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Embarrasing Fact: Power suit made by lowest bidder
Quote from Red Scarlet:
And 5 Supers and 5 Missiles without Charge Beam can't kill Draygon nor Ridley.

You mean Botwoon or Ridley?

Quote from kejardon's 14/15% guide:
...

Dang, I wish my guide *could* write itself.
Time bomb set get out fast!
Quote from Red Scarlet:
Umm, there's tons of stuff about the game I don't know.


Oh, I'm not saying there isn't.  But we get our information from basically the same sources, and you've been at it longer than I have -- so you're likely to know anything I would know about the game, at least.

Anyway, in this case I was talking about the Wrecked Ship entry shinespark, and since you performed it in your 0:55, I figured it was safe to assume you knew about it. :)

Quote from Kejardon:
Quote from Red Scarlet:
And 5 Supers and 5 Missiles without Charge Beam can't kill Draygon nor Ridley.

You mean Botwoon or Ridley?


Draygon also qualifies, no?  That ammo adds up to 2000 damage, and your FAQ says Draygon has 6000 HP.
Can't you get refills from Draygon's gunk, using your normal beam on it?
Time bomb set get out fast!
(forehead-smack) Right.
I('d) like to watch (some MP3 runs)
Yeah, that's why I removed Draygon from my post.

And theoretically, you could kill Botwoon with 5 Missiles and 5 Supers, couldn't you? Just use the beam combo I did in my run (equal to 4 Supers in damage), then hit Botwoon with the 5 normal and 5 supers.

Quote from kejardon:
Quote from kejardon's 14/15% guide:
...

Dang, I wish my guide *could* write itself.


Me too, only a couple hundred more pages to go.
Embarrasing Fact: Power suit made by lowest bidder
You don't have the charge beam to use the beam combo. :P
I('d) like to watch (some MP3 runs)
You mean Wave?
Embarrasing Fact: Power suit made by lowest bidder
... No, you don't have the charge beam, thus you can't charge up your beam to activate *any* beam combo with powerbombs.
I('d) like to watch (some MP3 runs)
How're you going to do low% without Charge? I'm not following you..

I mean 5 Missiles + 5 Supers + Charge and Wave (instead of a combo of 4 missiles/supers and Charge or whatever the numbers are)..
Let's see if I got it right: The murder beam and the space/time-beam is the same?
I'll be back. Maybe...
They have entirely different functions but they are both based on a combination of the Spazer and Plasma beam causing glitches.
Eh... I didn't got much out of that... Rolling Eyes

What beams does you eqiup?
Space-time: Charge + Spazer + Ice + Plasma
Murder beam: Charge + Spazer + Ice + Wave + Plasma
I'll be back. Maybe...
Ah yes, to equip the Spazer and the Plasma at the same time, activate the Spazer, then move the cursor onto the Speed Booster. Then press <- + A. If it works then both the Spazer and the Plasma Beam will be activated, and next to the Spazer text there will be this: *VAR

If you are too slow with A then it will switch to Spazer, and if too fast the Speed Booster will deactivate.

The Murder Beam is most easily used by charging your beam then, while it is still charged, pressing Start and activating Spazer also, then holding Fire while returning to the game and releasing it after the map has completely disappeared. A Charge Beam-like object will appear at the end of your gun; it wiill be orange and will not move. This is useful against bosses, since it is a beam with a velocity of 0, meaning it stays on the screen and causes bosses (not useful on normal enemies because they are small and do not enter it/die too quickly) damage by being inside them permanently. However, it also causes graphical glitches and disappearing Samus because it consists of MANY sprites, and overloads the sprite limit of the SNES (see Red Scarlet's run)

The SpaceTime beam does not need any special preparation, other than these seemingly inconsequential requirements: the room in which it is used must be larger than a certain number of screens (25), and you must be standing in at least the 25th screen. You must also have the Wave Beam unequipped and be right in front of a door (at point blank range). As discussed before, this will not work consistently if emulated. To reset everything, fire the beam and immediately turn round. Then fire the beam again and enter the door. If the room you come out in is full of fog, then you have been successful. Before you go searching for more items, DE-ACTIVATE THE SPAZER!!!1!11!!!. Otherwise the next shot will kill the game. This allows over 100% to be achieved.

