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gotta keep training!
the one just before meta ridley is probably the hardest one.
Thread title: 
Yes, but which is the softest one?
One shall stand, one shall ball.
The first one is most certainly the softest, it is wonderfully smooth and soft like a feathery pillow that is also very soft.

My favorite E-tank is the one a couple rooms to the right of where Ridley is fought, for it is just right.
Quote from tomatobob:
My favorite E-tank is the one a couple rooms to the right of where Ridley is fought, for it is just right.


I quite agree.
The one just after you beat the chozo ghost. I can just about get it first time, but shinesparking is piss easy on ZM compared to the others.
The ones which require shinesparking tricks are only hard the first dozen or so times you get them.  Getting those 'hard' ones to me now is just as easy as getting the ones that are sitting right out in the open.  The one right before meta ridley did remain a bitch to me for a while, until I learned to hold a charge and then walk off of the ledge and fall an inch or so before shinesparking to the right.  I used to think I had to space jump past all those alarm triggers, lol!
once GameFAQs, now Twitch
Quote from Opium:
I used to think I had to space jump past all those alarm triggers, lol!


Oh jeebus, yeah.  Anyone here able to do it that way on console (inc. handheld)?
Shifty Leader
That M2k2 guy
That's the method I used the first time.
Are you ready for some underwear music?
Must be very difficult to do that by space jumping.

Imo, that one is the most difficult (the one before Mecha-Ridley)
Like JaggerG, the first time I played through I got that expansion via space jump on a GBA SP. It was tricky, but not impossible. It's roughly similar to that one missile tank in fusion where the space jumping has to be precise (although the duration is much less shorter)
Are you ready for some underwear music?
You mean the one in Sector 2 with all those crumbling blocks?
That one needs shinesparking, doesn't it?
I like Big Butts and I can not lie
The one to the left of the security room he means
Yeah that one can be a bitch,  sometimes i just press jump as fast as I can trying to do the smallest space jumps possible.  usually takes me 3 or 4 tries though.
once GameFAQs, now Twitch
This talk makes me think of one of the ones on the far right of Ridley, the upper one where you have to shoot out the blocks, missile the middle block, then jump just right to break enough SB blocks to get through to the... that's not an E-tank, is it?
NO, that's a missile tank. 
The Creator
Yeah, the one before Meta-Ridley I always used to get via Space Jump.

I can't really think of the hardest Energy Tank besides that one, Energy Tanks in general seem to be easy for me. If we WERE talking about Missile Tanks, however, the hardest one for me would be the one in lower Ridley where you have to shoot out the blocks with wave beam + a couple missles and then jump while maintaining a speed boost. I never seem to get the timing right...
Quote from Lief:
Yeah, the one before Meta-Ridley I always used to get via Space Jump.

I can't really think of the hardest Energy Tank besides that one, Energy Tanks in general seem to be easy for me. If we WERE talking about Missile Tanks, however, the hardest one for me would be the one in lower Ridley where you have to shoot out the blocks with wave beam + a couple missles and then jump while maintaining a speed boost. I never seem to get the timing right...


Yes, that one can be a pain.  I tend to jump too soon on the first try or two.  The one in the room below that one, however, is much harder unless you have space jump.  If I could just get good enough at getting that tank w/o space jump then I could shave off some serious time because then I wouldnt have to return to Ridley's lair after chozodia.
once GameFAQs, now Twitch
After so many tries, I found/remembered to hold on to that last crumble block from the left, rather than the right.  Once you get good enough to bother with that point, the thing I'd think would be the biggest trip-up is timing your jump onto that little four-block-or-so-long stretch in the upper-middle of the area (can't quite remember why); aside from that bit of pacing, it's mostly just a scramble to drop in ball, get outta ball, then run to the left faster that the blocks disappear.  Once you're hanging from that crumble block, it's just jumping to hang on to the pillar thing.  Hm... after the morph ball bit, did I use a walljump to get onto that stretch?
The Creator
I usually just Power Bomb it. The Power Bomb only destroys a few of the blocks, it's fairly easy to navigate it after that.

This is just recently, however, because I haven't played in MONTHS. If I got good enough again, I would go back to just going to the left and rapidly wall-jumping.
But in 100% runs it's quicker to get it before PB.
The Creator
I totally agree, but as I haven't played in about 2 years, I can't walljump effectively enough, let alone try a decent 100% run (My best time for 100% before I "retired" was 1:20:43).
My eye-hand coordination is so poor that my husband is continually astonished I play Metroid (or Zelda) games at all.  I had to completely give up on the ET just after the Chozo ghost; I just can't seem to hit down quickly enough to charge the spark on the short ledges.  I've pretty much accepted, after far too many attempts, that 99% is as high as I'm going to get on that game.
The Creator
Shocked Shocked Shocked

Revelation!

*Whips out notebook*

Note 1: Chanoire is a girl.
Note 2: According to Chanoire, 99% is acceptable!  gah

I almost feel like stealing your copy of MZM just to get that Energy tank...

EDIT: Yay, I just got 100% for the first time in 2 years! Now if I can only do it under 2 hours again...
My gender is in my profile...

I should perhaps add that I had to make a rather extreme exception for myself regarding ZM.  For both Super and Fusion I got 100% the first time I played them (and every time thereafter), and I'm the same way about Zelda games.  I hate not getting everything.  But I did want to actually finish ZM, and it wasn't going to happen if I didn't let that energy tank go.  I might have had a similar problem with SM if it hadn't been possible to bomb-jump up the Etecoon shaft, since I can't manage walljumping consistently either.  Fortunately, I play these games as puzzles to be solved, not physical feats; I'd rather spend time figuring out a way that works for me than kill my thumbs, wrists, etc. trying to do it the "right" way for more than a few hours.  When I first played Super I thought I had to walljump up the red Brinstar shaft the first time I got there (I missed the bombable blocks in the floor somehow) and it took my arm something like a week to recover from the eight or nine hours I put in doing that.  That's a bit too high a price to pay, and trying to do the ZM energy tank shinespark put quite a bit of stress on my hands and wrists too.