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Quote from Pawbdr:
With that jump its all about waiting as long as you can before doing your second jump. You have to really just go for it all the way before jumping again. Besically ya you have to jump at a pretty precise angle but it doesn't have to be frame perfect or exactly along that spider web the trick I found is like I said just delaying the second jump long enough to where you make it over the top of the root. If you look the root comes to a peak so to speak and you have to make it over that peak with your first jump before you do your second jump and you will make it every time. And with aether jumping it doesn't really matter a whole too much what angle you are to the "wall" that helps your jump it's more about imagining where the "wall" is and basically flicking the stick to where you take the smallest quickest step over the edge and jump. If you fall then you'll fall at a slight angle so when you land you'll be further from the wall so that's when you use the l-lock to see samus slowly "hopping" up and down and then move slowly towards the wall until the "hopping" stops that's when you know you've reached the wall. So then fall off and do the quickest smallest flick of the stick so that you're just barely within the limits of the aether wall and then just do a quick flick off the edge, jump almost simultaneously, then quick flick back. Mashing won't give you a consistent edge over timing it's literally about feeling and just knowing where the edge of the aether is and of course just a quick small step back and forth

Thanks for your kind efforts to help, and also despite us having a bit of an argument earlier. Wink
I really think I have gotten all the advice possible. The only other thing that could help me even more is if I had someone next to me who showed it IRL. That's the best way for me to learn.
I've noticed also by several people who have done this jump that it almost looks as if the second jump is off of the actual branch. That there's something to stand on.
Quote from MrSpEeDrUn:
meh instead of making such a sience of that trick you should go ahead and practice it instead

[In a Serious Sam (3: BFE) voice] I'm gettin' there...!
I might try a bit later today. Just so many things on my mind right now. Though it'd rock my world if I pulled it off, as it would help quite a bit. At least it's one step further to learning and mastering new tricks.
However wallcrawling is not just about doing it after practice. At least not for me. I mean, compare yourselves to Miles, for example. He makes wallcrawling look too easy. While I consider myself lucky being able to pull off ILS at all, and it does take me a few minutes to jump up to that door and then to load HTA.
Funny thing is, I only got both HAT and HTA to stay loaded at my first attempt. After this, I only get HTA loaded. But it's also on purpose, since if I jump down the elevator shaft with the map on HAT, I have to do it all over again. >_>
Though, actually, I am thinking about just keeping on going to get outside to the temple area instead of going to the save room outside HTA. Makes more sense! But perhaps it'd waste time for me since my wallcrawling isn't up to scratch yet.
Edit history:
Met_A_Ridley: 2013-05-10 06:19:02 pm
OK. So I did it. Three times in a row even. But the first time I missed the second jump... d'oh!
The second time I fell off the map after having grabbed the expansion (I was fooling around too much). The third time I decided to reset because it took a bit long.
After this, I wasn't able to do the GJ anymore! I've never been so bloody frustrated!!! I sat for like two hours, literally tearing the hair off my skull and throwing the controller against the floor.
I managed to pull it off once again during this rage of playing, but again I missed the second jump.
And yeah, my aether jumping sucks monkey balls. I just can't figure out how to do it, and in a timely manner. It's just trial and error and even if I basically know where the "walls" are, I just fall down before I get the chance to jump. And I don't see Samus starting to "shake" when she's in that zone where you can jump. She most often falls before that happens.
I'm just like MadBrick wallaiwebs_009Crying or Very sad ATM...
Aether jumping just takes a crapton of experience. If you watch my stream, you'll notice my aether jumping is pretty decent and consistent. I didn't start there; it just came from understanding the physics of each room a lot better, and tons of practice. I started out just mashing B and praying I get each jump haha :P
I figured as much... That you basically have to know the physics of the room you want to wallcrawl. However I can't really see that happening for myself. I wish I could just change the graphics so I could see the barriers. Wink
Anyway. I took a couple of Chill Pills™ and decided to try again. And guess what: I did it. Not immediately though, but I managed the jump.
However my aether jumping still sucks, so I just couldn't get back into the map. I got TAS unloaded, went to the end of DC, loaded Communication Area and walked over to the door at the end of CA. Hopped up on that door and skywalked a bit until I could fall through the "ceiling". That was like the only way for me to get back in.
The most time consuming for me since I can't aether jump is to get on top of the doors, since I jump up as close as I can and then I just float the rest of the bit. However, the door between TAS and Dynamo Chamber has loads of walls here and there so I can't find anything to stand on, if I manage a jump. And if I float there I fall as well after a while.