I got some of the information from the Glitch FAQ in GameFAQs, by the way.

Edit: BOLD in certain places. Also that the Old Tourian Escape Shaft is not actually the only place in which it can be done, it is just the easiest to reach and the closest to a fresh supply of missile expansions. The Brinstar pink room and most of the large rooms in Maridia will also work. However, above ground in Crateria will crash the game.
One thing you forgot to point out...you mentioned that the room you are in must be 25 screens or larger...but you neglected to mention which room fits the requirements...the room is the room in the old escape shaft...on the little platform that you land on and bomb and roll to the right...there is a power bomb door...normally it leads to a super missile...

If you understand my explanation of the room that you need to go to then after you do the Space/Time beam glitch then maybe you will understand why he said that you enter the door and the room is full of fog...
That's just one place to do it, not the only place.  Other suggestions from Brickroad's glitch faq are "the huge pink room in Brinstar, the bottom of the main shaft of the Wrecked Ship, and above entrance to Crocomire's room in Norfair"; presumably these do not involve fog, since that's a characteristic of the Old Tourian shaft.

(Roxinos, can't you manage to separate your sentences with single periods and spaces instead of ellipses?  Your posts are painful to read.)

Question for those more familiar with the murder and space/time beam: what is it that makes the murder beam work rather than crashing the game?  I mean, from what I understand the space/time beam requires that the wave beam not be equipped, while the murder beam presumably does require it.  Is it that the fifth beam is equipped while charging?  Is the room size requirement the same?
I('d) like to watch (some MP3 runs)
There is no room size requirement for the murder beam; Ridley's room is quite tiny.  :o

I have no idea why either work, just that if you shoot it again it will crash the game, also if you shoot it like any other direction aside from horizontally to the left or something like that.

*paging kejardon*
Embarrasing Fact: Power suit made by lowest bidder
*bzzt* I'm awake! Er, I mean... <_<;;

I don't know the details, which is probably the only real way to explain what you want. But each direction fired uses different code, and when Samus fires to the left with the Murder Beam, it happens to stumble onto stuff that works without uberly glitching up the game.

>_> Everyone seems to be asking about the plasma+spazer beams lately, and that's just a horrendous mess bundled together. And I don't particularly want to try and wade through it to figure out mostly useless information; figuring out empirically how to use it would be easier in this case than walking through each path the code could take.
Quote from Chanoire:
(Roxinos, can't you manage to separate your sentences with single periods and spaces instead of ellipses?  Your posts are painful to read.)


I could...but it's a lot easier for me to write...sorry...
But i won't tell you how i went trough the room in Maridia without the Speedie booster.(In next to Botwoon's room)
That's my own secret.
Embarrasing Fact: Power suit made by lowest bidder
<_<
I have the feeling that there's something priceless I can say right about now, but I can't come up with the right words.
I('d) like to watch (some MP3 runs)
Mochtroid glitch?

Or the sand room where you just wall jump to get to the eye door?
The room where everything is purple,and there's about 6 Maridia Metroids,and one red bouncy-worm. And you will have to run with speed booster on the bottom of the room to get to Botwoon's room.
I think you can jump through the ceiling somewhere in there.
I'll be back. Maybe...
Here are some screenshots which show the odd effects of the Spazer/Plasma beam...


The setup for the Murder Beam


v(MdrBm) = 0, in other words, it doesn't move.


It makes so many sprites that things start to disappear... including Samus, and Mother Brain's health.


Behold the glory of the Spazer and Plasma Beam charged!


This is what happens to the status bar on use of the Space/Time Beam.


Lo! it is reset to its original state, and I still have all my items!


But... I already got those missiles...


Torizo isn't supposed to get up until after you get the bombs. Oh well, it'll die to about 3 plasma shots anyway.

I think the major glitches are caused by the lack of a movement sprite for the Spazer/Plasma combination beam, thus loading everything which is where it 'should' be into the sprite section of the RAM.