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loving low%
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Not that hard. You get to save right before trying it so you can save in magmoor and try it infinitely until you get good at it. Learning where to stand on thardus was the hardest part for me.

Ah, okay, that's comforting. Smile

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uhhh sure

Yeah, I also thought you skip Thardus and SB in any%, but I got very confused because Miles fought Thardus in his 1:00 any% segmented-Speedrun, and he also did so in his [in-progress] sub-sub-...-hour Speedrun but now that T3 found a way to climb the 2 spider shafts in phazon mines,  he has to redo the last 3 segments since he doesn't need to fight thardus anymore. And in his 0:59 SS-Speedrun, on the other hand, he skipped him with the Thardus-Dash...
So, shall I finally skip it in my first, "moderate" Speedrun, or wouldn't it take very much time anyway? aiwebs_000

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sub 1:30 is easy if you give yourself enough time to somewhat optimize some parts

Ah, okay, that's comforting too! Then, I'll try to go sub 1:20 after mentioned Speedrun and a subsequent SS sub-2:00! Smile

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Now that 21% is doable I will have to give you a lower appraisal than I would have 5 years ago.

I mean, yes, of course 21% is way harder than 22%, but there's still a difference between having used SW's or not. And 22% has become a quite a bit easier due to ways found around some of the hardest parts of low%-Runs. But in general, 22% hasn't gotten easier, only because a handful of ridiculous beasts (IIRC only Paraxade and Miles (on hard) have done it, right?) managed to pull of an even crazier run, has it?

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My completely uneducated guess is less then 256 but more then 1.

Okaaaay, I'll take it as a concurrence, that exactly "2 to the power of 8" is showing up in a gamer-forum... WinkBut, yeah, it's still nice to belong to be a member of a "club" consisting of less than 300 (Spartaaaa Wink) members!

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ps it says I am logged in probably all the time but I only really check in actual topics when I get bored at work which is about once or twice a week and I only post a couple times a year

Hm, good to know...
And, seing as you post here soooo rarely, I feel kinda honoured that you've spend your time to help me! Thanks! Very Happy
rocks, locks, and invisible blocks
Question! (solely for T3): when doing a freez dash in MPT/MPWii what exactly is it that you want to do? I'm trying to get SJF on the Metroid Prime Wii De Asobu -because you can't TAS Trilogy on Dolphin- and I've run into a little problem. I was able to get that little speed boost you get when you walk off a ledge while locked onto something, on the ship, but there is no frame were I can jump, it's either I jump a frame before I get the speed or I get the speed boost but there is no frame where B actually does anything. is there something I'm missing or doing wrong here? I know I've done a freez dash on MPT before... is it even possible on Metroid Prime Wii De Asobu?
i can't really tell you the exact frame you're supposed to jump since i've never looked at this on emulator. i've always just said that you're supposed to jump "as" you walk off the ledge similar to an aether jump. i suggest you try testing the freez dash in another room like tallon canyon since from my experience dashing off the ship is strange as it doesn't always give you the speed boost and could be affecting the dash in some way. you could also try playing with when to release the lock-on since that might be affecting it. you'll know if you do a freez dash because you won't hear the dash sound that you normally would. also yes, the freez dash does work on wii de asobu.

miles might be able to tell you more specific things about it though since he might know the exact input for the "floaty dash" in mp2 which is afaik the same thing as a freez dash.

also have you found what gives you the speed boost on the ship? i could never find a consistent way to get it.
rocks, locks, and invisible blocks
No, I have no idea what gives the speed boost on the ship, it took ~50 rerecords to get <_<.

