So, SRL leaderboards are around the corner. The leaderboards for fusion and prime will certainly use realtime to discourage ties, but MZM is in the unusual position of having an accurate ingame timer, leaving it essentially up to us to decided how to time the game. I have no doubt that if the community was polled today they would choose gametime. But I'm relatively new to speedrunning, and SRL has always been the norm to me, so I'm kind of naturally inclined towards RTA. Anyway I think there's some discussion to be had about the pros and cons of each, so I did what any decent person would do and made a thread.
Points for RTA:
-Internal consistency. This is the main issue here: the optimal 100% route is different for gametime than it is for RTA. that means the 'correct' route for races is different than it is for leaderboard runs (on at least two occasions I've narrowly beaten kirby in a race but had a slower gametime due to early/late kraid cleanup).
-Consistency with other games. This is a minor point but I'll mention it anyway. Also, do any of you guys get annoyed at having splits but then having to wait to see if the run is a PB or not? I do.
-Pausing strats. Not saying there's anything wrong with pause buffering, but I think it should be taken into account by the timer.
Points for RTA:
-Internal consistency. This is the main issue here: the optimal 100% route is different for gametime than it is for RTA. that means the 'correct' route for races is different than it is for leaderboard runs (on at least two occasions I've narrowly beaten kirby in a race but had a slower gametime due to early/late kraid cleanup).
-Consistency with other games. This is a minor point but I'll mention it anyway. Also, do any of you guys get annoyed at having splits but then having to wait to see if the run is a PB or not? I do.
-Pausing strats. Not saying there's anything wrong with pause buffering, but I think it should be taken into account by the timer.
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