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...
@ Zhs2: Good, just PM me sometime tonight or tomorrow with the logs.  I'm considering possibly doing a Fusion hack/remake using the tricks from this class tonight.
The thing I'm lacking is the actual ROM (only have an E one), and I'm at college at the moment.
[BANNED]
I'd also like to request the logs to be messaged to me if possible, thanks.  Very Happy
Edit history:
interdpth: 2008-11-25 07:05:37 pm
Things will be "provided" if needed.

Really guys this is a hands on class

At least come and join and set your log on

You'll only get the pass for no$ if you're active in the class.

EDIT: Class is starting get in.
Topic bump

GET IN HERE NOW

IT'S ABOUT TO START

</anti-mod as post is important>
how much time is left or did it start?
Edit history:
Phazar: 2008-11-27 11:42:06 am
...
I tried to get in.  Not too much was happening.  It's already started, and might be over.
Edit history:
Bloodsonic: 2008-11-25 08:15:24 pm
Phazar &  Cloud: It just started. Get on #JZD and just chill.
I suspect it will be going on for quite a while longer.

By the way: m2k2's CGI IRC fails. Google a real chat client. (I'm using X-Chat)
...
What!  I keep getting disconnected from IRC! khaaaan
Quote from Bloodsonic:
Phazar &  Cloud: It just started. Get on #JZD and just chill.
I suspect it will be going on for quite a while longer.

By the way: m2k2's CGI IRC fails. Google a real chat client. (I'm using X-Chat)

No one on #JZD is disconnecting you AFAIK, so...--^
it lets me connect but it doesn't show any post that anyone made. i do see everyone thats there but nothing else happens after i log in.
Quote from Cloud07:
it lets me connect but it doesn't show any post that anyone made. i do see everyone thats there but nothing else happens after i log in.
I have no idea what to tell you. Maybe you need to configure the settings on your IRC client?
Class is over

If you guys need more help

Feel free to contact

Let's see some GBA hacks
Here's the unedited log.
http://interdpth.arc-nova.org/RawLog.txt
Edit history:
Phazar: 2008-11-26 06:52:39 pm
...
That was useful.  I'm gonna read the logs I recorded to try some stuff out.

Edit: NVM, I missed a few things from interdpth's posted file.  In case the log gets deleted, you can still find it here in my attachment.

Edit 2: I have attached a spam-free version as well as the original.
Edit history:
P.JMan: 2008-11-26 05:41:07 pm
I like Big Butts and I can not lie
Cut the irrelevent crap out of the log file, added some comments aswell (shown on new lines encased as *text*)

