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One shall stand, one shall ball.
Sequence Break.
You need to jump from the top ledge.  I'd recommend a diagonal jump from right around the dark door (to get to the white door) as opposed to jumping off backwards. If you jump forward, you have the least amount of inputs to pull off.

Line up as in the vid below (you probably won't be able to see as well as in the vid ;p ). Holding L and with stick forward, press R + B at the same time. If you see the boost, keep R and L down, and the stick forward, then hit the B again once you think you've cleared the overhang. If you don't feel the boost, pull the stick back and use the second jump to get back to the ledge to try again.

U-dash (from SAU)
plasma beam v.2.0
what does the U stand for *resists urge to make zim reference*
One shall stand, one shall ball.
He's talking about the underwater dash, so I'd assume it stands for underwater.
plasma beam v.2.0
the one remaining thing in prime 2 i cant figure out...
Anywhere, everywhere
Didn't know where to put this.

Does anyone have s_e's 101% run? I need to use it for reference. I can't seem to find it anywhere.
Speedrunner
Quote from rekameohs:
Didn't know where to put this.

Does anyone have s_e's 101% run? I need to use it for reference. I can't seem to find it anywhere.


Craztad try find too this run
http://forum.metroid2002.com/index.php/topic,6718.0.html

But it is lost.
You can ask that S_E itself. He still have youtube profile yet. I just yesterday talking with Silen Echo. Probably he have this run yet. Who really know.
Anywhere, everywhere
Gah, the link there doesn't work. Oh well, it's not too bad, it's just that I have something in store for mp2 coming up soon.
my umbrella goes directly to Bankai
i have a 2:34 SS 101p run by s_e on my mp2 folder.
is it that run you're looking for?
Anywhere, everywhere
Yessir.
my umbrella goes directly to Bankai
i would upload it if i had the means. it's a big file.

or probably use a torrent program like how it is done to send runs to SDA..
Anywhere, everywhere
Nah, it's okay. I'm almost done with my little "project" anyway.
plasma beam v.2.0
i have this theory.

in prime 1 we could "warp" from room to room,even secretized rooms, by hopping in from above- sunchamber to suntower while secretized.  so is it possible, and has anyone utilized this in p2?  because, i was looking at a map recently and found that the PB early tank is further away from the SW entrance than seekers, so i would imagine that a warp into that room would allow for seeker pick up while still in SW state,  and from there, a bit more of a trek and you can get to windchamber for sunburst.  or just skip the darkworld on your way to torvus and not even need the extra etanks
Quote from Dark Phoenix:
i was looking at a map recently and found that the PB early tank is further away from the SW entrance than seekers
SW39 is actually much farther from Seekers than Dynamo Chamber's PB expansion.  They may be close on the map, but there's no door linking Temple Assembly Site or the Temple Transport rooms with Hall of Honored Dead (they just *look* linked because of that mockup of Great Temple).

Quote from Dark Phoenix:
so i would imagine that a warp into that room would allow for seeker pick up while still in SW state,  and from there, a bit more of a trek and you can get to windchamber for sunburst.  or just skip the darkworld on your way to torvus and not even need the extra etanks
No, maybe, yes.  The container for the Seekers cannot be bypassed (it's too flat horizontally and vertically and you'd never get inside the container's space in time before the room loads), but Grand Windchamber has been thought of before (you can at least get Sunburst; keeping it without Power Bombs could be another story, I haven't tried it) and there's nothing between Temple Assembly Site and the Torvus elevator stopping you from making that giant wallcrawl.  If you do pick up the early PB expansion, you could use Windchamber Gateway instead to cut the length of the crawl itself.
plasma beam v.2.0
ok, let me rephrase that.
a 3 way return trip to SW39

enter 39, get PB.  reenter and get early seekers w/o boost, and travel back.  re-reenter SW39 and travel to windchamber for sunburst, then on to torvus.
Quote from Dark Phoenix:
enter 39, get PB.  reenter
You don't have to leave in the first place; you can get the expansion by morphing and bomb jumping onto a low part of the roof (if we assume the normal entrance to the nook faces north (probably doesn't, but work with me), I think you get it by touching the expansion's southwest corner... there may be other points, but that's how I've seen it done and gotten it myself).
Quote from Dark Phoenix:
get early seekers w/o boost
How's that gonna work again?
plasma beam v.2.0
idunno, early seeker should behave like any other item such as life grove artifact and geo core.  and the PB, im assuming you fall into the room, as a worst case scenario.
Quote from Dark Phoenix:
idunno, early seeker should behave like any other item such as life grove artifact and geo core.  and the PB, im assuming you fall into the room, as a worst case scenario.
Um... no.  It's just as I said, that dumb container prevents any non-Boost Ball acquisition.  Even if you come at it from underneath the room and manage to climb up, the floor of the room itself will stop you.  Unlike the Artifact of Chozo, the Seekers aren't moved; they're always in the center of Hall of Honored Dead.  I think you're confusing the container with the sonic lock setup; that huge contraption rises from the ground to break the container, but the Seekers themselves are never moved in the process.

You really should do a better check on the normal situation of where you're going.  Early Seekers would've been done long ago had it been possible through means that aren't insane (that is to say if there is a way, it's nothing like anything we've done before).

