I have a great idea of what a level should be like in that game. However, having just come to Super Metroid hacking, as many hacks as I've played and beaten, I still don't really know what goes into a good room design. Sure, I can look at hacks like Redesign and the Japanese ones, for inspiration, but I don't want to rip off of them. So, I'd like to get some suggestions from the more experienced hackers out here. I'd really appreciate it.
What makes good room design?
What makes good room design?
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