[18:31] <@interdpth> http://interdpth.arc-nova.org/Tools.zip 
[18:42] <@interdpth> Alright
[18:42] <@interdpth> Let's see
[18:42] <@interdpth> Everyone
[18:42] <@interdpth> Open up TLP/YYCHR/TM
[18:42] <@interdpth> Whatever
[18:42] <@interdpth> Open up mzm.gba
[18:43] <@interdpth> Let's seee
[18:43] <@interdpth> I need to find a graphic to edit
[18:43] <@interdpth> One sec
[18:46] <@interdpth> Ok
[18:46] <@interdpth> We are going to go straight in the 2nd step
[18:47] <@interdpth> Let's edit the title screen
[18:47] <Bloodsonic> cool
[18:47] <playerman1230> let's go.
[18:47] <@interdpth> With TLP open
[18:47] <@interdpth> open up NLZ-GBA Advance.exe from the zip
[18:48] <@interdpth> Go file handling
[18:48] <@interdpth> open rom
[18:48] <Xaggoth> thats the same as the ulnz?
[18:48] <@interdpth> We're using the one in the toolset as it's userfriendly
[18:51] <@interdpth> In the program
[18:51] <@interdpth> Go to image 271
[18:51] <@interdpth> You should see the title screen
[18:51] <@interdpth> Tell me when you get there
[18:51] <Bond697> i'm kinda confused here
[18:51] <Bond697> i opened unlz
[18:51] <Bond697> opened the rom
[18:51] <MoogleEmperor> I see the ship.
[18:51] <Bond697> how do i go to 271
[18:52] <Xaggoth> also trying to us unLZ, don't see how you select an image
[18:52] <Bond697> yeah
[18:52] <Bond697> that
[18:52] <@interdpth> Go to
[18:52] <playerman1230> Goto?
[18:52] <@interdpth> x_x
[18:52] <Bond697> i tried that
[18:52] <Xaggoth> i tried that
[18:53] <@interdpth> http://img37.picoodle.com/img/img37/3/11/25/f_lolm_ce6a9ff.png
[18:53] <@interdpth> or
[18:53] <Bond697> are we using the same program?
[18:53] <Xaggoth> you aren't
[18:53] <playerman1230> we aren't.
[18:53] <Xaggoth> goto 271 does not show the title screen in unLZ
[18:53] <@interdpth> Image 241 in unlz
[18:54] <Xaggoth> doesn't look like a title screen either
[18:54] <@interdpth> Like I said
[18:54] <Bond697> 241 is giving me some scrambled game save graphics
[18:54] <MoogleEmperor> 241 gets me the text for deleting save files.
[18:54] <@interdpth> I really suggest using the tools in the zip
[18:54] <Bond697> i am!
[18:54] <MoogleEmperor> Me too.
[18:55] <@interdpth> If you're using nlz http://img37.picoodle.com/img/img37/3/11/25/f_lolm_ce6a9ff.png
[18:55] <Bond697> we;re using unlz, which is what was in the zip
[18:55] <@interdpth> nlz is in the zip
[18:55] <Xaggoth> getting the .zip, was using unLZ since that was what was in the thread
[18:55] <Bond697> honest to god
[18:56] <Bond697> it was unlz
[18:56] <@interdpth> I forgot how buggy unlz was
[18:56] <Bond697> let me go download nlz
[18:56] <@interdpth> Hold up
[18:56] <@interdpth> I could be the mistaken one
[18:56] <MoogleEmperor> I got tools.zip, and unlz was in it.
[18:56] <@interdpth> Hmm
[18:56] <@interdpth> ok
[18:56] <Bond697> ok, here we go
[18:56] <Bond697> just downloaded nlz
[18:56] <@interdpth> Yeah ok
[18:56] <@interdpth> That was my faul
[18:56] <Bond697> http://www.romhacking.net/utils/529/
[18:56] <@interdpth> I forgot to click overwrite
[18:56] <Xaggoth> %^(@ just finished getting tools.zip
[18:57] <@interdpth> Alright
[18:57] <@interdpth> To the image in the picture
[18:58] <Xaggoth> errrr what image am i looking at? 271 is some kinda spanish
[18:58] <@interdpth> ok
[18:58] <@interdpth> so make the offsets match
[18:58] <Bond697> ok
[18:58] <@interdpth> You are opening ZM right?
[18:58] <Bond697> i went to 271 in nlz, Aand it's something in spanish
[18:58] <Xaggoth> match it to what
[18:58] <@interdpth> 4470e0
[18:59] <Bond697> 1 sec