So now I've been goofing around with my file after the pb expansion. Not too much exciting though, since I can't get SA before Grapple Guardian. So basically it's the normal route for me anyway, with the exception of getting a few expansions here and there. And the occasional energy tank. I can at least be a bit more prepared for the Grapple Guardian fight coming up, since I can get a few more tanks and one more beam ammo expansion. I'm playing on normal now, but the goal is to get a file on hard mode. My biggest fears have always been the Grapple Guardian, Emperor Ing and DS 3/4. Chykka I can handle and definitely Quadraxis. Since I just love that fight. I can't imagine him giving me trouble on hard mode.
I still wish I could do a few more tricks. The hardest one seems to be crossing grand abyss without grapple. And I don't think there's any use in even trying that for me. I suck at scan dashing, or any dash for that matter. And seeing it's a reset if fail as well, or at least reloading GA. Nah. I'd rather just whip GG's ass and get the grapple beam and try to do the RJ in WSA (which I totally fear).
If I could pull that off, It'd be sweet to get the light suit before Chykka. But that's more of a fantasy, since it seems ridiculously difficult to wallcrawl to and from the energy controller in Sanctuary. And knowing I can't even do that without the pressure of losing health.
I think I might be forgetting something, but why can't you just grab Grapple and head back to Sanctuary, get Screw Attack, fight Quadraxis, get Light Suit, THEN fight Chykka? You don't need the Dark Visor to get into Sanctuary, and you can grab Power Bombs on the way to Grapple Guardian if you have an early expansion.

IIRC Power Bombs incinerate Grapple Guardian.
Edit history:
Met_A_Ridley: 2013-05-11 03:41:04 am
Now why didn't I think of that earlier. Razz
Now, I can't remember the Sanctuary maps in my head... but isn't the lock to Quadraxis opened with seeker missiles and using the dark visor? There are quite a few seeker/dark visor locks in Sanctuary/Ing hive, if I remember correctly.
I need to look this up.
Do power bombs really do that? All the fights I've seen from guys having power bombs, they fight the guardian the normal way and aren't using power bombs... Right? I did think about this today though, that maybe power bombs kill him instantly, like with boost guardian and DS1 for example. But I haven't tested it.

EDIT: I saw there was a BJ trick to get over the gate to Quadraxis (meaning you don't have to collect the keys either). Though I'm not so familiar with those bomb jump tricks. For example there is one to skip Alpha blogg, but I never tried it.
Arbitrary MP2 categories only !
Power Bombs do not damage Grapple Guardian.
The only seeker/dark Visor locks you cannot pass is when you go through the main entrance to sanctuary, so just enter sanctuary from agon or torvus. There ere two other seeker/dark visor gates, one is in hive dynamo works, and in temple access, both are optional.
They don't? I guess I got GG confused with something else.

Met_A_Ridley, there's a good map you can take a look at http://metroid.retropixel.net/mprime2/maps.php < here.

I'm not sure how to put links in text... [url=here]http://metroid.retropixel.net/mprime2/maps.phpp[/url]

Anyway, if you use the Agon transport to Sanctuary, that takes you to Hall of Combat Mastery. If you've done ILS, you'll already have the Spider Ball, and can just take the area transport elevator up to the upper level without taking the trip through the Ing Hive like you normally would. If you have Grapple, you can do the roll jump across Watch Station Access, then you can grab the Screw Attack as you normally would.
Does anyone have any advice on the hive dash?? I've watched a million videos, seen drawings with outlines of the aether and everything else and still can't get it... Also any advice on the scam dash method of crossing GA? I can do the roll method sometimes but the scan looks so much more efficient
MP2 also a bit MP1 speedrunning
Quote from Pawbdr:
seen drawings with outlines of the aether


wait.... what?

Quote from Pawbdr:
Also any advice on the scam dash method of crossing GA? I can do the roll method sometimes but the scan looks so much more efficient


wait.... what?

