Loudclaw: Before you get too sucked in, you may want to check who holds the current speedrun record for Zero Mission here, and who holds the current speedrun record for Fusion here.
No trolling from me, I just have to ask how this post was relevant to any previous discussion:
Quote from Loudclaw:
Hey, I was being truthful. And I know Fusion in and out. I've played it at LEAST 30 times, TOTAL. ZM, not so much, but I know the tricks. I know ALL of them. AND I prefer having a separate set of ammunition for Super Missiles and normal ones. You can just decide on what type you need. But I think, out of Super, Fusion, and ZM, that ZM's Power Bomb ammo is the most practical. Why would you need 50 or 74 Power Bombs? You wouldn't! You don't need too many. Especially once you get the best Beam for gameplay. Besides, I never knew what you meant...But yes, the early Supers would mean you could go back the way you came, and decide on where you want to go in the first place. Oh, and you can. I know all the tricks. Not from here. By myself.
One more (read: pedantic) thing, you don't know the game inside at all, only interdpth and I do (and Nintendo) (and BioSpark, Dragonfangs and Deign to a much lesser extent)
No trolling from me, I just have to ask how this post was relevant to any previous discussion:
Well obviously, he played Fusion like 30 times! That makes him the clear authority on just how many power bombs is too many! And he learned this BY HIMSELF! He's got to establish that you're talking to a master here, friend. Thirty playthroughs, man, Thirty!
*blushes* I'm not saying I'm better than anybody...But, I learned how to shinespark from Fusion, and when I got a new copy of Zero Mission (I hate how my old copy WOULD NOT HOLD A SAVE.) I just tried the tricks. They worked, and Ballspark worked too, on ZM. Definitely not Fusion. But on my first playthrough only, the SA-X killed me many, many times. We don't need Power Bombs too much in Fusion. Really, just ten or twenty would've been nice, but NO. They had to keep adding more and more Power Bomb Tanks until you have seventy-four. I mean, that's more than Super Metroid! They had 50! Metroid Zero Mission had the right idea, they just limited the Power Bombs to 18. 9, in Hard Mode. I haven't beaten Hard in ZM yet, but really. Who really needs 74 Power Bombs? I mean, I admit I was impressed when I watched BioSpark's TASing skills. I couldn't have beaten him. Then again he was using tools. That's why it's called Tool-Assisted SpeedRun. When I've gotten Super Metroid, I'm going to attempt to 100% it. The tricks from Fusion and ZM should work. I still have my copy of Fusion, though I don't think I could break many more secrets from it. I also still have ZM. I definitely could break more secrets from it, which I will when I find my old SP. I do have a DS Lite, but my brother broke the hinge. I have a 3DS, but I'm not one of the Ambassadors. I'm not going to get rid of my games, though. And let me establish two things. Yes, I am a master (I've learned many secrets about these games that are on here, but I never peeked. I just tried. I love the single-wall jump, though. It took a bit to master IBJ, then DBJ, but I did it on my own.) and I haven't beaten the games best ending. Nor have I got the Japanese copy of Fusion. But, that's mainly because I've basically been looking for secrets. Just saying.
The main problem is that you've registered on a forum primarily dealing with speedrunning the Metroid games (originally, at least!), which means that the majority of people here are well versed in the games, let alone some of the members here being record holders, so spouting about guru status won't do you any favours. Unless you prove it, which is always welcome.