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Not impossible
just highly unlikely
I, Toozin, vocal Fusion disliker, will now focus on the positive and look back on what positive contributions Fusion has made to the series, some of which made their way into Zero Mission.

Controls: Nerfed bomb and wall jumping aside, Fusion had a great control scheme that was very responsive and had the ingenious R toggle for missiles/power bombs. The automatic speed boosting was also a welcome touch.

Different ending images based on time AND percentage: Pretty sweet way to expand on the replay value of the game, although they forgot to add a gallery in this one.  :(

Challenging boss fights: These guys actually put up a fight, compared to some of the other pushovers in the Metroid series.

SA-X segments: Ignoring the actual fight with SA-X here, the parts where you had to avoid her (it?) were pretty cool and well done.

Etecoons and Dacholas: Hell yeah.

Power bombs reveal hidden blocks: Took some of the stress out of finding the oggles and oggles of items hidden about.

So yeah, it wasn't all bad, see?
Thread title: 
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Ready and willing.
(insert joke about flying pigs or hell freezing over here)
Quote from Toozin:
Controls: Nerfed bomb and wall jumping aside, Fusion had a great control scheme that was very responsive and had the ingenious R toggle for missiles/power bombs. The automatic speed boosting was also a welcome touch.

Done in Zero Mission.

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Different ending images based on time AND percentage: Pretty sweet way to expand on the replay value of the game, although they forgot to add a gallery in this one.  :(

Done in Zero Mission.

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Challenging boss fights: These guys actually put up a fight, compared to some of the other pushovers in the Metroid series.

Every Metroid game has its ups and downs boss-wise.  I will agree, however, that this has the most ups.

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SA-X segments: Ignoring the actual fight with SA-X here, the parts where you had to avoid her (it?) were pretty cool and well done.

Metal Gear Solid ripoff. :P

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Etecoons and Dacholas: Hell yeah.

Were these done in Zero Mission?  I haven't finished the game yet.

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Power bombs reveal hidden blocks: Took some of the stress out of finding the oggles and oggles of items hidden about.

Done in Zero Mission.

Quote:
So yeah, it wasn't all bad, see?

Not really. :P
Not impossible
just highly unlikely
Quote from el jacko:
Quote:
Etecoons and Dacholas: Hell yeah.

Were these done in Zero Mission?  I haven't finished the game yet.


Unfortunately no. But she technically hadn't met them yet, so it works out.
Quote from el jacko:
Quote from Toozin:
Controls: Nerfed bomb and wall jumping aside, Fusion had a great control scheme that was very responsive and had the ingenious R toggle for missiles/power bombs. The automatic speed boosting was also a welcome touch.

Done in Zero Mission.

Quote:
Different ending images based on time AND percentage: Pretty sweet way to expand on the replay value of the game, although they forgot to add a gallery in this one.  :(

Done in Zero Mission.

Quote:
Challenging boss fights: These guys actually put up a fight, compared to some of the other pushovers in the Metroid series.

Every Metroid game has its ups and downs boss-wise.  I will agree, however, that this has the most ups.

Quote:
SA-X segments: Ignoring the actual fight with SA-X here, the parts where you had to avoid her (it?) were pretty cool and well done.

Metal Gear Solid ripoff. :P

Quote:
Etecoons and Dacholas: Hell yeah.

Were these done in Zero Mission?  I haven't finished the game yet.

Quote:
Power bombs reveal hidden blocks: Took some of the stress out of finding the oggles and oggles of items hidden about.

Done in Zero Mission.

Quote:
So yeah, it wasn't all bad, see?

Not really. :P


*looks at Toozin's original post*

*underlines "contributions"*

*underlines "some of which made their way into Zero Mission*

Reading comprehension, man.
Quote from Toozin:
Power bombs reveal hidden blocks: Took some of the stress out of finding the oggles and oggles of items hidden about.

So yeah, it wasn't all bad, see?

Didn't they do that in Super Metroid too?
Yes, I think so (and I used it a lot...)
Not impossible
just highly unlikely
Did they? Well, I'll just replace it with another one that I forgot:

Ledge grabbing: Makes for some cool situations.
Quote from Dark_T_Zeratul:
Quote from Toozin:
Power bombs reveal hidden blocks: Took some of the stress out of finding the oggles and oggles of items hidden about.