[18:59] <Xaggoth> k, got it
[18:59] <Bond697> ah!
[18:59] <Bond697> got it
[18:59] <Bond697> 274
[18:59] <@interdpth> Alright
[19:01] <@interdpth> Everyone up to speed now?
[19:01] <playerman1230> The hell? NLZ has crashed and said intitlaization failed.
[19:02] <@interdpth> Player
[19:02] <@interdpth> Get to offset  4470e0 in unlz then
[19:05] <MoogleEmperor> Thar we go, I see it.
[19:05] <playerman1230> Got it.
[19:06] <@interdpth> okie doke
[19:06] <playerman1230> Geez, they need to make a more reliable search option.
[19:06] <@interdpth> We'll get to that
[19:06] <@interdpth> Now then
[19:06] <@interdpth> Click Raw Dump
[19:06] <@interdpth> andgive it a file name
[19:06] <@interdpth> DO NOT SAVE IT AS MZM.GBA
[19:06] <playerman1230> Kay.
[19:07] <playerman1230> Doing so may mistake it for a rom, right?
[19:07] <@interdpth> YEah
[19:07] <@interdpth> I've done it several
[19:08] <@interdpth> After havin dumped it
[19:08] <playerman1230> what next?
[19:08] <@interdpth> Open the file in TLP
[19:08] <Xaggoth> still doesn't look nice in tlp
[19:08] <@interdpth> Now, just mess around add little faces in places
[19:08] <@interdpth> or erase blocks and such
[19:08] <@interdpth> When you are all done
[19:08] <@interdpth> Let me know
[19:09] <Xaggoth> ??? It doesn't look like this is the entire thing I tried to dump
[19:09] <Bond697> done
[19:09] <@interdpth> Just edit it
[19:09] <@interdpth> ok when done
[19:09] <@interdpth> In unlz
[19:09] <@interdpth> open -> Load Raw
[19:10] <@interdpth> Select the file
[19:10] <@interdpth> Click write to rom
[19:10] <@interdpth> And then click ok
[19:10] <@interdpth> In nlz
[19:10] <@interdpth> Load Raw
[19:11] <@interdpth> Just click ok
[19:11] <@interdpth> Then click write to rom
[19:11] <Bond697> ok
[19:11] <@interdpth> Then open the ROM in vba
[19:11] <@interdpth> and check out your changes
[19:12] <Bond697> hmm
[19:12] <Bond697> not seeing any changes
[19:12] <Bond697> lets try it again
[19:13] <playerman1230> So, change to your heart's content?
[19:13] <@interdpth> Yep
[19:13] <Xaggoth> geki tai machine?
[19:13] <@interdpth> And that'd be editing compressed graphics
[19:13] <@interdpth> Class will resume in 10
[19:13] <@interdpth> So everyone can have some fun
[19:14] <Bond697> hmm
[19:14] <Bond697> yeah
[19:14] <Bond697> didn't work
[19:14] <Bond697> this time the whole title screen was messed up
[19:15] <Bond697> ah well
[19:15] <Bond697> easy enough to try again
[19:15] <@interdpth> Unzip the rom and try again
[19:18] <Bond697> it tells me the old data is bigger than the new data
[19:18] <Bond697> and aborts
[19:24] <@interdpth> So
[19:24] <@interdpth> use less colors
[19:24] <Bond697> i used 1 color
[19:25] <Bond697> hmm
[19:25] <Bond697> ok
[19:26] <Bond697> i re-dumped the raw file
[19:26] <Bond697> opened it in tlp
[19:26] <Bond697> drew 1 smiley face in 1 color
[19:26] <@interdpth> I mean less pixels
[19:26] <Bond697> and it still aborts
[19:26] <@interdpth> erase some boxes
[19:27] <Bond697> ah, let's try that
[19:27] <@interdpth> Tonight
[19:27] <@interdpth> We will not be doing any level editing
[19:27] <@interdpth> I'll go over pointers
[19:28] <@interdpth> And that'll solve Mr.Bonds problem
[19:28] <@interdpth> Then stuff that ASM requires
[19:28] <@interdpth> THEN ASM O_O
[19:28] <Bond697> very cool
[19:29] <Phazar> Well, let's get to it
[19:30] <Bond697> ok, getting rid of some worked
[19:32] <@interdpth> Alright
[19:32] <@interdpth> Everyone got the pictures to insert?
[19:33] <playerman1230> How do you turn a bitmap into available tiles for use in TLP?
