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UchihaSasuke: 2009-06-29 09:03:51 pm
my umbrella goes directly to Bankai
well, there's like just one big SB and that's skipping the dark suit. everything else is the standard route so far since the other tricks don't work.

edit: here's the other segments. i made a playlist with all the vids.



and here's the rest of the segments if you want to pick up after segment 15:

16:


17:


18:

19:

20:


21:


22:




23 (final segment):

credits and final time:
Was killing the Ing Smashers necessary in seg17 part2 ?
my umbrella goes directly to Bankai
yep. those bastards lock the doors when the fight is triggered in that room at that point (in the gc version, the main power bomb trip is never made when going through sanctuary and that's the trigger for this)
This is strange because I didn't remember having to kill them. I really thought the only necessary kills were the ones near the SF entrance. I usually don't use SBs, this is why I'm surprised. Does the fight still trigger if you get the temple key first ? Because the portal isn't locked by the trigger.
my umbrella goes directly to Bankai
i don't know. the first time you don't have spider when passing through that room and the second time, the fight starts if you go towards the portal (my original route had that key collected just after spider but the ingsmasher fight started and without PBs they take too long to beat)
My idea was to ignore them when the fight triggers, take the portal, pick up the temple key, get back to light world, and hopefully this time the fight won't trigger so you don't have to kill them. I haven't tested it so I dunno.
my umbrella goes directly to Bankai
when they lock the doors, they also put a red barrier before the portal. happens only at that point in the game since later when the fight starts, the doors aren't locked (like when i'm leaving sanctuary)
I just checked on my gamecube version. There are no locks, no matter what. I don't know if you mentionned it already, but it seems it is another unfortunate version difference. They probably thought you had to fight Ing Smashers once in your life. They are really annoying without PBs.
Edit history:
UchihaSasuke: 2009-07-06 03:48:40 am
my umbrella goes directly to Bankai
we have to keep in mind this is the japanese version and that version had many differences compared to the US/PAL versions already.

i tried a few more tricks after undusting my gc and warming up my skills and i could get to the ledge to reach the jump guardian backwards. that's 1 big improvement to the run i made already (but now gives us the long-ass segment 3 again)

i tried SWs but had no luck. i had never done a SA SW so i went to the GC version and did a few to get the feel of it and to compare and in the wii version samus doesn't even clip a bit into the hole like in the gc version. seems they really fixed this now.
the SW to get the early PB seems much harder to reach now. the tree seems to push back more and doesn't let samus reach the rock. i have relative consistency with this trick on gc so i know there's something different now. if someone can pull it off, congrats. that would mean another big SB.

edit: the following room after the bomb jump gave me some problems but i got past it. the bad thing is that the trick against the jump guardian doesn't work anymore (i think this was fixed in the jp gc version already)
at least there's still time saved by reaching him backwards.
Edit history:
UchihaSasuke: 2009-08-18 10:15:28 pm
my umbrella goes directly to Bankai
hm i wouldn't be making a new post if it wasn't about something big.

i was messing around with the game and trying the 101p ghetto jump and lol and behold i found a way to do it. it involves locking onto a far target and then ghetto off the wall as usual. for some reason, i get the required height with the lock and can make it to the upper level. this will be the first improvement for when i attempt a new test run in the US version (1 more week to go!)

i'll upload a vid later.

btw, some days ago i tried to enter the TAS SW by getting on top of the rock with SA but the section where you clip into the aether was sealed. even if the ghetto worked, it is now impossible to enter this SW with the usual method.

edit: here's the vid:
QI[9]IQ
I wonder.... I just fought Dark Samus 2 for Echo Visor and used up all my dark beam ammo. Now I can't open the portal because my ammo is empty and I can't find any refills. Any ideas? I remember running into this problem before, but I don't remember how I solved it. There must be a way, else it would be mighty stupid planned.
One shall stand, one shall ball.
charge your dark beam, you'll be able to fire a weak shot and get through the door.
QI[9]IQ
Quote from tomatobob:
charge your dark beam, you'll be able to fire a weak shot and get through the door.


Well, will you look at that, how sweet. I think I need to play this game a couple of more times.
Some of my notes of things to try (I have the Trilogy, but no time yet).

1. Crypt & early Grapple - The laser ghetto may be gone, but even in the JPN version you could jump onto the support held up by wires and then to the door.
2. WSA & early Screw Attack - Strawberry Express (boost off edge + roll jump without L/R buttons) should still work.  Alternatively, a rolling spring space jump as you come around the corner might work.
3. Recall kip's weirddash.avi - dash + damage boost = further dash
4. Recall that locking onto a target after a roll jump makes for a further jump (also works in MP3).
I thought it was Strawberry Surprise?
Noticed another difference, Culling Chamber is renamed to Trial Tunnel. WTF? It's the smallest room in the game, not a tunnel.
my umbrella goes directly to Bankai
Quote from SkippyJr:
Some of my notes of things to try (I have the Trilogy, but no time yet).

1. Crypt & early Grapple - The laser ghetto may be gone, but even in the JPN version you could jump onto the support held up by wires and then to the door.
2. WSA & early Screw Attack - Strawberry Express (boost off edge + roll jump without L/R buttons) should still work.  Alternatively, a rolling spring space jump as you come around the corner might work.
3. Recall kip's weirddash.avi - dash + damage boost = further dash
4. Recall that locking onto a target after a roll jump makes for a further jump (also works in MP3).


can the jump after an instant unmorph be still done in the trilogy version? they completely killed it in the jp version and no BSJs or roll jumps worked there.
Early Agon key in Doomed Entry is still possible. Game breaker glitch if you dump the room. Learned that the hard way.
Recorded some videos for MP2T.

[noembed][url= Energy Tank[/url][/noembed]
[noembed][url= Missile (pre missile launcher)[/url][/noembed]
[noembed][url= Temple Key in Doomed Entry (Dark Agon)[/url][/noembed]
[noembed][url= Jump Guardian kinda. He's been unloaded anyways.[/url][/noembed]
You can easily make it over the wall to get to the Jump Guradian early with the new spring bomb jump.
my umbrella goes directly to Bankai
hehe that trick is turning out to be more useful than i thought.

about the doomed entry key, can't you reach it with SJ from the platform that leads to the dark door or is that jump too far?

btw, i reached the jump guardian room backwards already (i added it to an edit in a post last month) but i had forgotten the most important detail. iirc, i locked onto something before jumping because regular jumps didn't quite make it. it would still save time since you go through less rooms.
Edit history:
Baby Sheegoth: 2009-08-29 05:21:03 pm
You can't go even close to the platform near the dark door, it's a pure distance jump.

Edit: The ghetto can be made without the sasuke hop.
Quote from Baby Sheegoth:
Noticed another difference, Culling Chamber is renamed to Trial Tunnel. WTF? It's the smallest room in the game, not a tunnel.


Wait, which room is that?  If it's the one next to the Dark Agon Temple, I'm pretty sure it was always called Trial Tunnel.
Edit history:
Baby Sheegoth: 2009-08-29 07:43:32 pm
Dark suit Skip was fixed, likely due to our friend Sasuke :3

The worms in Agon will no longer pick you up if you're near a wall D:

Should I start a Trilogy topic for this prime too? They're quite different.

Early Seekers is confirmed again, I'm trying to get it on video -.-

This is me almost getting early seekers (the little bounce usually gets you a little higher... this is why you save more than once)

my umbrella goes directly to Bankai
what? abandoned base cannot be bypassed without dark suit anymore?
there goes the last SB from mp2.

about the jump guardian backwards, well, i made it just barely with the jump. i was doing something differently even if it wasn't the lock-on.