Your point is basically, having beginning and an end makes for a linear game because you have to start at a certain point and you always fight that one boss at the end, the various methods of progression up to that end point mean nothing. That's retarded; that middle part is the game, finding the best route for how you want to play, and what upgrades you want to use to reach that point is the part where you are actually having fun. There's no reason to disregard it so completely.
No, what I was saying that the term 'linear' is pointless, as there is no standard for it. It, like the whole 'casual' and 'hardcore' argument, essentially means nothing without clear definition. You could argue both sides for any game whatsoever, depending solely on what degree you take the word 'linear' to, thus it becomes a stupid term to try and apply to any of them.
i don't think you can say a game is linear only because you start in the same place and finish the same way...
think about fallout 1 and 2, they are good example of non-linearity, you can do almost anything on the game, and you can do anything on the game in any sequence you want.
mount and blade too is non-linear, the game is open for you to play the way you want...
in metroid you can skip a few tanks of missiles upgrades, but you can't finish the game without the morph ball, or any of the "essential" upgrades, you need screw attack, you need super missiles, you need varia and gravity suit... and neither of then can be got out of order without glitching the game...
this is what i call linear... but whatever, really, the game is great and that is all that matters...
i don't think you can say a game is linear only because you start in the same place and finish the same way...
think about fallout 1 and 2, they are good example of non-linearity, you can do almost anything on the game, and you can do anything on the game in any sequence you want.
Any reason you didn't include Fallout 3 in that? It's pretty non-linear, and has quite a few endings.
This is really a stupid argument that just boils down to people's definition of 'linear'. As long as we live in this space/time continuum, everything can be considered linear except for strange goings-on in the molecular world. In terms of video games, we can all agree that what makes a game non-linear is that there is more than one way to get from the beginning to the end. Simple.
i don't think you can say a game is linear only because you start in the same place and finish the same way...
think about fallout 1 and 2, they are good example of non-linearity, you can do almost anything on the game, and you can do anything on the game in any sequence you want.
Any reason you didn't include Fallout 3 in that? It's pretty non-linear, and has quite a few endings.
in fallout 3 you cound't do half of you what you can do in the other 2, this is why i didnd't put it up there...
That is, assuming you meant to say "you couldn't do half of what you can do in the other 2". Also the only thing you specified was being able to do almost anything in the game in any order, which you can also do in Fallout 3. Nothing about amount of content.
okay, less than 2 months to the release, so let's stop trying to figure what that will be about or why the game looks like a n64 game, and let's start the bettings...
i bet that, unlike a lot of ppl here, adam will die in the middle of the game, not on the end...