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We're definitely still working on this, sorry we haven't updated this thread since September, but nothing really interesting has happened visually. All of the work we've been concentrating on have been control flow related, so it's rather boring to talk about. However recently we've gotten the frontend working and jack has been concentrating on that while I'm scurrying about trying to get basic entities in place for when we actually get in-game.
There's a youtube video of it getting to the title screen that's fairly recent


It's actually a bit further along now (it actually shows the menu text and whatnot), but there's no video of that.

I would make a new video if I could, but I've never been able to build the code successfully on my Arch install.
I am not sure if this is a new issue, but I cannot extract Metroid Prime 3 NTSC version with this tool. Half way through extraction, the program crashes with "this program has stopped working" error.
I don't know if this is useful, but I thought I should post it.

Code:
MP1 [Metroid Prime NTSC (Build v1.088 10/29/2002 2:21:25)]

...

[211.2084 INFO hecl::BlenderConnection] Deleted 'D:/.../MP1/Metroid8/Z8EndCinema1025/00 MREA_B4B41C48/!area.blend'
[2.11.3110 FATAL ERROR hecl::BlenderConnection] Blender Exception

Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	hecl.exe
  Application Version:	0.0.0.0
  Application Timestamp:	57be44db
  Fault Module Name:	ucrtbase.DLL
  Fault Module Version:	10.0.10240.16390
  Fault Module Timestamp:	55a5b718
  Exception Code:	40000015
  Exception Offset:	0000000000065a5f
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	4105
  Additional Information 1:	0d0f
  Additional Information 2:	0d0fa859731e33b03cea8394685f004d
  Additional Information 3:	1b21
  Additional Information 4:	1b21d586e261ff3bfa2b2fcfe08ca1e3
Unfortunately that's not all that helpful, fortunately that looks like an extremely out of date build, are you using the prototype from releases? Also which version of blender are you using? hecl hard requires >=2.78 due to a lighting configuration not available in previous versions.

Also, in the future, issues like these really belong as an issue in our issue tracker.
very impressive.
Anywhere, everywhere
Wow, looks fantastic guys. I never would have thought that the entire engine could be reverse engineered and recreated, but I need to learn to never doubt devoted superfans.