And yeah,  ok, I'll test freez dashing in another room.
Edit history:
Hazel: 2013-03-10 01:17:48 pm
rocks, locks, and invisible blocks
How come when I go through the Super Missile room backwards roughly 50% of the time I get locked in and can't leave? Same with the Wave Beam Pirate room (beside Flamethrower)? I got locked in there once too.
The trigger for unlocking the door in Observatory is killing the back two pirates up on top, and unlocking the door in Mine Security Station is killing the Wave Troopers. You have to lock the doors by getting close to them before you kill the pirates.
rocks, locks, and invisible blocks
I'm going to do some route testing for when a Prime TAS actually gets made (testing wallcrawls pretty much) can I have a save after Early Wild in a IBBF route? Dolphin is going really slow and for some reason codes stopped working again so I can't just give myself the items I need <_<
MP2 also a bit MP1 speedrunning
im having a lot of trouble with omega pirate lately....
how big is his hitbox when hes visible with xray?
how hard would it be to hit him with plasma without locking onto him and to aim manualy? - my problem was when i shot the last plasma shot the pirates always have been in my way and so i locked onto them instead of omeg screwing up my shot and costing me like 2 minutes or even ending the run...
Edit history:
Hazel: 2013-05-04 10:11:58 am
rocks, locks, and invisible blocks
on the last shot try going to the other pool, you want to get inbetween OP and the other pirates so there is no chance of locking onto one of them.
MP2 also a bit MP1 speedrunning


1. so what i try is to go to Pool C at thebeginning while charging up my power beam to neutralize the pirates which will spawn near Pool C.
2. i try to stand between Pool B and C so A is the furthest away, to spawn omega in pool A first, and i try as close as possible to reduce the travel time as far as i can without risking him to spawn into the wrong pool, i use a fully and a partly charged shot.
3.i go near Pool B to spawn him at Pool C and shoot a fully and a partly charge shot.
4.i go to Pool A to spawn him at Pool B.
- now here is where the pirate spawn #2 will appear near Pool C i shouldnt have too many problems ignoring them and shooting omega during step 4, cause they're not in my way.
5.now here is where the real problem is, i want to spawn him at Pool A by waiting at Pool C but this is where the Pirates will stand in the exact way to Pool A which gives me the issues to lockon onto omega, i always lock onto the pirates and miss the shot, which mostly will end the run, if i hit him here im fine.

so yeah ill try to hit him without locking on this time, the L button of my controller is also kinda broken and sometimes just randomly changes the lockon i guess.... thats what happened last time.
MP2 also a bit MP1 speedrunning
how do you avoid spawning the ghost at the hall of elders during IBBF? :(
rocks, locks, and invisible blocks
load HOTE of the side of the door, iirc that happens if you load the room by standing on top of the door.
That's why you're told in one tutorial video not to touch the Ice door...!
Arbitrary MP2 categories only !
What am I doing wrong ? (I have PAL version)

http://de.twitch.tv/maskedkirby/c/2300281
Speedrunner
Thats seems you have to jump more early onto ship. I watch just 2 your attempts. Thats just main error. Jump onto ship first and try find  correct situoation after this. This might just key.
loving low%
Try to be as close to the right as possible (only a bit left from the door), because the Lock-On will dissapear when you go too much left or right AFTER the door has closed (or the ship is in the way), I tried it just yesterday (what a concurrence Wink) (on NTSC, but it shouldn't make any difference AFAIK).
Because the goal is to get to the right side of the Ship as for the Scan-Dash-Method, you mustn't start too far on the left, otherwise, it won't work (at least for my experience).
Edit history:
MrSpEeDrUn: 2013-05-18 11:06:59 pm
MrSpEeDrUn: 2013-05-18 11:06:52 pm
MP2 also a bit MP1 speedrunning
i actually have a small question, zoids PAL 100% run skipped grapple beam for a long time, so can you get grapple before main power bombs?
he took a lot of issues to get around it, or is there like a door lock which prevents you from getting it until you have plasma or something? (i really dont hope so, it would make that category horrible though....)
Edit history:
MASTER-88: 2013-05-19 05:53:05 am
Speedrunner
Quote from MrSpEeDrUn:
i actually have a small question, zoids PAL 100% run skipped grapple beam for a long time, so can you get grapple before main power bombs?
he took a lot of issues to get around it, or is there like a door lock which prevents you from getting it until you have plasma or something? (i really dont hope so, it would make that category horrible though....)


