I have recently been learning C++ with the intent of one day being able to make some 2d games, and maybe later down the line an engine that will allow me to make a Metroid style game. As I have been reading and learning I have also been looking at some game design theory and noticed that some 2d games read maps by translating it from textual maps.
So I was wondering if anyone knows how Super metroids rooms were stored and read by the games engine?
So I was wondering if anyone knows how Super metroids rooms were stored and read by the games engine?
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