New member, old reader. I never knew there was a forum but I learned of this site from nintendo a while back.
The HBA pictures are cool. What program did you guys use to make the game? I mean to program the game and how it plays. I want to make me own game. But I don't want to learn a bunch of stuff. Is it easy to program it without any knowledge about programming?
Not really. You have to memorize commands. After that, it all depends on what type of language you're programming in. BASIC language is the easiest to use. It has simple commands, and all you have to learn is how the programs flow (for lack of a better word). C++ on the other hand is much more difficult, with complicated commands and things like that.
I'm not writing from my home computer, so i cannot give you the website to download RM2K3. When i get home, i'll give you the link. RM2K3 doesnt require any real coding skills, and its fairly easy to learn, but its still like a form of coding. When you "script", the code you see is somewhat like coding, but its very easy to do. It usualy comes out like this
<>Battle: Start slimex3 <>If defeat: Game over <>Say message "Congradulations! you beat the enemy!" <> Say message "Character: Great! Now we can go save the princess!" <>end
You dont have to write any of that, its all done through simple buttons and tabs and such. You can, however, do some very advanced stuff, if you have the knowledge. Me and paratroopa1 (who are the main "programers" for HBA) Have been using RM2K3 for quite some time, so HBA will have many advanced things in it, such as non-random battles (which isnt very advanced, but hey...), a map system, overworld items (like jump boots, hook shots, zelda sorta things.) Scripted boss battles, unique leveling systems and so on and so fourth. Dont expect to be able to do all sorts of things right away though, it takes some time to get a basic knowledge.
(didnt use the quote thing. to lazy.) professor_scissors wrote: How are you going to do the whole "jumping over enemies to avoid them" and other things you've promised with RM2K3?
With advanced and simple RM2K3 coding. Just wait till you see it. Jumping is very, very easy to do. I've done systems much more complicated than jumping. In one of my games, i have a day/night system where a full day lasts 24 minutes, and different things happen at different times of day. Shops close at night, you can be mugged in the streets, some enemies are only around at certain times. Theres much more advanced systems in HBA than jumping systems that should be worried about.
GreenMamba: Yeah, i have a website somewhere. I'm getting the the link in a little bit.
Yoshi348: The game has a standard executable, but theres a "resource" Folder, which as all the graphics and stuff. Normaly, you need to download RM2K3s RTP (run time package) To run games, but im going to do everything i can to make sure you only need to download HBA. It shouldnt be to hard of a task, since alot of stuff in HBA is custom made anyways.
Roy: http://www.metroid2002.com/maru_mari/HBAshots.PNG Those are some old screen shots. All the characters are done by now, but will not be reveiled till later dates, or maybe not even till the game is out.
Any of the RPG makers(including 99 and 2000),are almost the same script,just different graphics,sprites and stuff. I'm making my own right now,and so far,it's doing well.
Houston,when did you start HBA,anyway? When will you think it will done and up?
Good luck finishing the game. I don't know about you, but whenever I start programming, I almost never finish. I get bored and quit basically. But that's probably because the game would mainly be for myself. I don't have lots of fans waiting like you.
Good luck finishing the game. I don't know about you, but whenever I start programming, I almost never finish. I get bored and quit basically. But that's probably because the game would mainly be for myself. I don't have lots of fans waiting like you.
Tha tis kinda like me. I have yet to finish a game, but I continualy work at a steady pace. Too bad my game that I was working on had to quit on me. As it has something missing in the script, an item or something.
Any of the RPG makers(including 99 and 2000),are almost the same script,just different graphics,sprites and stuff. I'm making my own right now,and so far,it's doing well.
Houston,when did you start HBA,anyway? When will you think it will done and up?
A while ago; A while from now :P There is a TON of custom graphics in HBA, so its going to take forever just to get everything made.