[19:35] <@Kejardon> you can import bitmaps
[19:35] <@interdpth> Learn that on your own >>
[19:35] <@Kejardon> but tmv is annoyingly picky about how it imports
[19:36] <@interdpth> Just use the tiles you were given and edit them
[19:36] <@interdpth> Tell me when you are done.
[19:36] <@MathOnNapkins> converting a bmp to an snes or gba format is iffy b/c you're going to lose color information
[19:36] <playerman1230> oh, okay.
[19:36] <@MathOnNapkins> (unless you store the palettes, somehow)
[19:38] <@Kejardon> I generally export a bmp from tmv, mess around with it, then import it back in
[19:38] <@MathOnNapkins> tmv?
[19:38] <@Kejardon> oh whoops
[19:39] <@Kejardon> tmv is the program I'm using currently to attempt to get blue suit
[19:39] <@MathOnNapkins> *tmv = tlp?
[19:39] <@Kejardon> tilemap viewer
[19:41] <MoogleEmperor> I think tlp is assuming there's a header... I blanked out the tiles I could see and I found a few still there when I loaded it in nlz.
[19:41] <Bond697> here's a patch you can get from romhacking.net that will fix that
[19:42] <@MathOnNapkins> it does
[19:42] <@Kejardon> http://jathys.zophar.net/other/index.html
[19:42] <Bond697> actually, kejardon made it
[19:42] <@Kejardon> Jathys updated it
[19:45] <Bond697> anyway
[19:46] <Bond697> i'm done, inter
[19:46] <@interdpth> Alrighty
[19:46] <@interdpth> Now then
[19:46] <@interdpth> The next less
[19:46] <@interdpth> on
[19:46] <@interdpth> We have two ways of doing it
[19:47] <@interdpth> We're doing the hard way
[19:47] <@interdpth> Because well
[19:48] <@interdpth> ok
[19:48] <@interdpth> So
[19:48] <@interdpth> Fuck it we'll go the easy way
[19:48] <@interdpth> Just remember
[19:48] <@interdpth> vba's loggin feature can save time
[19:48] <@interdpth> Redump the title screen
[19:49] <@interdpth> edit it so that unlz/nlz will autoabort since the data is too big
[19:49] <@interdpth> tell me when
[19:49] <Bond697> ok
[19:49] <Bond697> i still have one of my auto-aborting tries
[19:49] <@interdpth> This lesson you will learn about pointers and how to maneuver a hex editor
[19:49] <@interdpth> Ok
[19:49] <@interdpth> We'll wait for everyone to catch up
[19:50] <Bond697> yeah
[19:51] <MoogleEmperor> I'm ready.
*blabbing*
[19:59] <@interdpth> So everyone ready for the next part?
[19:59] <Phazar> finally
[19:59] <Bond697> yes
[19:59] <@interdpth> Alrighty
[19:59] <playerman1230> yeah, let's play hex.
[19:59] <@interdpth> You still have nlz/unlz open with the image right?
[19:59] <playerman1230> ROM image?
[19:59] <playerman1230> or the title image?
[20:00] <@interdpth> Title screen
[20:00] <@interdpth> First I will explain pointers
[20:00] <@interdpth> A pointer is...a pointer
[20:01] <@interdpth> >_>
[20:01] <@interdpth> It points to data
[20:01] <@interdpth> Everyone get it? >_
[20:01] <playerman1230> Yeah, like a reference.
[20:01] <Bond697> yes
[20:02] <cloud07> yes
[20:02] <@interdpth> It's how the games knows where shit is
[20:02] <@interdpth> Now
[20:02] <@interdpth> I'm sure many of you have heard of those silly banks the SNES pointers have
[20:02] <@interdpth> Right?
[20:03] <Bond697> yes
[20:03] <@interdpth> Who thinks banks are dumb?
[20:04] <@interdpth> Show of hands
03[20:04] * You were kicked by Kejardon (In Super Nintendo, Banks think YOU'RE dumb)
03[20:04] * Rejoined channel #jzd
03[20:05] * Kejardon was kicked by interdpth (Kejardon)
[20:05] <@interdpth> Anyway
[20:06] <@interdpth> GBA pointers
[20:06] <@interdpth> Are just the file offset + 0x8000000
[20:06] <@interdpth> It's simple :D
