Here it is shadow-gamer. I called it "Instant Elevator Glitch".
WOOT! Also... did you ghetto up? Sweet.... Another way up
No ghetto jump. All I did was jump onto the mehanical lift wheel mehanism thing, then spacejump, and screw attack. If you don't do the screw attack after this, then you won't reach the upper floor. The screw attack gives that tiny bit of extra height at the end. A rolling spring bsj is the best method I think. Also, I found a different elevator glitch. I'll make another vid soon.
On Ice Bryyo, in the room before Hall of Remeberence, you can can consistantly get instant unmorphs, from the Screw Attack. To do it, first enter from the bottom. Then go up the right side. Now jump, and hit jump 2 times as you are sliding down. The first time does nothing, but the secound one allows you to screw attack. To make it a little eaiser, face left a little. Now it kinda is an instant morph - instant unmorph thing. The screen will back out to third person view for half a secound, and then come back into first person view.
Yo, big time lurker here. Anyway I've come across some random glitches... all useless really.
3 Glitches. First one is your normal non-rolling morphball one. Second one is an invisible wall that only affects Screw Attack. Third is a glitch where you can 'walk up' against the bridge in Valhalla.
Stuck enemy. I swear Retro put glue on every enemy in this game...
Messing with pirates...
This is useless, but it demonstrates a possible new technique I guess. Under the right conditions you can sort of get a good height boost from Screw Attack, and you'll basically instantly morph and unmorph out of Screw Attack. I've been able to do it in other areas, but it's kind of hard to do depending where. This is really the only easy spot to do it from what I've found so far.
These panels in Bryyo aren't solid. At least, one of them is solid, one of them turns black once you go inside, the other one just goes invisible. Doesn't seem like you can get into a SW or anything though.
The sticky bridge has been found. Mills found out the Screw Attack Height Gain. Plus that doesn't save any time thanks to my trick. The rest are new to me. Good findings.
Yo, big time lurker here. Anyway I've come across some random glitches... all useless really.
3 Glitches. First one is your normal non-rolling morphball one. Second one is an invisible wall that only affects Screw Attack. Third is a glitch where you can 'walk up' against the bridge in Valhalla.
Stuck enemy. I swear Retro put glue on every enemy in this game...
Messing with pirates...
This is useless, but it demonstrates a possible new technique I guess. Under the right conditions you can sort of get a good height boost from Screw Attack, and you'll basically instantly morph and unmorph out of Screw Attack. I've been able to do it in other areas, but it's kind of hard to do depending where. This is really the only easy spot to do it from what I've found so far.
These panels in Bryyo aren't solid. At least, one of them is solid, one of them turns black once you go inside, the other one just goes invisible. Doesn't seem like you can get into a SW or anything though.
If it really is you... Anyways, yeah some of those have been found and some are new but (as the title says) not very helpful.
Weirdness. I found a spot where Samus tries to 'fix' with her Plasma Beam, even though there's nothing there.
Oh by the way, I also found a way to 'abduct' the Berserker Lord in the room with the first bomb component with the ship. I'm thinking it's already found though.
Oh by the way, I also found a way to 'abduct' the Berserker Lord in the room with the first bomb component with the ship. I'm thinking it's already found though.
You abducted him?
Metroid in Wrong Room glitch...yet again. This will be my last Metroid in wrong room glitch post here since it is basically the same exact glitch over and over.
I have a glitch similar to the 'enemy out of room' one. In docking hub alpha (I think it is called. It's where you get bomb piece 3) go to the middle platform and let those dang evil enemies apear. Now take the kinetic cannon back to the entrance of the room. Shoot back and aim where the ememies were. You should be able to lock onto nothing.
I really hope this works in other areas. Unfortunately, I am doubtful. Here's why...
Gel Refinery Site is the one unique area in the game (I think) that has "jittery animation" or "bad frame rate" that is this uneven when attempting to just spacejump to a higher platform. (Try just spacejumping to the upper platform while holding up on the control stick and you'll see what I mean.) If anyone can think of any other areas that have animation that is this uneven when trying to get to a higher platform, and if there is a scan-able object in front of you that happens to be on the platform you are trying to get to, then this glitch might work elsewhere. Yeah...I can't think of any other areas right now that meet those criteria :(
So, unless this just happens to work in another area and just happens to be useful in a speedrun, then AFAIK this is just another useless glitch :(