Quote from Pawbdr:
Does anyone have any advice on the hive dash?


its a really hard one, make sure the wasp is in the right position and dont bend youre dash, try to jump backwarts completely with your second jump, guess miles knows the best how it works though...
I found an illustration that someone made (djgrenola I believe?) that showed the outline of the aether back behind the wall but that's still never helped me none haha. Well after looking for days on anything that would help the scan dash I finally read in an SDA run comments that it's the floaty dash that makes the trick possible -_-  is there a consistent way to tell if you're far enough on the ledge? Is the sweet spot on the exact pixel of the edge or are u allowed a small amount of room because I can get it semi frequently but never on the one time I need it
MP2 also a bit MP1 speedrunning
it doesnt really matter where exactly you stand, you just have like 3 frames after walking off the ledge, meaning its a 3 frame trick !if! you hit a pixel perfect ,same spot every time, no clue how miles manages that so well.
Lol damn alright thanks!
I just keep thinking that the hive dash and the grand abyss dash are the hardest tricks in the MP2 SB'ing. I myself would never attempt any of those tricks.
I have had much more trouble with the hive dash (never succeeded) than grand abyss (about 10% of the time) I'm just trying to consistently get the abyss dash method down. Really neither of them are SUPER hard, a pain in the ass yes very much so, but hard not so much. Conveniently there are save stations right next to both rooms and hive dash you can try to your hearts content it's just abyss is a one time do over >.<
MP2 also a bit MP1 speedrunning
you can practice floaty dash without the robot, but no matter how many hours i tried it i never got it to work consistently at all.
This question mainly relates to the 7% that itspersonnal kindly provided... In regards to lower Torvus, would it have been a better route to use the save station b sw and then wallcrawl/ ceiling warp into training chamber then unlock the seeker door BEFORE scanning the locks that lower the path to the alpha blogg/pb guardian room? Because I lowered the room first then made my way to pb guardian - light lower Torvus and now I'm trying to make my way back up top to save station b and I have no way up since the morph ball blaster is now covered up from lowering the floor. Am I now stuck or is there a way to reach the top? Isn't there like an underwater air glitch or something, or is that completely irrelevant? I really don't wanna have to restart...
Arbitrary MP2 categories only !
I think you could go to Gathering Hall (through The Light Beam Door) activate the Portal and go to Dark World from there. But I don't know if there's a SW you can use to get to PBG.
rocks, locks, and invisible blocks
After Power Bombs you get the Key, stay in dark world, you go to the grapple room and then leave out the dark beam door, it takes you you to a room with a portal that you can use. The wallcrawl to unlock the Seeker door and open up Sanctuary has to be done before you do all that because you can't get back to save station B once you have Power Bombs.
Arbitrary MP2 categories only !
Quote from itsPersonnal:
The wallcrawl to unlock the Seeker door and open up Sanctuary has to be done before you do all that because you can't get back to save station B once you have Power Bombs.


You Start this Wallcrawl in Save Station B right ? The entrance looks similar to the one in Gyro Skip, but I have some problems with it (I tried for ~30 min and couldn't get OoB)
rocks, locks, and invisible blocks
It's very close to pixel perfect, as where the Gyro Skip one has a huge window. The best strat is to keep morphing and unmorphin and moving a couple pixels to the right each time.
Ahhhh see that's what I was thinking. Lame I guess I do have to restart then. Oh well it only took a few tries to get that far I've already had plenty of experience wallcrawling and glitching all the areas needed so it won't be too long before I post my time on here. Thanks! Oh and btw this 7% route is sooooo much easier compared to the demonstration by miles for me since I will never get hive dash or the sw in sanctuary entrance
rocks, locks, and invisible blocks
Yeah the SW at the start of sanctuary was the reason I never did 7% before
Edit history:
MrSpEeDrUn: 2013-06-04 09:04:21 am
MP2 also a bit MP1 speedrunning
the only reason why i dont do the SW at the underwater dashes is cause of key collecting afterwards...
theres a SW to get to lower torvus in dark world but i never got it before.

Edit: w8 you have gravity boost anyways, ill check it out.
rocks, locks, and invisible blocks
Quote from MrSpEeDrUn:
the only reason why i dont do the SW at the underwater dashes is cause of key collecting afterwards...

...
Quote from MrSpEeDrUn:
w8 you have gravity boost anyways, ill check it out.

...