[20:06] <@interdpth> anyway
[20:06] <@interdpth> The way they look in a hex editor is reversed
[20:06] <@interdpth> So
[20:06] <@interdpth> if you want a pointer to 0x123456
[20:07] <@interdpth> Add 0x8000000
[20:07] <@interdpth> So you'd have 0x8123456
[20:07] <@Kejardon> have you explained what 0x means?
[20:07] <Bond697> easy enough
[20:07] <@interdpth> 0x MEANS HEX
[20:07] <@interdpth> PLZKTHX
[20:07] <@interdpth>  Anyway
[20:07] <@interdpth> In a hex editor you'd see the pointer as 56 34 12 08
[20:07] <@interdpth> Understand?
[20:08] <playerman1230> Reversed?
[20:08] <@interdpth> yeah
[20:08] <@interdpth> You just reverse the numbers
[20:09] <@interdpth> number 0x8123456 when looking at a hexeditor is 56 34 12 08
[20:09] <Bond697> so then
[20:09] <@interdpth> Ok
[20:09] <@interdpth> So
[20:09] <@interdpth> In nlz/unlz
[20:10] <@interdpth> You see offset
[20:10] <@interdpth> For the titlescreen the offset is 0x4470e0
[20:10] <@interdpth> Right?
[20:11] <Bond697> yep
[20:11] <@interdpth> open a notepad
[20:11] <@interdpth> add 0x8000000 to 0x4470e0
[20:11] <playerman1230> 84470E0?
[20:11] <@interdpth> so you'll have 0x84470e0
[20:11] <@interdpth> Now reverse it
[20:11] <@interdpth> e0704408
[20:12] <@interdpth> Open the rom in the hexeditor
[20:12] <@interdpth> hit ctrl+f should bring up a find dialog
[20:13] <@interdpth> for the value enter e0704408
[20:13] <@interdpth> Then search
[20:13] <@interdpth> When it finds the hit
[20:13] <@interdpth> Tell me what offset you are on
[20:13] <Bond697> 77600
[20:14] <@interdpth> You're 4 bytes off
[20:14] <Bond697> err
[20:14] <Bond697> 77604
[20:14] <playerman1230> 77604
[20:14] <Bond697> my mistake
[20:14] <@interdpth> There you go
[20:14] <@interdpth> Ok
[20:14] <@interdpth> Remember when dealing with hex
[20:14] <@interdpth> use 0x
[20:14] <@interdpth> Put that number in to notepad
[20:14] <@interdpth> DO YOU GUYS FEEL COOL YET?
[20:15] <Bond697> totally
[20:15] <@interdpth> Now then
[20:15] <@interdpth> We need some free space
[20:15] <@interdpth> Scrolldown through the ROM until you see a crapload of freespace and grab an offset
[20:15] <Bloodsonic> aw fuck.
[20:15] <playerman1230> As 00 or FF?
[20:16] <@interdpth> 0xFF
[20:16] <Bond697> ah yeah
[20:16] <@interdpth> For this tutorial I will be using 0x7B0000
[20:17] <@interdpth> Load the raw
[20:17] <@interdpth> In either unlz/nlz
[20:17] <@interdpth> Oh
[20:17] <@interdpth> Close the hex editor as well
[20:17] <@interdpth> We'll need it in a minute
[20:17] <@interdpth> But unlz is bitchy
[20:17] <playerman1230> I see Free Space start [in the end of the ROM] at 0x760D38
[20:19] <@interdpth> player put that in your notepad as freespace- 0x760D38
[20:19] <@interdpth> anyway
[20:19] <@interdpth> reopen zm in either compressor
[20:20] <@interdpth> Load the Raw
[20:20] <@interdpth> in nlz
[20:20] <@interdpth> it'll ask for the offset
[20:21] <@interdpth> put in your freespace offset i'll be using 0x7B0000  unclick abort
[20:21] <@interdpth> Click ok
[20:21] <@interdpth> Then in nlz go to the offset where your freespace offset is
[20:21] <@interdpth> and you should see the image
[20:22] <@interdpth> for unlz
[20:22] <@interdpth> load the raw
[20:22] <@interdpth> then write to rom
[20:22] <@interdpth> for image use your freespace offset
[20:22] <@interdpth> unclick abort
[20:22] <Bond697> ah yeah
[20:22] <Bond697> there it is
[20:23] <@interdpth>  cool eh?
[20:23] <Bond697> quite
[20:23] <@interdpth> Now we wait for everyone
[20:23] <Bond697> yes
[20:25] <playerman1230> yeah.
[20:25] <MoogleEmperor> yep.
