Bangaa Bishop
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- In survival, if you stand in one general area for too long, you 'll get called out for camping to the other players, and your location will appear on their radar. This render's Trace's stealth with the sniper beam next to useless. So chances are you dont want to use him in Survival, particularly since his alt-form is weak (though he sure is hard to hit when he uses it).
- In Nodes and Defender (king of the hill), the node ring has almost no vertical coverage. If you even jump (particularly if in a low gravity area), you will leave the zone breifly and either interrupt the capture of a node or give a nearby opponent a split second of ring time in defender. (in nodes, if someone is claiming a node you control, all you have to do is push them out of the ring and they will have to start over- this is particularly effective in the space station gateway level).
- In Capture (the Flag), If you go into your alt-form you will drop the flag (crystal thing or whatever you want to call it). You have to walk back on foot, and you can only score if your flag is at home. Also, you cannot pick up the flag in alt-form.
- in Prime Hunter, if you suicide, there will be no prime hunter and the person who gets the next kill will become it. You may want to not kill the prime hunter if your health is very low, because you will not be able to collect energy pickups and your health will gradually drain as prim hunter. (I've seen way too many people almost kill themselves in a fight with the prime hunter, and they get to be prime hunter for about 2 seconds before their energy drains away).
- in Bounty, as with Capture the Flag, You can't pick up the octolith in Alt-Form, and if you go into Alt-Form while carrying the octolith, you will drop it and someone else can pick it up if you're not careful.
- disconnects: Disconnecting was a major problem in Mario Kart DS, people would always disconnect when they're losing and so you rarely finished a match with the four players you started with. They still get losses but it kind of ruins the fun. In M.P.H., the game keeps track of your disconnects in a stat called your connection percentage. Depending on the cause of the disconnect (If you get disconnected from a game through no fault of your own, but not disconnect from WiFi Connection, it won't count against you-usually-) , it may or may not count against you. Your connection percentage starts at 100% and goes down if you disconnect on purpose (generally by turning off the power). So in other words, if you see someone's stats and their connection percentage is low, you might want to avoid playing with them as they might leave midgame if they're doing bad.
- Bot match: To play offline against bots, select Multiplayer, then Multi-card play, pick the mode, map, settings and your character, then on the "waiting for players" screen, tap the 'Add Bots' icon in the lower right corner of the touch screen. You can add up to 3 bots. Tap the check box for each to make them ready. Bots can be one of 3 difficulties, * easy ** medium or *** hard. Tap the yellow box with the stars in it to change each bot's skill level. If there are no human players in the game, the wireless will stop draining battery power when the match starts. You can also add bots if you are playing against a friend but have less than 4 people in local wireless multiplayer.
- in matches that take place on space stations or lava fields etc. you have to be mindful of these hazards. Falling in space based levels will be instant death just like in single player and will take 1 point off your score in deathmatch.
SamusAranLuver contributed the following:
- Regarding Weavel: if you have 1 energy left (probably because your turret was destroyed) and you enter alt form, you will create a turret with 1 energy. If you return to normal form, that extra 1 energy will be added to yours to make 2 :D
- Unlocking the hunters: For most people, when you encounter a hunter in the single player game, it will then be selectable in multiplayer. However, if you play against a character you havent seen before in multiplayer, it can be unlocked that way as well.
Phazon Siphon contributed the following:
- Easy headshots: With Noxus, freeze the opponent then squeeze in some headshots. In the rapid pace of the game, you may forget to aim for the head, but it does considerably more damage if you remember to do so. Also, the freeze effect is only active when fully charged and at close range, so keep that in mind.
Wes contributed the following:
-Sylux can "fly" or rather stay in the air forever in alt form on low grav maps using his bombs. All it takes is rappid pressing of L, with any timing, and you can fly around the stage. (wow, this is really cool!)
- keep in mind that using the scope with the sniper does much more damage than without. With scope headshots are instant kill no matter what amount of health the enemy has. (It also probably does more damge when Trace uses it, but it's hard to say)
-Being on fire from spires magmaul can make it so you cant use jump pads? (I'll check this out
-You may be able to gain extra distance on a jump if you walk off the edge of an object before you jump.
-You can rocket jump like in other FPS games if you aim at the floor, fire a missle, and jump (You will take damage from this, of course). Time will tell if this is useful in MPH :)
-To not take damage while falling change to alt form before you hit the ground (works in both singleplayer and multiplayer).