Nope. There is power bomb block front of the door before grapple beam so you need at least one power bomb.
MP2 also a bit MP1 speedrunning
well... fck, pal 100% is not gonna be fun :(
Edit history:
Fox128: 2013-05-20 09:43:27 pm
Fox128: 2013-05-20 09:39:51 pm
Fox128: 2013-05-20 09:37:21 pm
Fox128: 2013-05-20 09:33:52 pm
Fox128: 2013-05-20 09:30:49 pm
Fox128: 2013-05-20 09:28:12 pm
Fox128: 2013-05-20 09:23:07 pm
Fox128: 2013-05-20 09:21:53 pm
Fox128: 2013-05-20 09:20:32 pm
Quote from MaskedKirby:
What am I doing wrong ? (I have PAL version)

http://de.twitch.tv/maskedkirby/c/2300281

0. Don't lose your autolock (i.e. don't let the door make it lose). And obv don't head back too far everytime!! >_>
edit: hmm if this is really a hard part for you (which it seems to be): Try to orientate yourself by looking at the environment on the bottom of the screen
1. Jump onto the ship
2. position yourself to the back+far right of the ship (doesn't have to be pixel perfect). Again: not too far back or you lose your lock-on.. You don't need to rush things so much here...
3. Scan-Dash (easiest way): TAP right and B simultaneosly for a very short time. --> let go of every button immediately (it looks like you are holding L waaay too long...). You may also let go of the stick. Best results if done REALLY quick.

...you should probably practice it somewhere else first (freestyling), so you get lot's of retries w/o having to do the climb-up-thing. That way you should get the hang of it really soon.
MP2 also a bit MP1 speedrunning
you can also bend your r-dash back, so you dont lose your lockon before dashing, but you risk it later cause youll probably bend it too far.
I usually get right next to the left of the ship and walk under it, and from there I jump up on it and slowly move a bit backwards. But you don't have to move so far back. The farther you move back, the more likely to lose the auto-lock. As for the dash, like above, you tap right on the control stick and B simultaneously and as the dash starts, you let go of the auto-lock (L). Actually, a better word to use than "tap" is that you slam right and tap B at the same time and right after that you let go of L. If you press B too early, you will only do a slow jump upwards. And about the same with if you press B too late. If you fail to let go of L or are holding the control stick to the right, the dash will be too short and "stiff", so you will not reach the ledge. Oh, and also, if you let go of L too early you'll naturally lose the lock and won't dash at all either.
On a personal note, my experience is that if you move too much to the right just outside the door as you drop down to the ground, you'll lose the auto-lock. But you can move as much to the left as you like. But not too far back. You don't have to stand on the very edge of the jets of the Gunship to succeed. The main thing is that you perform the dash well enough.
For me, this is the only dash jump I can perform in the game, really. And I rarely do it first try. Except once. And that time I hadn't played the game for like half a year or so.
I usually practice a few dashes on the ground before getting up on the ship. Or if I stand on the ship already I may press pause and tap the stick and B back and forth just to get the right feel. For me, it's one thing to know how you're supposed to do it and to get my hands to actually do as I want them to...
A much harder dash IMO is the one in Frost Cave to get the early missile expansion. I only made that dash a couple of times, years ago. It has to do with dashing to the left and that I find it trickier when moving my thumbs away from each other as opposed to a dash jump to the right, with my thumbs moving towards each other. I have issues with the timing. teach Sometimes I wish I had a controller with macro, so I could record a perfect dash jump and then use it when I needed it... And not fail when it's critical because my nerves get to me or my brain fails.
Sorry for the lengthy reply.
MP2 also a bit MP1 speedrunning
controller macros arent perfect dashes, and also tecnicallly not allowed, theyre not frame perfect, i do more optimized dashes than any controler macro
Arbitrary MP2 categories only !
ok thanks guys, I think I know what I did wrong:
(1) I thought I have to go more to the left or I would lose my focus
(2) I didn't know that I lose focus if I'm too far on the back of the Ship

The dash itself is not a problem, the focus was. Dashing is easy, since I did a few R-Dashes in an old MP2 route I used
Edit history:
MrSpEeDrUn: 2013-05-22 08:51:11 pm
MP2 also a bit MP1 speedrunning
you made me really curios, i wonder how close you get to the PAL ss wr, its improveable even though zoid is really hard to beat (i mean getting 1:49 on ntsc is already tricky and he got 1:39 on PAL)