[20:25] <@interdpth> everyone ready?
[20:26] <@interdpth> ok
[20:26] <@interdpth> Now
[20:26] <@interdpth> Open your rom in the hexeditor
[20:26] <@interdpth> Head over to  77604 where we found that pointer
[20:27] <@interdpth> add 0x8000000 to your freespace address mine is 0x7b0000 so i'll have 0x87b0000
[20:27] <@interdpth> Reverse it
[20:27] <@interdpth> I get 00 00 7b 08
[20:27] <@interdpth> (ctrl + g usually to go to addresses)
[20:27] <@interdpth> Type it in to your hexeditor at the offset
[20:27] <playerman1230> So 77600 is the pointer that does an image reference?
[20:28] <@interdpth> 77604 is
[20:28] <playerman1230> *0x77604
[20:28] <@interdpth> Yeah
[20:29] <@interdpth> After adjusting the pointer
[20:29] <@interdpth> save changes
[20:29] <@interdpth> and open in a rom
[20:29] <@interdpth> er
[20:30] <MoogleEmperor> What offset are we writing the new pointer to?
[20:30] <@interdpth> 77604
[20:30] <@interdpth> open the rom in vba
[20:30] <@interdpth> and look at the changes!
[20:31] <Bond697> hey
[20:31] <Bond697> nice
[20:31] <Bond697> it worked
[20:31] <@interdpth> feel cool yet?
[20:31] <Bond697> cooler than the fonz
[20:31] <Bond697> eyyyy
[20:31] <@interdpth> Now
[20:31] <@interdpth> Who's scared of hex?
[20:33] <@interdpth> WEll take a short break
[20:34] <MoogleEmperor> Worked.
[20:36] <@interdpth> ok
[20:36] <@interdpth> breaks over
[20:36] <@interdpth> Hex is nothing to be afraid of
[20:36] <@interdpth> Believe it or not
[20:36] <@interdpth> Repointing was dealing with hex
[20:36] <@interdpth> Easy no?
[20:36] <@interdpth> Numbers represent data in a ROM
[20:37] <@interdpth> instead dealing with odd strings like seeing 123543443343 or 1110011000011110000110101011110001111  we deal with 1CC3C3578F
[20:38] <@interdpth> They an represent graphics
[20:38] <@interdpth> text
[20:38] <@interdpth> code
[20:38] <@interdpth> any of it
[20:39] <@interdpth> hex is as simple as thayt
[20:39] <@interdpth> So
[20:40] <@interdpth> We're going to put hex and asm hacking in one section
[20:40] <@interdpth> Here's no$gba
[20:40] <@interdpth> http://interdpth.arc-nova.org/no$gbafortut.zip
[20:40] <@interdpth> use no$gba.exe
[20:40] <@interdpth> password is veta
[20:41] <Bond697> sweet
[20:41] <Bond697> thanks
[20:43] <@interdpth> Alright
[20:43] <@interdpth> Who's ready to start ASM hacking?
[20:43] <Bond697> definitely
[20:43] <@interdpth> Alright load http://datacrystal.org/wiki/Metroid_Zero_Mission:RAM_map up in your browser
[20:44] <@interdpth> Let's see
[20:44] <@interdpth> What ASM hack should we preform
[20:44] <@interdpth> How about
[20:44] <@interdpth> Samus takes no damge from enemies?
[20:44] <@interdpth> Damage^
[20:44] <Bond697> sounds good
[20:44] <@interdpth> We will be doing several hacks with this
[20:45] <@interdpth> First I will introduce you too finding when a memory address gets written too
[20:45] <@interdpth> oh
[20:45] <@interdpth> I forgot to explain addresses
[20:45] <@interdpth> well memory
[20:45] <@interdpth> 2000000-200FFFF is IRAM it's really fast
*actually it's 02000000-0203FFFF*
*and actually, it's slower than 300xxxx, but way bigger*
[20:46] <@interdpth> 3000000-300FFFF is WRAM it's fast most variables and such will be here
*actually it's 03000000-03007EFF*
*and actually, this is the IRAM, 02000000-0203FFFF is ERAM, they're both WRAM
[20:46] <@interdpth> Ok
[20:46] <@interdpth> so open the ROM in no$gba
[20:46] <@interdpth> and get to the first level
[20:48] <Bond697> ok
[20:49] <@interdpth> everyone there?
[20:49] <@interdpth> Click the window with all the text on it to pause
