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red chamber dream
Nah, there was definitely some improvement. You can tell by the graphics in Corruption and many other games. As for the specifics, I have no idea.
Edit history:
Ntsc: 2008-01-09 04:49:16 pm
Quote from PiccoloCube:
i have one odd example but i haven't confirmed it. i had some weird slowdown on one area in Wind Waker when i played it on Wii but that slowdown never showed up in the GC iirc.


I actually had some very slight slowdown when playing Twilight Princess (GC version) on the Wii that didn't occur on the GC. Very rarely occurred but it is noticeable.

Likely due to whatever mechanic they use to emulate the GC on the Wii.


Wii Specs:
Quote:
Processors:

    * CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[48]
    * GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[49] reportedly† clocked at 243 MHz[48]

Memory:

    * 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[50]
    * 3 MB embedded GPU texture memory and framebuffer.


GC Specs
Quote:
Central processing unit
IBM PowerPC "Gekko" processor
IBM PowerPC "Gekko" processor

486 MHz IBM "Gekko" PowerPC CPU.

    * PowerPC 750CXe based core.[11]
    * 180 nm IBM copper-wire process. 43 mm² die. 4.9 W dissipation.[11]
    * Roughly 50 new vector instructions.[11]
    * 32-bit ALU. 64-bit FPU, usable as 2x32-bit SIMD[11]
          o 1.9Gflops on fpu (10Gflops means the whole unit in operations such as geometry engine, T&L, TEV and other, this number is not all on the CPU)
    * 64-bit enhanced PowerPC 60x front side bus to GPU/chipset. 162 MHz clock. 1.3 GB/s peak bandwidth.[11]
    * 64 KiB L1 cache (32 KiB I/32 KiB D). 8-way associative. 256 KiB on-die L2 cache. 2-way associative.[11]
    * 1125 DMIPS (dhrystone 2.1)

System memory

43 MiB total non-unified RAM

    * 24 MiB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[11]
    * 3 MiB embedded 1T-SRAM within "Flipper".[12]
          o Split into 1 MiB texture buffer and 2 MiB frame buffer.[12]
          o 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[11]
    * 16 MiB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[11]

Graphics processing unit (GPU) and system chipset

162 MHz "Flipper" LSI. 180 nm NEC eDRAM-compatible process. Co-developed by Nintendo and ArtX.


Wow looking at these specs you could probably build a similar console for less than 50$...
red chamber dream
Probably so. That's why Nintendo makes so much profit.
my umbrella goes directly to Bankai
remember, nintendo had to make the wii anti-money-loss in case it flopped hard. they absolutely hate losing money and no one was sure the wii would be a hit.
it turned around way differently.

also, the specs were never 100% confirmed. those were IGN leaks.

note: the wii isn't emulating a GC. it basically has a GC inside given that it's components are just faster GC chips.

think about this: if high-end PCs now have a hard time emulating the GC, how could the wii do that if it is just a bit more powerful? emulation is a term often misused. (or the meaning is not clear sometimes. for the example, emulation means that a software is running and making the PC work like a GC. correct me if i messed up)
Jagger ftw
i dunno if this would work, but if you could mod your wii or gc, and put in an super fast cpu, and then theres no waiting time for doors to load and open, wouldn't that speed your time by  hmm... bout 5minutes? or more?
Quote from Gu3st:
i dunno if this would work, but if you could mod your wii or gc, and put in an super fast cpu, and then theres no waiting time for doors to load and open, wouldn't that speed your time by  hmm... bout 5minutes? or more?


The GCN's "gekko" processor is based on a PPC CPU. But there's a key word there - "based on". It's essentially it's own kind of processor with it's own native instructions, so even if the technicalities of what you're suggesting were non-existent, you wouldn't be able to simply go out and buy a faster CPU that'll match up to the GCN.
Also, games would need to be rewritten to take advantage of the "new" instructions that you're introducing to fully cultivate any sort of speed benefit, among other things.

In other words: it's not going to happen. ;)
my umbrella goes directly to Bankai
you would just screw up the thing probably.

btw, i still got the old motherboard of the wii that died last year and i was wondering if there was a way to mod it so it works in GC mode always...
the wii mode is dead since the message about corrupted system files doesn't go away.
Sorry for double quoting but these quotes sorta state my argument.

Quote from PiccoloCube:
note: the wii isn't emulating a GC. it basically has a GC inside given that it's components are just faster GC chips.

think about this: if high-end PCs now have a hard time emulating the GC, how could the wii do that if it is just a bit more powerful? emulation is a term often misused.


Quote from Metroid Menace:
The GCN's "gekko" processor is based on a PPC CPU. But there's a key word there - "based on". It's essentially it's own kind of processor with it's own native instructions, so even if the technicalities of what you're suggesting were non-existent, you wouldn't be able to simply go out and buy a faster CPU that'll match up to the GCN.


As Metroid Menace points out they do have their own instruction sets meaning that in some way the Wii system has to use either an interpreter (slow) or a type of recompiling (not really slow but eats up ram). To me this is "emulating".

Edit: Mis read your post MetroidMenace. Likely though the instruction sets between GC and Wii slightly differ as my post talks about.

Either way the performance on the Wii can actually be worse than on the Gamecube because of this. Another issue that I haven't seen brought up is the video card instruction sets which are also likely different between the cube and the wii. On PCs this isn't even an issue since we have Drivers that handle all of that fun stuff but on consoles (since consoles are not upgradeable) they likely don't have an "Abstraction Layer".

