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Get under the grate in Xenoresearch Lab on the Olympus:

Just found another WTR.  This one is kinda bland though.  I'm too lazy right now.  I'll make a vid tomorrow.
Paraxade, think we could use this to get the ship missile expanpsion in valhalla  without any fuel cells?
WTR glitch - Warp Site Alpha

post removed.
the room is secretized which means the boundaries are loaded but not the graphics. When the door to a room is closed and you are not in it the room is secretized (assuming you're near it; if not it's probably not loaded at all). In the cutscene WTRs you've been finding, you're triggering the cutscene, which focuses on a spot inside the room that you can't see because its graphics aren't loaded.
Quote from logitechSDAZ:
What the heck?  Post from 3lPadrinO on youtube regarding the latest WTR I found...

I posted this on your youtube vid, but I think el padrino was replying to zephyrtronium's post: Interesting... Maybe the result of overtaxing the Wii by forcing two rooms to fully exist at once?
Quote from zell99:
Quote from logitechSDAZ:
What the heck?  Post from 3lPadrinO on youtube regarding the latest WTR I found...

I posted this on your youtube vid, but I think el padrino was replying to zephyrtronium's post: Interesting... Maybe the result of overtaxing the Wii by forcing two rooms to fully exist at once?


Exactly :P

I know WTR is a glitch, I was relying to zephyrtronium because his theory is IMO wrong Wink
You are quite proficient at abusing edge cases logitechSDA.  WTRs are some of my favorite glitches.

The siamese Aurora workers approve of your efforts!
  (another MP3:C glitch)
el padrino.  I apologize.  For some stupid reason, I thought your youtube post was a reply to my vid. 

Yeah, I like finding WTR's because they are easy glitches to perform once you know you can do a WTR in a particular room.  Also, you are never quite sure what weird graphics (or blank screen sometimes) might happen when you find a WTR. 

Something I tried awhile back that I still don't understand... why won't a WTR occur in Gel Refinery Site when shooting the 2 switches to activate the platform?  I activated the platform in Gel Refinery Site from Imperial Hall and no WTR.

I thought at 1st that it was because Samus was in the cutscene, and that caused no WTR.  But then I was able to get the WTR in Gel Processing Site, and Samus is in that cutscene normally.  Strange.
Quote from SkippyJr:
The siamese Aurora workers approve of your efforts!
  (another MP3:C glitch)


laugh new  That was disturbing in a funny way.
vid removed.
I somehow got Rundas to fly in circles in a fixed area for half a minute while fighting him on Hyper Mode. Haven't been able to recreate it.

That is, I would have tried, if the flu never existed...
[i][u]EDIT[/i][/u]: Sorry. Wii's acting funny...
I searched for the words Corrupted Pool and got nothing, so do forgive if this is known.

There is a way to move in Corrupted Pool during the initial corruption.  Usually the game holds you down, but if you set off corruption from the previous room (two of the growths can be destroyed from beyond the door), you won't be forced to stand still, though you'll still be warped back to Corrupted Pool.  By itself, this glitch is meaningless, but it allows you to leave and dump your energy elsewhere; doing so skips the Aurora communication and forever deactivates the Grapple point, whose activation is tied to that message getting through.  This is a game breaker for anyone who doesn't know how to use the BSJ, though you have to know the corruption's coming to cause it.
That was already found but I don't think anyone posted it here.

Every Bit Counts
Quote from Master ZED:
This is a game breaker for anyone who doesn't know how to use the BSJ, though you have to know the corruption's coming to cause it.


You don't need to do a bsj to get through without using a bsj. You can use a roll jump, of a well timed space jump form the bottom right of the rubble. But nice find.

Edit: You can also use a scan dash.
Ghost Samus glitch

Dumb morphing graphical glitch.





Really cool graphical Hyper Beam glitch. Too bad you can't do it in many places.

Every Bit Counts
While messing around in Hillside Vista with the grapple swing, I found a glitch. I went off the ledge while looking up. After the grapple point was out of site, I hit Z. Then I swung form it. That might be a little glitch, but there is more. After landing, The screen went white, and resawned. The game thought I fell into a terminal fall. You should try it out.
Oh yeah... forgot to mention this yesterday when I noticed it:

I was playing a 100% Hypermode run, and used the Hazard Shield skip to get to the Nova Beam early. Because it was a 100% run, I ran back to the mines entrance area to get the Energy Cell. Afterwards I Screw Attacked over towards the half-pipe and back up through the path leading to the landing site because I didn't think I could go backwards and out.

But while I was running through the entrance area, I must've triggered the pirates to attack me again, because I was taking fire and the pirate music was playing. However, LONG after I left the room the music was still playing! I managed to get all the way to the landing site, clear it up for the ship to land, and then get in and save. The music played through the entire way, even AFTER I had saved and was sitting in the ship's cockpit.

It was really strange hearing the pirate music at that point...  laugh new

My guess is that the battle triggered again because I didn't have the Hazard Shield yet or something. I don't remember it starting again after getting the Nova Beam otherwise.
Quote from Prime Hunter:
Oh yeah... forgot to mention this yesterday when I noticed it:


But while I was running through the entrance area, I must've triggered the pirates to attack me again, because I was taking fire and the pirate music was playing. However, LONG after I left the room the music was still playing! I managed to get all the way to the landing site, clear it up for the ship to land, and then get in and save. The music played through the entire way, even AFTER I had saved and was sitting in the ship's cockpit.


Wow, there are a lot of audio glitches in this game.  We now have...

1.  Pirate music glitch playing where it shouldn't.
2.  Visor audio glitch when putting one on just before entering a ship, save station, or cutscene. 
3.  Visor audio glitch playing after leaving Samus' ship.
4.  Visor audio glitch that plays for a couple of Seconds after Samus dies.
5. Concourse Ventilation audio glitch
6. Music audio glitch from scanning (scan something over and over really fast and the music messes up a lot of the times). 
7. Zipline Station Charlie audio glitch.
8. No music playing when it should glitch. 
9. Don't know if this is really considered a glitch....but why is Samus' scream when dieing in fuel gel in certain parts of the game so much lower pitched?

Lots of audio glitches...
Quote from logitechSDAZ:
9. Don't know if this is really considered a glitch....but why is Samus' scream when dieing in fuel gel in certain parts of the game so much lower pitched?


Being in fuel gel/phazon is this game's equivalent of being underwater.
Lack of water in MP3 and MPH saddens me.


Random something I found while trying to use the Ghetto Dash trick here.

Get over the gate in the Korakk fight (the door is locked):