[20:49] <cloud07> i'm there
[20:50] <@interdpth> Now then
[20:50] <MoogleEmperor> I'm redy.
[20:50] <@interdpth> Samus's current health is 0x3001536
[20:50] <@interdpth> We want to find out when it gets written too
[20:50] <@interdpth> So on your keyboard
[20:50] <@interdpth> press ctrl+b
[20:51] <@interdpth> To bring up the break point window
[20:51] <@interdpth> put [0x3001536]!
*[3001536] means the value 'at' $3001536 (indirect)
*! breaks on a changed write, !! breaks on any write, ? breaks on read; they can be combined (eg. ?!)
[20:51] <@interdpth> Then run into an enemy
[20:52] <@interdpth> You'll see a break on 800E6D8
[20:52] <@interdpth> Am I correct?
[20:52] <MoogleEmperor> yup.
[20:52] <@interdpth> Alright
[20:52] <@interdpth> Write down the address right above it
*unlike Geiger's snes9x debugger, no$gba breaks on the instruction 'after' the write*
*the previous instruction is therefor the write*
[20:52] <@interdpth> 800E6D6
*all instructions are 2 bytes in THUMB, unlike 65816*
[20:53] <Bond697> hmm..
[20:53] <@interdpth> Write that down on a notepad
[20:53] <@interdpth> in the no$ window
[20:53] <@interdpth> Go to  800E6D6
[20:53] <Bond697> where does the break show up, on the left?
[20:53] <@interdpth> Yes
[20:53] <@interdpth> it's indicated by a little square
[20:53] <Bond697> ah yeah, now i see it
[20:54] <@interdpth> on  800E6D6  type
[20:54] <@interdpth> nop
[20:54] <Bond697> hmm
[20:54] <Bond697> no, it came to 800066e
[20:54] <Bond697> hmm
[20:54] <@interdpth> hmm
[20:54] <Bond697> i'm doning something wrong
[20:54] <@interdpth> No
[20:54] <@interdpth> Oh
[20:54] <@interdpth> I see
[20:54] <@interdpth> haha
[20:54] <@interdpth> click the game window
[20:54] <@interdpth> and run into another enemy
[20:55] <@interdpth> Then emulation should stop
[20:55] <Bond697> ah, ok
[20:55] <@interdpth> and you'll be brought too 800E6D8
[20:55] <@interdpth> Right?
[20:55] <Bond697> hmm
[20:55] <Bond697> what happened to my game here
[20:55] <@interdpth> It stopped
[20:55] <Bond697> my energy keeps resetting
[20:56] <MoogleEmperor> It's working for me. Not taking damage anymore.
[20:56] <Bond697> let's try a new rom
[20:57] <@interdpth> We'll wait for bond to catch up
[20:58] <cloud07> ran into an enemie but health stayed the same is that suppose to happen?
[20:59] <@interdpth> Did you type nop?
[20:59] <Bond697> hmm
[20:59] <Bond697> nothing
[20:59] <Bond697> odd
[20:59] <cloud07> yes
[20:59] <@interdpth> and no energy change?
[21:00] <Bond697> why is the game letting me have 00 energy?
[21:00] <cloud07> no it stay as 10
[21:00] <Bond697> wtf
[21:00] <Bond697> i bet it's my rom
[21:00] <@interdpth> http://img37.picoodle.com/img/img37/3/11/25/f_1m_ffa19c0.png  should be like that ond
[21:00] <@interdpth> bond^
[21:00] <@interdpth> That's what mine looks like when I touched that ripper
[21:01] <@interdpth> For those it worked for
[21:01] <@interdpth> congrats
[21:01] <@interdpth> You just made your first ASM hack
[21:01] <@interdpth> After bond gets up
[21:01] <Bond697> ah, ok
[21:01] <@interdpth> I'll show you how to save to rom
[21:01] <Bond697> i see the right box, now
[21:02] <@interdpth> Alrighty
[21:02] <@interdpth> Now then
[21:02] <Bond697> i was looking in the werong place
[21:02] <Bond697> but
[21:02] <@interdpth> open your rom in a hexeditor
[21:02] <Bond697> is that box supposed to change
[21:02] <@interdpth> When you click it
[21:02] <@interdpth> Or resume game
[21:02] <@interdpth> Then click
[21:02] <Bond697> from offsets to the breakpoint?