Omega Cannon: The omega cannon is the 7th special weapon. It can only be found in the Oubliette stage (which only has it and no other weapons). It is similar to the redeemer in Unreal Tournament. When fired, it launches a slow-moving missile that obliterates anything in a huge radius where it detonates(including yourself) unless they find cover before it hits. (it moves REALLY slow).
- In survival, if you stand in one general area for too long, you 'll get called out for camping to the other players, and your location will appear on their radar. This render's Trace's stealth with the sniper beam next to useless. So chances are you dont want to use him in Survival, particularly since his alt-form is weak (though he sure is hard to hit when he uses it).
- In Nodes and Defender (king of the hill), the node ring has almost no vertical coverage. If you even jump (particularly if in a low gravity area), you will leave the zone breifly and either interrupt the capture of a node or give a nearby opponent a split second of ring time in defender. (in nodes, if someone is claiming a node you control, all you have to do is push them out of the ring and they will have to start over- this is particularly effective in the space station gateway level).
- In Capture (the Flag), If you go into your alt-form you will drop the flag (crystal thing or whatever you want to call it). You have to walk back on foot, and you can only score if your flag is at home. Also, you cannot pick up the flag in alt-form.
- in Prime Hunter, if you suicide, there will be no prime hunter and the person who gets the next kill will become it. You may want to not kill the prime hunter if your health is very low, because you will not be able to collect energy pickups and your health will gradually drain as prim hunter. (I've seen way too many people almost kill themselves in a fight with the prime hunter, and they get to be prime hunter for about 2 seconds before their energy drains away).
- in Bounty, as with Capture the Flag, You can't pick up the octolith in Alt-Form, and if you go into Alt-Form while carrying the octolith, you will drop it and someone else can pick it up if you're not careful.
- disconnects: Disconnecting was a major problem in Mario Kart DS, people would always disconnect when they're losing and so you rarely finished a match with the four players you started with. They still get losses but it kind of ruins the fun. In M.P.H., the game keeps track of your disconnects in a stat called your connection percentage. Depending on the cause of the disconnect (If you get disconnected from a game through no fault of your own, but not disconnect from WiFi Connection, it won't count against you-usually-) , it may or may not count against you. Your connection percentage starts at 100% and goes down if you disconnect on purpose (generally by turning off the power). So in other words, if you see someone's stats and their connection percentage is low, you might want to avoid playing with them as they might leave midgame if they're doing bad.
- Bot match: To play offline against bots, select Multiplayer, then Multi-card play, pick the mode, map, settings and your character, then on the "waiting for players" screen, tap the 'Add Bots' icon in the lower right corner of the touch screen. You can add up to 3 bots. Tap the check box for each to make them ready. Bots can be one of 3 difficulties, * easy ** medium or *** hard. Tap the yellow box with the stars in it to change each bot's skill level. If there are no human players in the game, the wireless will stop draining battery power when the match starts. You can also add bots if you are playing against a friend but have less than 4 people in local wireless multiplayer.
- in matches that take place on space stations or lava fields etc. you have to be mindful of these hazards. Falling in space based levels will be instant death just like in single player and will take 1 point off your score in deathmatch.
SamusAranLuver contributed the following:
- Regarding Weavel: if you have 1 energy left (probably because your turret was destroyed) and you enter alt form, you will create a turret with 1 energy. If you return to normal form, that extra 1 energy will be added to yours to make 2 :D
- Unlocking the hunters: For most people, when you encounter a hunter in the single player game, it will then be selectable in multiplayer. However, if you play against a character you havent seen before in multiplayer, it can be unlocked that way as well.
Phazon Siphon contributed the following:
- Easy headshots: With Noxus, freeze the opponent then squeeze in some headshots. In the rapid pace of the game, you may forget to aim for the head, but it does considerably more damage if you remember to do so. Also, the freeze effect is only active when fully charged and at close range, so keep that in mind.
Wes contributed the following:
-Sylux can "fly" or rather stay in the air forever in alt form on low grav maps using his bombs. All it takes is rappid pressing of L, with any timing, and you can fly around the stage. (wow, this is really cool!)
- keep in mind that using the scope with the sniper does much more damage than without. With scope headshots are instant kill no matter what amount of health the enemy has. (It also probably does more damge when Trace uses it, but it's hard to say)
-Being on fire from spires magmaul can make it so you cant use jump pads? (I'll check this out
-You may be able to gain extra distance on a jump if you walk off the edge of an object before you jump.
-You can rocket jump like in other FPS games if you aim at the floor, fire a missle, and jump (You will take damage from this, of course). Time will tell if this is useful in MPH :)
-To not take damage while falling change to alt form before you hit the ground (works in both singleplayer and multiplayer).
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