12 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
This Thread is for posting all the stupid and random things this game does that we have to put up with when running it.







Thread title: 
twitch wont let me export those to youtube for some reason

http://www.twitch.tv/remidemmi/v/44039938

http://www.twitch.tv/remidemmi/v/39686646

http://www.twitch.tv/remidemmi/v/39120927






can you tell i really love the 21% prime fight?



Edit history:
kirbymastah: 2016-02-15 02:02:08 pm
oh that tower oob happened to me in practice once. it was great.

Anyways here's a few old ones that are on my youtube "silly things" playlist:









Also this is technically corruption, but this is too hilarious to pass up on:

I don't know what the fuck happened there:




Happened in the same run. And the first has happened in the last two. -.-
*shaking violently*

LOL that one is amazing, do you have any idea what happend there?
Retro fucking sucks
https://www.twitch.tv/jack879/v/56632711
Transcendent.
Edit history:
Baby Sheegoth: 2016-03-25 11:26:06 pm
It's not a great explanation... but I think you tried to load too many rooms at once (it wasn't meant to load Metroid Quarantine A access room) and then the save room :(
Edit history:
Jack879: 2016-03-26 01:19:45 am
I think it has more to do with the PB maze not being completed than anything, though I've never had the room crash when skipping the puzzle other times. Also wouldn't MQA access unload as the game tries to load the save room? I've loaded MQA access then turned around to head out of the room a lot after finishing the maze during runs, so I doubt it's the issue of loading rooms and not unloading them.
Not honestly sure. Might mess around with it to find out later :)
rocks, locks, and invisible blocks
The game would only crash by manually loading the door from shooting it, load triggers dump loaded rooms.
this game makes no sense https://www.twitch.tv/remidemmi/v/59814908
Quote from Baby Sheegoth:
It's not a great explanation... but I think you tried to load too many rooms at once (it wasn't meant to load Metroid Quarantine A access room) and then the save room :(

if you add the total size of those rooms together with their objects, you exceed the total memory allocated (19MB).
Quote from Antidote:
Quote from Baby Sheegoth:
It's not a great explanation... but I think you tried to load too many rooms at once (it wasn't meant to load Metroid Quarantine A access room) and then the save room :(

if you add the total size of those rooms together with their objects, you exceed the total memory allocated (19MB).

:D So I might have actually been right
It still doesn't explain why Quarantine access A wouldn't have been dumped.
Quote from Jack879:
It still doesn't explain why Quarantine access A wouldn't have been dumped.

https://en.wikipedia.org/wiki/Retro_Studios
Quote from Jack879:
It still doesn't explain why Quarantine access A wouldn't have been dumped.

Room loading doesn't work that way, the docks for the doors simply tell the room whether to draw or not, they stay loaded until every object in the room has unloaded or transferred to the next one. That's why most large rooms are separated by a long corridor, it's to give the previous room enough time to unload.
Quote from Antidote:
Quote from Jack879:
It still doesn't explain why Quarantine access A wouldn't have been dumped.

Room loading doesn't work that way, the docks for the doors simply tell the room whether to draw or not, they stay loaded until every object in the room has unloaded or transferred to the next one. That's why most large rooms are separated by a long corridor, it's to give the previous room enough time to unload.


Docks do actually control loading, it's not just rendering. Sending a dock a SetToMax message loads the room it connects to whereas sending it a SetToZero message unloads it. Most load triggers (including the ones in this room) tell their target dock to load and tell all other docks in the room to unload. So I'm not seeing why Quarantine Access A wouldn't have been dumped either.