[21:02] <@interdpth> it changes
[21:02] <Bond697> ok
[21:02] <@interdpth> look next to nop
[21:02] <@interdpth> You'll see
[21:03] <@interdpth> 46c0
[21:03] <@interdpth> We're going to put that into the ROM
[21:03] <@interdpth> So open the rom
[21:03] <@interdpth> in hex editor
[21:03] <@interdpth> 800E6D6 go there
*remember to take away the 8 at the start*
[21:03] <@interdpth> reverse 46c0 to c0 46
[21:03] <@interdpth> bam
[21:03] <@interdpth> Samus no longer takes damage
[21:04] <@interdpth> How do you like that?
[21:05] <@interdpth> Before we start the next awesome hacking
[21:05] <@interdpth> please goto otakudoujin.com it's not safe fore work
[21:05] <@interdpth> but download two manga's and  click the ad at the bottom to help me out
[21:05] <@interdpth> ok back to asm hacking
[21:05] <@interdpth> click the breakpoint on the breakpoint menu then delete on your keyboard
[21:06] <@interdpth> er
[21:06] <@interdpth> unzip a new ROM
*or just revert the change if it's not too late*
[21:07] <@interdpth> Instwead of taking away health
[21:07] <@interdpth> We'll give it
[21:07] <@interdpth> In constant amounts
[21:07] <@interdpth> Go to 800E6D6
[21:08] <@interdpth> right above it you'll see sub r0, r0, r3
[21:08] <@interdpth> click that line
[21:08] <@interdpth> type
[21:08] <@interdpth> add r0, r0, 0x10
*should be add r0,0x10*
*with add r0,r0,0xnn - nn only goes up to 7*
[21:09] <@interdpth> this time when you touch an enemy samus will gain 16 hp
[21:09] <@interdpth> go to the address where that line is in a hexeditor (800E6D4)
[21:09] <@interdpth> no$'s 18c0 swaps to c0 18 in a hex editor
*interdpth done add r0,r0,r3 by mistake*
[21:09] <@interdpth> put it in and save it
[21:10] <@interdpth> and that my friends is assembly hacking
[21:10] <@interdpth> I think i'm done
[21:11] <@interdpth> Any questions?
[21:11] <MoogleEmperor> When I try to enter it it says Parameter Fail
[21:11] <@interdpth> add r0, r0, 0x10
[21:11] <@interdpth> try
[21:11] <@interdpth> add r0, 0x10
[21:11] <@interdpth> or take out the spaces
[21:13] <MoogleEmperor> add r0,0x10 is 3010...
[21:15] <@interdpth> well
[21:15] <@interdpth> reverse it
[21:15] <@interdpth> and put in the rom
[21:15] <Bond697> ok
[21:16] <MoogleEmperor> Hm, seems to be working. Each hit gives her 16 energy, though it doesn
[21:16] <MoogleEmperor> 't stop it from looping.
[21:16] <MoogleEmperor> Seems right.
[21:16] <@interdpth> Well there you go
[21:16] <@interdpth> You haven't mastered
[21:16] <@interdpth> But you have learned how to do
[21:17] <@interdpth> What many are scared of.
[21:17] <cloud07> how did you make global memory change break?
[21:17] <Bond697> hex workshop keeps tellking me that 800e6d4 can't be found in the rom
[21:17] <Bond697> damn it
[21:18] <@interdpth> take off that 8
[21:18] <@interdpth> XD
[21:18] <Bond697> ahhh
[21:18] <Bond697> ok
[21:19] <Bond697> ah, yeah
[21:19] <Bond697> there it id
[21:19] <Bond697> *is
[21:20] <Bond697> worked nicely
[21:20] <@interdpth> Students
[21:20] <@interdpth> You all graduate
[21:21] <Bond697> heh
[21:21] <Bond697> that was fun
[21:21] <@interdpth> Spread my blogggg to people
[21:21] <Bond697> will do
[21:21] <Bond697> which ad do i click on, the one at the right?
[21:21] <@interdpth> Bottom right
[21:21] <Bond697> yep, ok
[21:21] <@interdpth> Now to save this log and upload
Edit history:
Phazar: 2008-11-26 06:51:25 pm
...
Yeah, I'm thinking of spam-editing out that off-topic crap.  I can barely read it, thanks to those spammers.

Edit: Attached spam-free log to my earlier post in this topic.