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So anyways, I've been trying to find a 0-00 (1st edition) copy of Prime for a while, but it's proving to be difficult. I have one quick question, did they ever make a 0-02 (player's choice) edition of the game that didn't have the big player's choice logo on the box? Because my friend has a 0-02 disk, but his box doesn't have the player's choice logo on it.    :-sQuestion
Thread title: 
Quote from Trebuchet:
Because my friend has a 0-02 disk, but his box doesn't have the player's choice logo on it.    :-sQuestion
Perhaps the game store was ignorant about the version differences and sold a 0-02 with a 0-00 case?
ye prolly, i've also been looking ALL OVER toronto for orignal america's version, but no EB games seems to have it, (only player's choice), so i guess you have to get an credit card or paypal and buy it off ebay for an fair price...
red chamber dream
I've seen at least five copies without the PC logo in the used 'Cube game racks at local GameStops. Just look around more.
in ebgames?
Anywhere, everywhere
Gamestop=ebgames
what the hey.. if any one live around north york,toronto,ontario,canada and wanna sell me or buy me an 00 version, i'd be happy to purches it for 15 ish CA buck
red chamber dream
What if it costs more than that?
gimme the reciept and i'll give you what ever its on there with 5 more bucks
Metroid Hunter
about one year ago, I found a 0-00 version on ebay and bought it for 1€ :D (+4 shipping)
Maybe you look there?
Ready to internet!
what's so special about a 1st edition copy of Metroid Prime?
red chamber dream
The original North American release doesn't have all the Sequence Break blocks that the PAL and Player's Choice versions have.
Ready to internet!
ah, so it lets you beat the game faster
Quote from Mista_Smegheneghan:
ah, so it lets you beat the game faster


It is also way cooler =P

No but seriously Sequence Breaks are what make Metroid Prime and keep it alive for most people. Doing the same route over and over gets really boring.

The only downside is a slight chance to crash when in small sections of the Chozo ruins:
http://www.metroid2002.com/other_crash_furnace.php

The crashes are well worth the ability to exploit through the game in nearly an hour and a half though and as the videos say they can be avoided by playing the game on the Wii instead of the cube(probably different memory configuration or disc read speed).
red chamber dream
Quote from Mista_Smegheneghan:
ah, so it lets you beat the game faster


That's correct, but it takes tons of practice for most of the Breaks, especially the major ones. The first time through, though, you'll definitely want to take the "natural route" to get the full experience.
Well, I finally managed to snag a copy of it. I popped it in, and man, it felt so good to see that scan dash :), considering I had a player's choice copy for so long. Anyways, I got the space jump boots first (without having to go up and lock on to the enemy in the other room, ha ha!  Very Happy ), and was heading to the Chozo ruins in the elevator, and... my game crashed lol  laugh new , so I came back to try again, and... my game crashed again  :P! The next couple times it didn't though, but I had wierd luck in the beginning, considering that the original version occasionally crashes.

Anyways, it's pretty awesome, having lots of fun with sequence braking.  Very Happy
Anywhere, everywhere
Wow, mine never crashed until going through about the fifteenth time. It crashes about 90% of the time if I boost in the room before furnace again.
Quote from rekameohs:
Wow, mine never crashed until going through about the fifteenth time. It crashes about 90% of the time if I boost in the room before furnace again.


I'm pretty certain it has to do with the speed at which the gamecube loads the area because of how it hardly ever crashes on the Wii.
Edit history:
DJGrenola: 2008-01-07 08:09:08 am
except the GameCube and the Wii load at exactly the same speed when run in GameCube mode. The Wii's drive controller is switchable between GameCube speed (DVD 3x) and Wii speed (DVD 6x). Certain Wii modchips allow you to switch the speed of the drive down to GameCube speed for Wii games if you want it to run quieter.

In actual fact the only concrete information we have about this from disassembly of Prime's 0-00 and PAL loading routines is that the PAL ones perform CPU cache flush opcodes more often. This, coupled with the fact that the crashes do not seem to occur on the Wii, suggest to me that the most likely cause is a CPU or hardware bug in the GameCube.
Quote from DJGrenola:
...from disassembly of Prime's 0-00 and PAL loading routines is that the PAL ones perform CPU cache flush opcodes more often.


Whoa... you've found the instructions for the loading function within the disassembly? ...Know of any other functions in there? ;)
I haven't really looked much into the disassembly, I could never find a good starting point to start looking at.
Edit history:
DJGrenola: 2008-01-07 10:08:32 am
I can't take credit for it, it was someone else on this forum who passed me the information. I'm pretty poor at disassembling stuff, although I can muddle through if I need to. I'd won't tell you who it was because of the legal grey area surrounding reverse engineering, but I imagine he'll own up if he wants to. :P
Now that you mention that, I remember SkippyJr talking about the differences between the MP1 and MP2 compression algorithms, and saying that the MP2 one loads smaller chunks, decompresses, and does cpu cache flushes and repeates, where as mp1 just load and decompresses the entire thing. Perhaps when you referred to the cache flushes, you were thinking of mp2's? Because MP1 never changed it's compression throughout the different versions
my umbrella goes directly to Bankai
maybe the GC's drive is just crappier or some parts of the wii make games not work 100% like on GC.

i have one odd example but i haven't confirmed it. i had some weird slowdown on one area in Wind Waker when i played it on Wii but that slowdown never showed up in the GC iirc.
Quote from Metroid Menace:
Now that you mention that, I remember SkippyJr talking about the differences between the MP1 and MP2 compression algorithms, and saying that the MP2 one loads smaller chunks, decompresses, and does cpu cache flushes and repeates, where as mp1 just load and decompresses the entire thing. Perhaps when you referred to the cache flushes, you were thinking of mp2's? Because MP1 never changed it's compression throughout the different versions


I can't remember the details. That some change was made to the loading mechanism between NA and PAL versions cannot be disputed, though. PAL loads slower.
perhaps it just allows extra time for the previous room to dump, we know from SWs that you can't have 3 rooms loaded at once.

Just how much were the hardware specs improved between the GC and the Wii? I know it wasn't anything drastic, but I'd be surprised if there was no improvement.