So yeah, it wasn't all bad, see?

Didn't they do that in Super Metroid too?


I think there were certain ones they didn't (Screw Attack blocks definately were new - although I don't even think Super HAD blocks specifically designed to be destroyed by the Screw Attack only.. unless Ridley's Lair had a couple).  But yeah, in general they did reveal the hidden blocks (and much faster than the crappy X-ray visor)
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I think there were certain ones they didn't (Screw Attack blocks definately were new - although I don't even think Super HAD blocks specifically designed to be destroyed by the Screw Attack only.. unless Ridley's Lair had a couple).  But yeah, in general they did reveal the hidden blocks (and much faster than the crappy X-ray visor)


I thought the ceiling shortly after ridleys room could only be destroyed by screw attack...

Anyway there were definately blocks with the 'can be detroyed by screw attack symbol' on it
There were no screw attack blocks in super.
Hm, now when I rethink again, I'm not sure anymore. Perhaps I mistook for Fusion  :?
Quote from Paratroopa1:
\*looks at Toozin's original post*

*underlines "contributions"*

*underlines "some of which made their way into Zero Mission*

Reading comprehension, man.

...

shut up. :P
Super Metroid had blocks that could only be screw-attacked to death, as far as I know. But in X-ray, I think they looked the same as regular shoot-me blocks... On the other hand, I'm not totally sure either.

But, yeah, Fusion came with a lot of things that could, and did improve on future games. I don't like Fusion either, I think it's the worst game in the series (or second worst), but it did indeed have its good points.
I have to agree fully with Toozin on all points. Despite feeling like Metroid Lite, Fusion has made some fantastic contributions to the series that I can't imagine living without. Just take the controls, for instance. They managed to eliminate three whole buttons from the control scheme (only two if you count te select button, which is used in Zero Mission). Now, I go back to play Super, and the contols feel clunky in comparison. Holding down a button to run? The way they handle missiles and power bombs? It almost seems like they used the extra buttons just because they could.
Quote from Light of Day:
Holding down a button to run? The way they handle missiles and power bombs? It almost seems like they used the extra buttons just because they could.


While Super Metroid is my most favorite game ever, I have to agree.  Using both L and R for diagonal aiming was taken care of nicely in Fusion/Zero Mission with one button which would have left R open perfectly for power bombs while in a ball.  Holding a button to run I got over after a while, but was definitely something I liked a lot about Fusion in not having to hold a button for it.  I guess holding a button to run was kind of a standard at the time \o_o/
Quote:
Different ending images based on time AND percentage: Pretty sweet way to expand on the replay value of the game, although they forgot to add a gallery in this one.


Uhm.. I thought there was a gallery in the japanese version of the game?!
Not impossible
just highly unlikely
Was there? Well, there should have been one in the American version.
Hey what about the 1% Challenge? That's pretty fun.
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Ready and willing.
Quote from Chozo Nut:
Hey what about the 1% Challenge? That's pretty fun.


It's not like it's new tho, and new is sort of what the conversation here is about.
Not impossible
just highly unlikely
Well, I'm trying to focus on the positives here. I have a few issues with the way 1% works, so I didn't want to touch on that.
(My Favorite is Metroid Prime) Mettroid fusion is good yet short. I played the Game over and over collecting 100% Each time(I finished with 100% 27 times).
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Ready and willing.
Hey, you forgot to mention that Metroid Fusion can make it through the washing machine. None of the older Metroid games can do that!

(I really did have a GBA game (not Fusion, tho) go through the washing machine and come out just fine.)
Quote from Yoshi348:
Hey, you forgot to mention that Metroid Fusion can make it through the washing machine. None of the older Metroid games can do that!

(I really did have a GBA game (not Fusion, tho) go through the washing machine and come out just fine.)


Same thing happened with me! My Mario 2 game went through the washing machine but it worked great!
Quote from Rox:
Super Metroid had blocks that could only be screw-attacked to death, as far as I know. But in X-ray, I think they looked the same as regular shoot-me blocks... On the other hand, I'm not totally sure either..


Yes, this is what I meant.  The "Screw Attack block" (as in, the little block with the screw attack symbol on it) was new to Fusion.  But there might have been blocks in Super that could only be screw attacked.  They just don't show up w/ the X-ray visor.