The biggest reason I see why PCs have a hard time emulating the GC is because of lack of understanding of the gamecube's true instruction sets and architecture....and also just bad programming (emulator side). At least that is my opinion on it.
once GameFAQs, now Twitch
First tyme post!  Whoo-o-o-o...

Anyway, this site and the MDb have given me lots o' information regarding the 'troid series, but it wasn't until checking with teh Wikiz (yet again), that I came across the page regarding version differences.  Since this thread seems to cover this (well, did), I figure I can ask here.

I'm looking for one o' them DOL-GM8E-0-02 copies (PC/PAL), due to my need to have a 'final' version, even if that means 'downgades' in certain areas (such as having a component-less Cube, though that's due to a Wal-Mart gift card and rationalization that the Wii can output component... right?).  Anyway, my friend's copy, which seems to be the one with the bonus disc, is a 0-00 (did the bonus disc one come out before the Player's Choice one, or is this some bad storage by a used store?).

So, has the MP1/MP2BD been released with a 0-02 copy of MP1?  If not, I'll look around for a PC copy (since that MP2 disc is the only thing keeping me from my need for PLayer's Choice/Greatest Hits of a game, similar to how I grabbed the Collector's Edition for FFXII around a week or less before that went GH).  I'm not much of a speed runner, and since my friend has a 0-00 copy, I can just use his if I ever want to.
Quote from TJF588:
(such as having a component-less Cube, though that's due to a Wal-Mart gift card and rationalization that the Wii can output component... right?)


Yes, the Wii can output 480p. Consequently, GCN games played on a component-enabled Wii will also run in 480p (so long as the game is progressive scan compatible)
no, one with the bonus disc was player's choice iirc.
Jagger ftw
pardon my language, but pc truly suck ass

Here are the big ones
#1 no scan dash
#2 abortorium gate has block
#3 if you use space jump then bomb the tentcal of flaagra, and if he started to swing at you during cutscene, and after the cut scene, the swing doesn't stop like original verson, instead, right after the cutscene you'll get 2 claw swing right in your face, makes 1 energy tank very hard.
#4 you need grapple beam to get plasma beam, which cancel 22%
#5 no tardus dash(scan dash), so you'd be force to go to magmoor or go thou the pirate base
will add more(?) when i remember more

small ones (i really hate pc)
#1 no quick climbing abortorium because the last bug hive is behind a bigger invisible wall iirc
#2 theres no floating platforms in the room before ore processing iirc (so you'll have to grapple or take damage)
#3 omega pirate's melee troppers are more aggressive thatn original north america version (from what i've seen and tried)
#4 wave troppers (in the room where you get flame thrower) if you came in from up stairs and killed them once, and go down stairs and come back up, you'll face invisible (or nothing at all) wave troppers (about 80% of the time)


am done complainting pc, give me an warning if i deserve one
red chamber dream
Why would you get a warning for not breaking any rules?

All the stuff you did state, however, is already very well–known by the community and not really worth stating again.
once GameFAQs, now Twitch
I'm not exactly a member of the community... not yet, at least.  That bit about increased aggression has me worried, but eh...  As I said, I'm not a speed runner, and I'd only go for low percentages if 1) I really want to see what's there (makes me thinks on FFX-2's "bittersweet ending"), if it's recorded (leaving my SPee on a charger with my Time Attack file running for max'd clock), or if it unlocks something (c'mon, Fusion Suit(s)).  If I want to do challenges, my friend's (which I'm borrowing right now... and could use a cleaning) is 0-00.  If what Nate said is correct, I'd wager my friend got his copy used, heh heh.

Oh, there's a copy of the bonus disc'd one on eBay that I'm looking at, and I'm one to collect paperstuffs, so what all does it come with (the eBay one has the instruction manual and an insert, no PIN sheet).
Jagger ftw
TJF588 i don't think Arkarian was talking about you, and also, there really ain't much of point buying pc, if you want, buy pal, playing pc piss me off
once GameFAQs, now Twitch
But, I'm Amer'cun, so I only have ready access to NTSC-type stuff.
Action Replay has the ability to remove the region lock. So using it, you can play PAL on your NTSC cube.
eBay and such are good places to buy the PAL versions.
yeah
I have the original version; no limits for me! :D

I've just started to really get interested in MP sequence breaking (not good enough to speed run yet) and I agree that the PC version sucks donkey balls. I don't get why Retro would want to prevent sequence breaking. Sequence breaking is half the fun.
I totally agree, sequence breaking is what keeps people coming back to the game years after they beat it. And getting the original version if you don't have it is definitly worth it if you can find it.
red chamber dream
Quote from ING-X:
I don't get why Retro would want to prevent sequence breaking. Sequence breaking is half the fun.


It's not really that they're against SBing; it's more that they want to eliminate the glitches in their games, some of which may enable SBs.
Jagger ftw
Quote from Metroid Menace:
Action Replay has the ability to remove the region lock. So using it, you can play PAL on your NTSC cube.
eBay and such are good places to buy the PAL versions.



so you mean i can play pal on my ntsc? and poor people who suffer the lack of scan dash can play ntsc???
yes. probably 99% of the "pal" videos on this site were actually made on an ntsc cube.