As for the early PB, falling into the room is actually the newest trend, though you must prep the door in advance to collect a PB pickup from the War Wasps and crates.  DJGrenola does this in his 17% SW-assisted run, though it was probably unnecessary since it would be just as fast to collect the expansion the old way and then warp through the top wall of the chamber to the second story, where there are no Denzium gates to block the path.  His way just looked more impressive... but who could blame him for wanting that?
Yeah, it's probably a little slower. But it's cooler.
Edit history:
Dark Phoenix: 2008-06-23 08:03:38 pm
plasma beam v.2.0
zed im talking about warping in from above and actually being in the room.  i did get a spinner to move for a moment before my finger slipped off the stick, so i would assume this room acts like goe core in that the right angle will make the spinners turn.

and yeah djgrenola does make it look pretty awesome.  especially the part where the game doesnt crash like mine if its not done within 2 minutes.


also, can someone get me the AR code for moon jump.  i want to try this theory, and not spend 20 minutes trying to climb the walls.

edit: nvm, got it
Quote from Dark Phoenix:
zed im talking about warping in from above and actually being in the room.
You brought up Lifegrove in which early Artifact of Chozo is obtained by going underground, so whether you know it or not, it sure didn't sound like that was the case (and it's not called warping when you have an open ceiling BTW, that's just falling in from the skywalk).  Even if you were, the container is sealed on all sides, as I've already said.  The floor bars underground entry.  The cylinder walls aren't slanted, and the roof of the container is flat, so there's no warping through the container allowed.  There's also not enough time to get within the container's space before the room loads.  No known technique will allow you to net early Seekers w/out Boost.  It would take a completely unknown method to pull off, if one even exists.

Quote from Dark Phoenix:
i did get a spinner to move for a moment before my finger slipped off the stick, so i would assume this room acts like goe core in that the right angle will make the spinners turn.
You're not the first by far to think of this.  There have been rare reports of success after two hours of trying or so, but no solid confirmation that even one of the spinners can be successfully manipulated this way (there's no video proof or technique other than be fast and lucky).  Think about that; even the rumor mill didn't give us much hope that this could be done, let alone be practical!  Hell, I tried Spinner manipulation in Vault by using the Rezbit shields to screw with collision detection and only managed to move the spinners there halfway without Boost, at which point they wouldn't even budge.  I'm not sure if that was just the limit of the shield's influence or if the game just wasn't going to allow me to succeed.

The point is, early Seekers sans Boost is an idea that's been floating around practically since the game's release, and it has yet to be pulled off by anyone.  Consider the vast array of talent on this board, and how we've all failed at this task, and you can see the difficulty you're up against.
plasma beam v.2.0
Quote from Master ZED:
Quote from Dark Phoenix:
zed im talking about warping in from above and actually being in the room.
You brought up Lifegrove in which early Artifact of Chozo is obtained by going underground


:-s

oh, should clarify, im talking about droping back into the world, by warp, and just running the spinners and the room as usual.  i wont be in SW state in HoHD, i will actually be inbounds.  and warping as in droping back into the world via open ceiling while secretized then loading the room around you.  it did happened a few times in prime 1 so im hoping i can do it in p2 without crashing the game.  i plan on having a few AR codes (SA, for easier SW entrance, moonjump, for less wall crawl time, and infinite normal bombs, energy, and missles to avoid getting stuck or dead) to get me there.  though im bound to fail, im determined to do this and if i get them, there is hope beyond comprehension that it is possible, because i cant even do geocore without boost.
Quote from Dark Phoenix:
Quote from Master ZED:
Quote from Dark Phoenix:
zed im talking about warping in from above and actually being in the room.
You brought up Lifegrove in which early Artifact of Chozo is obtained by going underground


:-s
You don't know yet you brought it up anyway?  If you plan on obtaining the Artifact of Chozo without Boost, you have to go into the SW there or come into the room via SW (either way is fine) and drop to the standard of Lifegrove.  Go under the room and you can get inside the column containing the artifact.  See, in that case, the part of the mechanism that has the item is the one that rises from the ground, so I thought you had the two confused but otherwise had a clear idea of what you're talking about.

Quote from Dark Phoenix:
and warping as in droping back into the world via open ceiling while secretized then loading the room around you.
See, now I know we're having two different conversations.  That's still not warping, you're just dropping into the room.  Yes, it's secretized, but secretized and erroneously loaded rooms aren't very different; one just doesn't have graphics loaded and the other does.

Quote from Dark Phoenix:
though im bound to fail, im determined to do this and if i get them, there is hope beyond comprehension that it is possible, because i cant even do geocore without boost.
I don't follow.  How does hopeless in one area spark hope elsewhere?
plasma beam v.2.0
1, i plan on being in bounds.  the life grove art aquisition your speaking of is the SW version, im talking about this, http://www.metroid2002.com/without_boost_life_grove.php.
2, there have been a few times where i have hallen into suntower while secretized and the room has loaded around me, a slightly more awesome doorwarp.  hence the warping ive been talking about.
3, more of a pep talk to myself... you dont need to follow.

and i could use the moonjump AR code, the one i found isnt for the ntsc version.